Player Matchup

Fernando
Fernando
Char1350
Fernando
Level 87
Champion Stats
12W - 4L
1,720 SR
Queue Stats
32W - 25L
1,586 Elo+
Party 1
Moji
Moji
Corbotix
Moji
Level 64
Champion Stats
3W - 2L
1,633 SR
Queue Stats
15W - 5L
1,732 Elo+
Party 1
Grohk
Grohk
HyperNep
Grohk
Level 885
Champion Stats
87W - 54L
1,627 SR
Queue Stats
397W - 397L
1,648 Elo+
Solo
Drogoz
Drogoz
IfHeDiesHeDies
Drogoz
Level 262
Champion Stats
112W - 109L
1,586 SR
Queue Stats
1,085W - 1,045L
1,624 Elo+
Solo
Zhin
Zhin
iluvmuney
Zhin
Level 525
Champion Stats
14W - 9L
1,655 SR
Queue Stats
318W - 288L
1,619 Elo+
Solo
Team Averages
Level 365
1,644 SR
1,642 Elo+

VS

Team Averages
Level 358
1,610 SR
1,629 Elo+
Bomb King
Bomb King
GHBK
Bomb King
Level 999
Champion Stats
21W - 29L
1,572 SR
Queue Stats
634W - 623L
1,674 Elo+
Solo
Koga
Koga
HansGetTheGas
Koga
Level 127
Champion Stats
49W - 26L
1,655 SR
Queue Stats
250W - 251L
1,629 Elo+
Solo
Grover
Grover
LordRavenant
Grover
Level 138
Champion Stats
3W - 4L
1,605 SR
Queue Stats
240W - 220L
1,630 Elo+
Solo
Khan
Khan
Tetomatic
Khan
Level 463
Champion Stats
9W - 10L
1,622 SR
Queue Stats
256W - 245L
1,596 Elo+
Solo
Buck
Buck
sonouti
Buck
Level 62
Champion Stats
3W - 3L
1,598 SR
Queue Stats
99W - 98L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Char1350
Fernando
49
4 / 0 / 14
2,648
441
32,756
17,541
13,714
Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Running Start

Running Start

Charge

Increase your Movement Speed by 30% for 3s after using Charge.

Level 3

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Moji
26
2 / 3 / 12
2,367
395
4,783
11,725
4,430

Level 3

Level 2

Level 2

Level 5

Level 3

Level 1

Grohk
HyperNep
Grohk
59
7 / 2 / 17
2,377
396
20,233
25,342
0
Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.

Level 5

Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 30%.

Level 3

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.

Level 2

Phantom

Phantom

Ghost Walk

Heal for 200 over the duration of Ghost Walk.

Level 2

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 45%.

Level 3

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

44
16 / 1 / 11
2,495
416
53,976
9,886
0
Decimate

Decimate

Salvo

Increase the explosion radius of Salvo by 75%.

Level 5

Propel

Propel

Thrust

Restore 10% of your maximum Booster fuel after using Thrust.

Level 1

Hyper Boost

Hyper Boost

Salvo

Restore 8% of your Booster fuel each time Salvo hits an enemy.

Level 2

Thrill of the Hunt

Thrill of the Hunt

Thrust

Reduce the Cooldown of Thrust by 39% after getting an Elimination.

Level 3

Spitfire

Spitfire

Salvo

Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.

Level 4

Fusillade

Fusillade

Weapon

Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.

Level 1

Zhin
58
9 / 1 / 17
2,477
413
64,943
17,509
0
Heartless

Heartless

Armor

Increase your Movement Speed by 18% for 4s after getting an Elimination.

Level 3

Footwork

Footwork

Counter

Increase your Movement Speed by 20% for 3s after activating Counter.

Level 2

Fuel for the Fire

Fuel for the Fire

Whirl

Increase your Movement Speed by 20% for 2s after using Whirl.

Level 4

Infamy

Infamy

Armor

Increase your maximum Health by 200.

Level 4

Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 22% while Billow is active.

Level 2

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Bomb King
GHBK
Bomb King
59
0 / 8 / 0
1,066
178
3,890
26,860
0
Ablative Coating

Ablative Coating

Poppy Bomb

Heal for 500 for each enemy hit with Poppy Bomb.

Level 5

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 1.

Level 1

Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Bomb Shelter

Bomb Shelter

Weapon

Reduce the damage you deal to yourself with Sticky Bombs by 40%.

Level 2

Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.5s for each Sticky Bomb you Detonate.

Level 5

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

45
2 / 9 / 0
907
151
25,609
29,025
0
Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 12 Ammo every 1s.

Level 2

Gale Storm

Gale Storm

Skewer

Generate 37.5% Energy after earning a Killing Blow with Skewer.

Level 3

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 4%.

Level 1

Something to Prove

Something to Prove

Armor

Generate 40% Energy after falling to or below 50% Health.

Level 4

Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 30%.

Level 5

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Grover
31
0 / 7 / 5
1,457
243
14,224
42,728
2,820
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 24% for 4s after using Blossom.

Level 4

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Heavenly Agility

Heavenly Agility

Vine

Gain a 200 Shield for 3s after using Vine.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 20%.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Khan
57
1 / 5 / 3
1,763
294
17,672
52,843
26,828
Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 30% while your Bulwark is active.

Level 5

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 3s.

Level 5

Martial Law

Martial Law

Commander's Grab

Generate 10 Ammo after activating Commander's Grab.

Level 2

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Vigorous Defense

Vigorous Defense

Bulwark

Heal for 25 every 1s while Bulwark is active.

Level 1

Vortex Grip

Vortex Grip

Commander's Grab

Targets hit by Commander's Grab are Stunned for an additional 1.4s.

Level 1

Buck
sonouti
Buck
43
4 / 9 / 0
1,612
269
20,608
25,235
0
Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 25% for 4s after using Heroic Leap.

Level 5

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.

Level 2

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 10%.

Level 2

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 40s
Objective Time
2m 11s
109
Kill Participation
15
38
Kills
7
7
Deaths
38
71
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fernando
Char1350
Fernando
4
0
14
11
W
Moji
2
3
12
2.67
L
Bomb King
GHBK
Bomb King
0
8
0
0
L
2
9
0
0.22
W
Grohk
HyperNep
Grohk
7
2
17
7.75
W
16
1
11
21.5
L
Grover
0
7
5
0.36
L
Khan
1
5
3
0.5
W
Zhin
9
1
17
17.5
L
Buck
sonouti
Buck
4
9
0
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

176,691
Damage
82,003
82,003
Taken
176,691
18,144
Shielding
29,648
63,570
Healing
79,493
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
Char1350
Fernando
32,756
19,314
0
0
17,541
13,714
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
Moji
4,783
4,783
21,556
1,242
11,725
4,430
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Bomb King
GHBK
Bomb King
3,890
1,383
0
4,592
26,860
0
L
25,609
23,809
0
381
29,025
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

W
Grohk
HyperNep
Grohk
20,233
13,992
21,870
16,569
25,342
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
53,976
43,767
0
1,606
9,886
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Grover
14,224
11,974
34,512
24,826
42,728
2,820
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Khan
17,672
15,912
1,890
11,427
52,843
26,828
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

W
Zhin
64,943
54,080
0
727
17,509
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Buck
sonouti
Buck
20,608
17,668
0
1,865
25,235
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role