Player Matchup

Cassie
Cassie
EБОЛТИН
Cassie
Level 999
Champion Stats
46W - 74L
1,546 SR
Queue Stats
356W - 332L
1,643 Elo+
Solo
Ruckus
Ruckus
NerfedSenpai
Ruckus
Level 999
Champion Stats
9W - 9L
1,599 SR
Queue Stats
703W - 743L
1,571 Elo+
Solo
Dredge
Dredge
Nvuipra
Dredge
Level 361
Champion Stats
7W - 20L
1,486 SR
Queue Stats
1,096W - 1,062L
1,618 Elo+
Solo
Vora
Vora
Skypcz
Vora
Level 242
Champion Stats
4W - 1L
1,943 SR
Queue Stats
66W - 43L
1,659 Elo+
Solo
Grover
Grover
Xénio
Grover
Level 536
Champion Stats
6W - 7L
1,636 SR
Queue Stats
403W - 385L
1,610 Elo+
Solo
Team Averages
Level 627
1,642 SR
1,620 Elo+

VS

Team Averages
Level 347
1,660 SR
1,632 Elo+
Ying
Ying
HazyBoo
Ying
Level 535
Champion Stats
155W - 142L
1,570 SR
Queue Stats
590W - 553L
1,663 Elo+
Solo
VII
VII
Timpossible
VII
Level 523
Champion Stats
2W - 0L
1,775 SR
Queue Stats
120W - 111L
1,595 Elo+
Solo
report4freebj
Unknown
Level 177
Champion Stats
54W - 30L
1,686 SR
Queue Stats
678W - 626L
1,645 Elo+
Solo
Inara
Inara
ВиноградныйЧай
Inara
Level 289
Champion Stats
29W - 32L
1,597 SR
Queue Stats
549W - 545L
1,631 Elo+
Party 1
Dredge
Dredge
Фестрал
Dredge
Level 213
Champion Stats
321W - 253L
1,672 SR
Queue Stats
531W - 525L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
3 / 17 / 7
2,865
179
28,068
45,146
0
Ruckus
59
5 / 12 / 15
3,435
215
75,880
120,030
35,688
Nanotechnology

Nanotechnology

Emitter

Heal for 200 every 1s while Emitter is active.

Level 4

Opulence

Opulence

Missile Launcher

Heal 300 health for each player hit by Missile Launcher.

Level 5

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 21%.

Level 3

Warden

Warden

Emitter

Increase the duration of Emitter by 1s.

Level 1

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 2s.

Level 2

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Dredge
Nvuipra
Dredge
59
16 / 9 / 12
3,947
247
100,445
50,146
3,344
Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 3 Ammo for each enemy hit by Harpoon.

Level 3

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 150.

Level 3

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

Vora
Skypcz
Vora
59
18 / 9 / 15
4,208
263
105,136
64,688
0
The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.

Level 3

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 150 health.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.

Level 3

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Grover
Xénio
Grover
59
6 / 12 / 20
3,713
232
44,450
59,169
0
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 15% Health.

Level 1

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 10%.

Level 1

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 12%.

Level 3

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
HazyBoo
Ying
57
3 / 5 / 34
4,007
250
23,252
43,239
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

59
10 / 16 / 7
3,048
191
59,999
55,058
0
My City

My City

Grappling Hook

Reduce your damage taken by 50% while latched to a wall after using Grappling Hook.

Level 5

Tick Tock

Tick Tock

Armor

Reset the Cooldown of Grappling Hook after falling to or below 5% Health.

Level 1

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.

Level 1

Equivocate

Equivocate

Grappling Hook

Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.

Level 3

Fragments

Fragments

Armor

Heal for 50% of your maximum Health over 5s after latching to a wall with Grappling Hook.

Level 5

Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

52
7 / 10 / 19
3,305
207
71,148
48,405
0

Level 1

Level 2

Level 2

Level 5

Level 5

Level 1

54
9 / 7 / 31
4,347
272
60,744
133,102
40,971
Crag

Crag

Impasse

Heal for 450 after activating Impasse.

Level 3

Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 10% while standing in Warder's Field.

Level 2

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

55
30 / 11 / 11
4,802
300
124,036
74,175
1,479
Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 5.

Level 5

Haul on the Bowline

Haul on the Bowline

Shortcut

Increase your Movement Speed by 40% for 2s after exiting a Shortcut.

Level 4

Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Hangman's Ire

Hangman's Ire

Armor

Gain a 150-Health Shield after dropping to or below 50% Health.

Level 1

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 17s
Objective Time
6m 14s
117
Kill Participation
161
48
Kills
59
59
Deaths
49
69
Assists
102
Player
Kills
Deaths
Assists
KDA
L
3
17
7
0.38
W
Ying
HazyBoo
Ying
3
5
34
4
L
Ruckus
5
12
15
1.04
L
Dredge
Nvuipra
Dredge
16
9
12
2.44
L
Vora
Skypcz
Vora
18
9
15
2.83
W
10
16
7
0.84
L
Grover
Xénio
Grover
6
12
20
1.33
W
7
10
19
1.65
W
9
7
31
3.5
W
30
11
11
3.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

353,979
Damage
339,179
339,179
Taken
353,979
39,032
Shielding
42,450
166,121
Healing
208,367
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
28,068
14,521
0
950
45,146
0
W
Ying
HazyBoo
Ying
23,252
23,252
137,727
29,894
43,239
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Ruckus
75,880
57,471
4,684
28,470
120,030
35,688

Level 2

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Dredge
Nvuipra
Dredge
100,445
83,643
0
8,548
50,146
3,344
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Vora
Skypcz
Vora
105,136
72,246
0
15,037
64,688
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

W
59,999
56,811
0
4,672
55,058
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Level 1

L
Grover
Xénio
Grover
44,450
38,650
77,501
30,931
59,169
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

W
71,148
60,272
0
3,739
48,405
0

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
60,744
53,852
0
16,846
133,102
40,971

Level 2

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
124,036
82,608
0
15,489
74,175
1,479
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role