Player Matchup

Jenos
Jenos
CheezyD24
Jenos
Level 999
Champion Stats
467W - 452L
1,592 SR
Queue Stats
3,886W - 3,893L
1,568 Elo+
Solo
Makoa
Makoa
TREVORGERMI
Makoa
Level 563
Champion Stats
24W - 31L
1,566 SR
Queue Stats
1,326W - 1,341L
1,606 Elo+
Solo
Dredge
Dredge
appryuu_11
Dredge
Level 345
Champion Stats
58W - 48L
1,598 SR
Queue Stats
1,276W - 1,093L
1,594 Elo+
Solo
Kasumi
Kasumi
jhon315401
Kasumi
Level 744
Champion Stats
112W - 81L
1,720 SR
Queue Stats
1,497W - 1,485L
1,687 Elo+
Party 2
Grover
Grover
juan315401
Grover
Level 152
Champion Stats
19W - 14L
1,662 SR
Queue Stats
463W - 453L
1,609 Elo+
Party 2
Team Averages
Level 561
1,628 SR
1,613 Elo+

VS

Team Averages
Level 678
1,578 SR
1,599 Elo+
Barik
Barik
GOD 0F WAR9516
Barik
Level 999
Champion Stats
31W - 21L
1,672 SR
Queue Stats
917W - 934L
1,568 Elo+
Solo
Ying
Ying
Wonderflumpkin
Ying
Level 495
Champion Stats
6W - 6L
1,697 SR
Queue Stats
128W - 104L
1,675 Elo+
Party 1
Terminus
Terminus
Zor007
Terminus
Level 999
Champion Stats
242W - 256L
1,553 SR
Queue Stats
1,820W - 1,854L
1,527 Elo+
Solo
Atlas
Atlas
limemike
Atlas
Level 523
Champion Stats
2W - 6L
1,348 SR
Queue Stats
111W - 90L
1,675 Elo+
Party 1
Torvald
Torvald
zilf
Torvald
Level 373
Champion Stats
30W - 27L
1,617 SR
Queue Stats
740W - 712L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Jenos
CheezyD24
Jenos
60
6 / 2 / 26
2,893
321
40,277
11,419
6,105
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Solar Sails

Solar Sails

Stellar Wind

Regenerate 2 Ammo every 1s while Stellar Wind is active.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Relativity

Relativity

Astral Mark

Heal for 160 every 1s for 10s after applying Astral Mark.

Level 4

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 0.8s.

Level 2

Binary Star

Binary Star

Weapon

Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.

Level 1

60
8 / 2 / 14
3,075
342
40,088
67,405
58,308
Ancient Resolve

Ancient Resolve

Shell Shield

Increase the duration of Shell Shield by 1.7999999999999998s.

Level 3

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Tidal Grace

Tidal Grace

Shell Shield

Heal for 220 every 1s while Shell Shield is active.

Level 4

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 800.

Level 4

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.

Level 3

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Dredge
appryuu_11
Dredge
47
10 / 2 / 11
2,713
301
69,387
23,043
2,480
Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 2.

Level 2

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 100 every 1s while standing near a Shortcut.

Level 2

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 250.

Level 5

Hangman's Ire

Hangman's Ire

Armor

Gain a 750-Health Shield after dropping to or below 50% Health.

Level 5

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Kasumi
jhon315401
Kasumi
60
13 / 3 / 11
2,802
311
75,448
27,904
0
Limitless

Limitless

Decrease the Cooldown of Body and Soul by 1.7999999999999998s.

Level 3

Cursed Doll

Cursed Doll

Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.

Level 1

Betrayal

Betrayal

Reduce the Cooldown of Savage Tear by 1.5s.

Level 3

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.

Level 3

Essence Drain

Essence Drain

Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.

Level 5

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

Grover
juan315401
Grover
51
4 / 2 / 23
3,602
400
38,829
34,944
750
Barkskin

Barkskin

Armor

Increase your maximum Health by 375.

Level 5

Force of Nature

Force of Nature

Armor

Gain a 150-Health Shield for 3s after dropping to or below 50% Health.

Level 1

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.

Level 3

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.

Level 1

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 30% for 4s after using Blossom.

Level 5

Deep Roots

Deep Roots

Crippling Throw

Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
1 / 7 / 2
1,700
189
44,851
48,983
60,589
Bunker

Bunker

Barricade

Increase the Health of Barricade by 800.

Level 4

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.6s.

Level 2

Double-Time

Double-Time

Rocket Boots

Heal for 100 every 1s for 3s after activating Rocket Boots.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 15%.

Level 3

Field Deploy

Field Deploy

Turret

Heal for 80 each time one of your base Turrets hits an enemy.

Level 4

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

49
1 / 6 / 5
1,757
195
11,444
21,820
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 5s after getting an Elimination.

Level 5

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Terminus
Zor007
Terminus
57
5 / 11 / 1
2,050
228
39,361
68,084
0
Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 100.

Level 1

Unfeeling

Unfeeling

Shatterfall

Reduce your damage taken by 24% for 3s after landing with Shatterfall.

Level 3

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.

Level 3

Wrecking Ball

Wrecking Ball

Shatterfall

Increase the leap distance of Shatterfall by 30%.

Level 3

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

Atlas
limemike
Atlas
51
4 / 5 / 3
1,905
212
45,869
88,848
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.

Level 3

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 0.5s.

Level 1

Lost Legacy

Lost Legacy

Stasis Field

Heal for 400 every 1s for 3s after activating Stasis Field.

Level 5

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Torvald
zilf
Torvald
60
0 / 10 / 3
1,550
172
23,190
36,294
72,556
Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 300.

Level 4

Eldritch Speed

Eldritch Speed

Recharge

Increase your Movement Speed by 20% during Recharge and for 3s after it ends.

Level 2

Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 40% for 2s.

Level 4

Hearthwarder

Hearthwarder

Protection

Generate 225 Shield after using Protection.

Level 3

Vital Grasp

Vital Grasp

Recharge

Heal for 150 after activating Recharge.

Level 2

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 27s
Objective Time
2m 34s
126
Kill Participation
25
41
Kills
11
11
Deaths
39
85
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Jenos
CheezyD24
Jenos
6
2
26
9.5
L
1
7
2
0.29
W
8
2
14
7.5
L
1
6
5
0.58
L
Terminus
Zor007
Terminus
5
11
1
0.5
W
Dredge
appryuu_11
Dredge
10
2
11
7.75
W
Kasumi
jhon315401
Kasumi
13
3
11
6.17
W
Grover
juan315401
Grover
4
2
23
7.75
L
Atlas
limemike
Atlas
4
5
3
1.1
L
Torvald
zilf
Torvald
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

264,029
Damage
164,715
164,715
Taken
264,029
67,643
Shielding
133,145
117,783
Healing
104,962
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Jenos
CheezyD24
Jenos
40,277
31,829
45,815
4,738
11,419
6,105
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

L
44,851
44,851
0
9,690
48,983
60,589
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

W
40,088
37,951
0
13,565
67,405
58,308
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
11,444
11,444
63,055
7,888
21,820
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Terminus
Zor007
Terminus
39,361
30,060
0
10,068
68,084
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
Dredge
appryuu_11
Dredge
69,387
54,421
0
706
23,043
2,480
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

W
Kasumi
jhon315401
Kasumi
75,448
57,962
0
2,086
27,904
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Grover
juan315401
Grover
38,829
30,904
28,962
21,911
34,944
750

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Atlas
limemike
Atlas
45,869
45,869
0
10,699
88,848
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Torvald
zilf
Torvald
23,190
18,744
1,920
1,642
36,294
72,556
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role