Player Matchup

Lillith
Lillith
AeternumTua
Lillith
Level 51
Champion Stats
42W - 37L
1,551 SR
Queue Stats
147W - 173L
1,452 Elo+
Solo
Vora
Vora
FREEstyler8881
Vora
Level 87
Champion Stats
22W - 12L
1,595 SR
Queue Stats
134W - 130L
1,485 Elo+
Solo
Sha Lin
Sha Lin
jack_duffy5
Sha Lin
Level 104
Champion Stats
1W - 7L
1,441 SR
Queue Stats
157W - 132L
1,552 Elo+
Solo
Ying
Ying
narke1984
Ying
Level 362
Champion Stats
452W - 323L
1,470 SR
Queue Stats
1,474W - 1,501L
1,398 Elo+
Solo
Tyra
Tyra
samj23bulls
Tyra
Level 74
Champion Stats
24W - 24L
1,782 SR
Queue Stats
73W - 81L
1,491 Elo+
Solo
Team Averages
Level 136
1,568 SR
1,475 Elo+

VS

Team Averages
Level 261
1,549 SR
1,472 Elo+
Ying
Ying
FADEDPIGEON47-0
Ying
Level 38
Champion Stats
4W - 2L
1,550 SR
Queue Stats
20W - 17L
1,500 Elo+
Solo
Fernando
Fernando
FUNGAMER81
Fernando
Level 154
Champion Stats
24W - 24L
1,535 SR
Queue Stats
263W - 288L
1,446 Elo+
Solo
Bomb King
Bomb King
MARKOS0411
Bomb King
Level 76
Champion Stats
3W - 1L
1,683 SR
Queue Stats
139W - 128L
1,509 Elo+
Solo
Koga
Koga
devil_piggy87
Koga
Level 39
Champion Stats
26W - 30L
1,391 SR
Queue Stats
59W - 62L
1,425 Elo+
Solo
Kinessa
Kinessa
templar1097
Kinessa
Level 999
Champion Stats
25W - 16L
1,587 SR
Queue Stats
365W - 344L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Lillith
AeternumTua
Lillith
32
14 / 5 / 18
3,722
219
53,163
56,344
1,100
Wings of Terror

Wings of Terror

Death Wings

Increase the lateral movement of Death Wings by 12%.

Level 2

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.

Level 5

Tainted Form

Tainted Form

Weapon

Gain 5% of Max Health when hitting a marked enemy.

Level 5

Gloomy Nook

Gloomy Nook

Armor

Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.

Level 1

Sheer Ascent

Sheer Ascent

Death Wings

Increase vertical movement of Death Wings by 10%.

Level 2

Level 1

55
16 / 17 / 16
4,067
239
75,166
62,575
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.4s after hitting at least one enemy with Obliteration.

Level 1

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Broken Promises

Broken Promises

Obliteration

Heal for 120 for each enemy hit with Obliteration.

Level 2

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Sha Lin
jack_duffy5
Sha Lin
60
11 / 10 / 2
3,125
184
55,947
48,508
0
Strike True

Strike True

Crippling Arrow

Heal for 140 after hitting an enemy with Crippling Arrow.

Level 2

Run Them Down

Run Them Down

Crippling Arrow

Increase the duration of the Cripple effect applied by Crippling Arrow by 0.30000000000000004s.

Level 3

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 20% when you get an Elimination.

Level 2

Mirage

Mirage

Withdraw

Reduce the Cooldown of Withdraw by 1.7999999999999998s.

Level 3

Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 3s.

Level 5

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

Ying
56
9 / 14 / 24
3,876
228
72,189
63,008
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

36
15 / 15 / 13
4,212
248
106,016
86,348
0
Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 300 over 2s.

Level 3

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 2.4s.

Level 4

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 32% for 4s after using Fire Bomb.

Level 4

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
51
16 / 14 / 19
4,230
249
78,706
62,129
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Fernando
FUNGAMER81
Fernando
41
4 / 14 / 12
4,209
248
36,051
128,763
200,750
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Dire Need

Dire Need

Shield

Increase your Movement Speed by 8% while using Shield.

Level 1

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Bomb King
MARKOS0411
Bomb King
37
8 / 17 / 10
2,984
176
44,652
55,854
0
Countdown

Countdown

Grumpy Bomb

Reduce the Cooldown of Grumpy Bomb by 4s.

Level 5

Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 2.75% for 3s after hitting at least one enemy with Detonate.

Level 1

Royal Decree

Royal Decree

Detonate

Increase your Reload Speed by 4% for 3s after using Detonate.

Level 1

Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Fallout

Fallout

Grumpy Bomb

Increase Grumpy Bomb’s Stun duration by 0.5s.

Level 5

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

26
13 / 11 / 18
3,760
221
55,651
54,851
0
Wind's Embrace

Wind's Embrace

Agility

Heal for 100 every 1s while Agility is active.

Level 5

Memento

Memento

Weapon

Increase your maximum Ammo by 5.

Level 1

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 5% while firing your SMGs.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 150.

Level 3

Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Kinessa
templar1097
Kinessa
59
20 / 9 / 15
4,537
267
101,723
60,884
0
Restore

Restore

Transporter

Heal for 12% of your maximum Health after Teleporting with Transporter.

Level 2

Headstrong

Headstrong

Armor

Increase your maximum Health by 250.

Level 5

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 100%.

Level 4

Lie in Wait

Lie in Wait

Armor

After 1s of standing still, regenerate 2 Ammo every 2s.

Level 2

True Grit

True Grit

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.

Level 2

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 48s
Objective Time
9m 3s
138
Kill Participation
135
65
Kills
61
61
Deaths
65
73
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Lillith
AeternumTua
Lillith
14
5
18
4.6
W
16
14
19
1.82
L
16
17
16
1.41
W
Fernando
FUNGAMER81
Fernando
4
14
12
0.71
W
Bomb King
MARKOS0411
Bomb King
8
17
10
0.76
W
13
11
18
2
L
Sha Lin
jack_duffy5
Sha Lin
11
10
2
1.2
L
Ying
9
14
24
1.5
L
15
15
13
1.43
W
Kinessa
templar1097
Kinessa
20
9
15
3.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

362,481
Damage
316,783
316,783
Taken
362,481
1,100
Shielding
200,750
121,936
Healing
150,595
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Lillith
AeternumTua
Lillith
53,163
37,788
34,444
843
56,344
1,100
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
78,706
64,104
52,795
27,018
62,129
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
75,166
46,372
0
10,835
62,575
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

W
Fernando
FUNGAMER81
Fernando
36,051
22,257
0
25,494
128,763
200,750
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

W
Bomb King
MARKOS0411
Bomb King
44,652
36,107
0
10,282
55,854
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
55,651
49,801
0
17,036
54,851
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Sha Lin
jack_duffy5
Sha Lin
55,947
52,047
0
5,547
48,508
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

L
Ying
72,189
50,208
38,150
19,362
63,008
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
106,016
62,415
0
12,755
86,348
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

W
Kinessa
templar1097
Kinessa
101,723
95,333
0
17,970
60,884
0
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role