Player Matchup
VS
Match Stats
Center Of Combat
Royal Presence
Increase the max health damage of Royal Presence's Poison aura by 10%.
Level 5
True Freedom
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Level 1
Forever Changed
Increase your maximum Health by 300.
Level 2
The Little Things
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Level 3
Abyssal Authority
Increase the radius of Royal Presence's Poison aura by 80%.
Level 4
Show Of Force
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
Level 1
Guts
Armor
Reduce your damage taken by 25% while at or below 40% Health.
Level 5
Eternal
Rune of Travel
Increase the duration of Rune of Travel by 1s.
Level 1
Revitalize
Rune of Travel
Heal for 300 after Teleporting to your Rune of Travel.
Level 3
Evanescent
Rune of Travel
Increase your Movement Speed by 24% while Rune of Travel is active.
Level 3
Last Remnant
Weapon
Increase your maximum Ammo by 12.
Level 3
Nothing Personal
True Power
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
Level 1
Beyond The Veil
Stasis Field
Passing through Stasis Field increases your allies' or your own Movement Speed by 14% for 3s.
Level 2
Ravages of Time
Armor
Generate 2% Ultimate charge after getting an Elimination.
Level 1
Lost Legacy
Stasis Field
Heal for 400 every 1s for 3s after activating Stasis Field.
Level 5
Life Unlived
Second Chance
Heal for an additional 450 when using Second Chance.
Level 3
Lessons of the Past
Setback
Gain a 400-Health Shield for 3s after hitting an enemy with Setback.
Level 4
Unstable Fissure
Second Chance
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
Level 1
Sprouts
Seedling
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Level 1
Flitter
Flutter
Reduce the Cooldown of Flutter by 0.6s.
Level 1
Flora
Armor
Increase your maximum Health by 200.
Level 4
Just Believe!
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5
Spritely
Flutter
Reduce your damage taken by 20% for 3s after activating Flutter.
Level 4
Blastflower
Weapon
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
Level 1
Level 4
Level 1
Level 4
Level 1
Level 5
Level 1
Nanotechnology
Emitter
Heal for 200 every 1s while Emitter is active.
Level 4
Proximity
Advance
Reduce your damage taken by 15% for 3s after activating Advance.
Level 5
Dampener
Armor
Increase your maximum Health by 600.
Level 4
Warden
Emitter
Increase the duration of Emitter by 1s.
Level 1
Refraction
Emitter
Reduce the Cooldown of Emitter by 1s.
Level 1
Aerial Assault
Advance
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
Level 1
Apex Predator
Armor
Increase your maximum Health by 250.
Level 5
Survival
Thrust
Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.
Level 2
Propel
Thrust
Restore 20% of your maximum Booster fuel after using Thrust.
Level 2
Hot Swap
Weapon
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Level 3
Fuel Tank
Armor
Increase your Booster fuel capacity by 30%.
Level 3
Fusillade
Weapon
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
Level 1
Watchful
Armor
Reduce all active Cooldowns by 50% after getting an Elimination.
Level 5
Marksman
Defiance
Generate 2 Ammo after hitting an enemy with Defiance.
Level 2
Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 15%.
Level 3
Elusive
Nether Step
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Level 3
Sleight of Hand
Nether Step
Generate 2 Ammo after activating Nether Step.
Level 2
Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1
Towering Barrier
Shield
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Level 3
Immovable Object
Armor
Increase your Healing received from others by 15% while at or below 50% Health.
Level 3
Hot Pursuit
Fireball
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Level 4
Running Start
Charge
Increase your Movement Speed by 30% for 3s after using Charge.
Level 3
Heat Transfer
Shield
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Level 2
Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1
Tangible
Armor
Increase your maximum Health by 150.
Level 3
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Level 4
Brittle
Shatter
Reduce the Cooldown of Shatter by 2.5s.
Level 5
Spring Forward
Dimensional Link
Increase the duration of Dimensional Link by 1.4s.
Level 2
Carry On
Illusion
Increase the duration of your Illusions by 1s.
Level 1
Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.