Player Matchup

Io
Io
AlleyCat1715
Io
Level 59
Champion Stats
2W - 0L
1,711 SR
Queue Stats
57W - 82L
1,451 Elo+
Party 2
Ying
Ying
Bored-Boy-Hours
Ying
Level 34
Champion Stats
3W - 2L
1,484 SR
Queue Stats
52W - 57L
1,501 Elo+
Party 2
Inara
Inara
GsusZapata
Inara
Level 109
Champion Stats
16W - 11L
1,606 SR
Queue Stats
96W - 123L
1,397 Elo+
Solo
Kasumi
Kasumi
HydraLegends66
Kasumi
Level 21
Champion Stats
4W - 1L
1,811 SR
Queue Stats
18W - 25L
1,424 Elo+
Party 2
Koga
Koga
wendar1303
Koga
Level 32
Champion Stats
2W - 0L
1,768 SR
Queue Stats
2W - 1L
1,502 Elo+
Solo
Team Averages
Level 51
1,676 SR
1,455 Elo+

VS

Team Averages
Level 62
1,457 SR
1,406 Elo+
Rei
Rei
Broffaloe
Rei
Level 39
Champion Stats
14W - 11L
1,633 SR
Queue Stats
34W - 26L
1,515 Elo+
Solo
Imani
Imani
GreenFieldxD
Imani
Level 171
Champion Stats
50W - 55L
1,547 SR
Queue Stats
322W - 343L
1,484 Elo+
Solo
Jenos
Jenos
KxngVool
Jenos
Level 28
Champion Stats
0W - 2L
1,315 SR
Queue Stats
18W - 31L
1,362 Elo+
Party 1
Terminus
Terminus
KyukumaMoon
Terminus
Level 61
Champion Stats
6W - 9L
1,482 SR
Queue Stats
86W - 103L
1,430 Elo+
Party 1
Androxus
Androxus
V9468
Androxus
Level 11
Champion Stats
1W - 5L
1,309 SR
Queue Stats
2W - 9L
1,240 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
39
7 / 0 / 17
2,352
294
32,179
8,583
0
Celestial Body

Celestial Body

Armor

Increase your maximum Health by 100.

Level 2

Swift Arrows

Swift Arrows

Moonlight

Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.

Level 4

Crescent

Crescent

Lunar Leap

Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.

Level 2

Restored Faith

Restored Faith

Moonlight

Heal for 30 every time you Heal an ally with Moonlight.

Level 3

Moonlight Garden

Moonlight Garden

Weapon

Generate 8% Moonlight for each enemy hit with Light Bow.

Level 4

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

18
4 / 0 / 28
3,085
386
42,363
11,409
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Inara
48
3 / 0 / 17
2,513
314
22,850
24,840
16,869
Living Stone

Living Stone

Earthen Guard

Increase your Reload Speed by 24% while Earthen Guard is active.

Level 2

Caretaker

Caretaker

Warder's Field

Heal for 88 every 1s while standing in Warder's Field.

Level 4

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 2s.

Level 2

Whetstone

Whetstone

Weapon

Increase your Reload Speed by 15%.

Level 3

Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

12
8 / 2 / 10
2,112
264
20,565
15,549
0
Deadly Trap

Deadly Trap

Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.

Level 3

Blood Mist

Blood Mist

Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.

Level 4

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.

Level 4

Soulfire

Soulfire

Heal for 50 each time one of your Spirit Lures triggers.

Level 1

Unwilling Victim

Unwilling Victim

Increase the area of effect of Spirit Lure's explosion by 15%.

Level 3

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

28
14 / 2 / 12
2,708
339
40,504
22,224
0
Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
26
1 / 6 / 2
1,309
164
19,761
33,507
0
Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.

Level 1

Threat and Subject

Threat and Subject

Armor

Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.

Level 3

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 5% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 5

Restraint

Restraint

Spirit Link

While Envelop is active and you are Linked to an enemy, prevent them from Healing.

Level 1

39
0 / 10 / 0
959
120
12,376
23,187
1,000
Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.

Level 5

Permafrost

Permafrost

Frost Bomb

Increase the Projectile Speed of Frost Bomb by 24%.

Level 4

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 80%.

Level 4

Elemental Barrier

Elemental Barrier

Elemental Shift

Heal for 50 after using Elemental Shift.

Level 1

Elemental Grace

Elemental Grace

Armor

Gain a 100-health Shield for 3s after dropping to or below 50% Health.

Level 1

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

Jenos
KxngVool
Jenos
16
0 / 6 / 4
1,204
151
13,737
24,773
150
Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 15% while Stellar Wind is active.

Level 3

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 2.4s.

Level 2

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Penumbra

Penumbra

Weapon

Gain 20% Lifesteal.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Terminus
KyukumaMoon
Terminus
41
1 / 7 / 1
1,333
167
20,201
56,361
0
We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 5% increased Healing while at or below 50% Health.

Level 1

Forsaken

Forsaken

Armor

Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.

Level 1

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Wrecking Ball

Wrecking Ball

Shatterfall

Increase the leap distance of Shatterfall by 30%.

Level 3

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

Decimation

Decimation

Calamity Blast

Each Calamity Blast deals an additional 100 damage.

Level 1

Androxus
V9468
Androxus
5
2 / 6 / 0
1,181
148
16,530
20,633
0
Seething Hatred

Seething Hatred

Weapon

Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.

Level 3

Power of the Abyss

Power of the Abyss

Reversal

Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.

Level 4

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Quick Draw

Quick Draw

Weapon

Hitting a player with Revolver Heals you for 30.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Godslayer

Godslayer

Reversal

Reversal always fires back and does an additional 800 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

11m 34s
Objective Time
1m 43s
120
Kill Participation
11
36
Kills
4
4
Deaths
35
84
Assists
7
Player
Kills
Deaths
Assists
KDA
W
7
0
17
15.5
W
4
0
28
18
L
1
6
2
0.33
L
0
10
0
0
W
Inara
3
0
17
11.5
W
8
2
10
6.5
L
Jenos
KxngVool
Jenos
0
6
4
0.33
L
Terminus
KyukumaMoon
Terminus
1
7
1
0.21
L
Androxus
V9468
Androxus
2
6
0
0.33
W
14
2
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

158,461
Damage
82,605
82,605
Taken
158,461
16,869
Shielding
1,150
70,096
Healing
64,434
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
32,179
30,276
26,031
6,815
8,583
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
42,363
29,133
24,524
7,428
11,409
0

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
19,761
16,274
21,188
14,245
33,507
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
12,376
3,282
0
0
23,187
1,000
W
Inara
22,850
19,368
0
1,519
24,840
16,869

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

W
20,565
18,551
800
2,978
15,549
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Jenos
KxngVool
Jenos
13,737
11,637
17,157
6,352
24,773
150
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

L
Terminus
KyukumaMoon
Terminus
20,201
17,858
0
3,999
56,361
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Androxus
V9468
Androxus
16,530
13,344
0
1,493
20,633
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
40,504
36,347
0
1
22,224
0

Damage Done by Role

Damage Taken by Role