Player Matchup

Octavia
Octavia
HarleyQuin21611
Octavia
Level 2
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,200 Elo+
Party 1
Ash
Ash
MrOlivier006
Ash
Level 2
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,200 Elo+
Party 1
Zhin
Zhin
NABSS 44 BDP
Zhin
Level 4
Champion Stats
0W - 3L
1,297 SR
Queue Stats
3W - 6L
1,488 Elo+
Solo
Tyra
Tyra
Regolith5
Tyra
Level 346
Champion Stats
28W - 27L
1,617 SR
Queue Stats
264W - 216L
1,694 Elo+
Solo
Seris
Seris
c_xrisaa01
Seris
Level 3
Champion Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,656 Elo+
Solo
Team Averages
Level 71
1,483 SR
1,448 Elo+

VS

Team Averages
Level 112
1,428 SR
1,530 Elo+
Ying
Ying
Achey0122
Ying
Level 17
Champion Stats
2W - 0L
1,677 SR
Queue Stats
9W - 3L
1,654 Elo+
Solo
Kinessa
Kinessa
DangerClose
Kinessa
Level 423
Champion Stats
50W - 40L
1,479 SR
Queue Stats
361W - 409L
1,590 Elo+
Solo
Kasumi
Kasumi
Melvineitor
Kasumi
Level 104
Champion Stats
1W - 0L
1,192 SR
Queue Stats
34W - 14L
1,722 Elo+
Solo
Grover
Grover
PrimalJ44
Grover
Level 9
Champion Stats
1W - 1L
1,294 SR
Queue Stats
2W - 3L
1,345 Elo+
Solo
Lillith
Lillith
temp-245411086
Lillith
Level 8
Champion Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
3
1 / 8 / 0
1,700
340
5,612
23,560
23,000
Vantage Point

Vantage Point

Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.

Level 4

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 5%.

Level 1

Air Supremacy

Air Supremacy

Reduce damage taken by 20% for 2.5s after activating Commanding Leap.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

3
0 / 5 / 1
1,675
335
12,683
31,145
1,650
War Machine

War Machine

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 600.

Level 4

Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

Fervor

Fervor

Armor

Increase your maximum Ammo by 2.

Level 2

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Battering Ram

Battering Ram

Shoulder Bash

Reduce your damage taken by 75% while using Shoulder Bash.

Level 1

4
0 / 10 / 1
1,635
327
13,347
21,582
0
Dragon Oil

Dragon Oil

Armor

Increase your maximum Ammo by 1.

Level 1

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 33% while Billow is active.

Level 3

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 2s after using Billow.

Level 2

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 56% after getting an Elimination.

Level 4

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

Tyra
55
0 / 6 / 0
1,550
310
8,201
15,480
0
Seris
3
0 / 11 / 1
1,635
327
9,894
27,793
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Team 1 Score

-35

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
18
10 / 0 / 17
2,230
446
22,355
8,204
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Kinessa
DangerClose
Kinessa
58
11 / 0 / 22
2,535
507
54,631
4,831
0
Bob and Weave

Bob and Weave

Transporter

Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.

Level 1

Restore

Restore

Transporter

Heal for 6% of your maximum Health after Teleporting with Transporter.

Level 1

Lie in Wait

Lie in Wait

Armor

After 1s of standing still, regenerate 5 Ammo every 2s.

Level 5

Generator

Generator

Oppressor Mine

Reduce the Cooldown of Oppressor Mine by 4.8s.

Level 4

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 80%.

Level 4

Level 1

Kasumi
27
11 / 0 / 8
2,145
429
21,454
7,363
0
Blood Mist

Blood Mist

Increase your Movement speed by 20% for 2s after one of your Spirit Lures triggers.

Level 2

Betrayal

Betrayal

Reduce the Cooldown of Savage Tear by 1s.

Level 2

Essence Drain

Essence Drain

Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.

Level 5

Soul Siphon

Soul Siphon

Increase the duration of Body and Soul by 0.30000000000000004s.

Level 3

Moonlit Haunting

Moonlit Haunting

Heal for 51 every 0.25s during Body and Soul.

Level 3

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

Grover
PrimalJ44
Grover
6
6 / 0 / 16
2,020
404
12,089
20,016
300
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.

Level 3

Force of Nature

Force of Nature

Armor

Gain a 300-Health Shield for 3s after dropping to or below 50% Health.

Level 2

Chopper

Chopper

Crippling Throw

Heal for 150 after hitting an enemy with Crippling Throw.

Level 3

Barkskin

Barkskin

Armor

Increase your maximum Health by 150.

Level 2

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 3s.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

9
2 / 1 / 9
1,725
345
9,031
9,323
600
Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.

Level 4

Gloomy Nook

Gloomy Nook

Armor

Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.

Level 1

Virulent

Virulent

Blood Hex

Reduce the Blood cost of Death Wings by 8% while an enemy is marked by Blood Hex.

Level 2

Sharpened Slaughter

Sharpened Slaughter

Weapon

Increase Projectile Speed by 30%, but set your maximum Ammo to 2.

Level 3

Tainted Form

Tainted Form

Weapon

Gain 5% of Max Health when hitting a marked enemy.

Level 5

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

0s
Objective Time
0s
4
Kill Participation
112
1
Kills
40
40
Deaths
1
3
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Ying
10
0
17
18.5
W
Kinessa
DangerClose
Kinessa
11
0
22
22
L
1
8
0
0.13
W
Kasumi
11
0
8
15
L
0
5
1
0.1
L
0
10
1
0.05
W
Grover
PrimalJ44
Grover
6
0
16
14
L
Tyra
0
6
0
0
L
Seris
0
11
1
0.05
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,737
Damage
119,560
119,560
Taken
49,737
24,650
Shielding
900
10,603
Healing
39,714
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Ying
22,355
16,213
14,115
3,992
8,204
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Kinessa
DangerClose
Kinessa
54,631
36,207
0
2,233
4,831
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
5,612
5,612
561
2,548
23,560
23,000
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Kasumi
21,454
17,398
0
1,778
7,363
0

Level 1

L
12,683
11,301
0
502
31,145
1,650
L
13,347
10,163
0
450
21,582
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Grover
PrimalJ44
Grover
12,089
11,189
5,712
6,557
20,016
300
L
Tyra
8,201
3,874
0
1,873
15,480
0
L
Seris
9,894
9,244
4,569
100
27,793
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
9,031
6,067
5,327
0
9,323
600
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role