Player Matchup

Koga
Koga
Silver I
Godsbrothernick
Koga
Silver I
Level 983
Champion Stats
37W - 30L
1,591 SR
Queue Stats
430W - 453L
1,458 Elo+
Solo
Grohk
Grohk
Gold I
I m FR33 XP N0T
Grohk
Gold I
Level 219
Champion Stats
22W - 11L
1,693 SR
Queue Stats
182W - 154L
1,558 Elo+
Solo
Terminus
Terminus
Gold IV
Moon Face 25
Terminus
Gold IV
Level 312
Champion Stats
84W - 60L
1,591 SR
Queue Stats
172W - 171L
1,420 Elo+
Party 1
Jenos
Jenos
Silver I
NightProwler03
Jenos
Silver I
Level 614
Champion Stats
10W - 6L
1,604 SR
Queue Stats
59W - 63L
1,488 Elo+
Party 1
Atlas
Atlas
Platinum V
variableace924
Atlas
Platinum V
Level 999
Champion Stats
85W - 65L
1,679 SR
Queue Stats
795W - 757L
1,544 Elo+
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 625
1,632 SR
1,494 Elo+

VS

Team Averages
Gold II
Gold II
Average Tier
Level 504
1,602 SR
1,528 Elo+
Barik
Barik
Silver III
CaptainHookIV
Barik
Silver III
Level 692
Champion Stats
86W - 62L
1,641 SR
Queue Stats
545W - 565L
1,439 Elo+
Party 3
Androxus
Androxus
Platinum II
GossPel
Androxus
Platinum II
Level 623
Champion Stats
17W - 11L
1,708 SR
Queue Stats
673W - 666L
1,528 Elo+
Party 2
Ruckus
Ruckus
Silver III
Pablo77420
Ruckus
Silver III
Level 285
Champion Stats
49W - 41L
1,572 SR
Queue Stats
265W - 262L
1,458 Elo+
Party 3
Mal'Damba
Mal'Damba
Platinum I
Speedrain99
Mal'Damba
Platinum I
Level 810
Champion Stats
35W - 46L
1,588 SR
Queue Stats
1,179W - 1,149L
1,588 Elo+
Party 2
Octavia
Octavia
Gold II
xèIømí
Octavia
Gold II
Level 109
Champion Stats
0W - 1L
1,500 SR
Queue Stats
35W - 14L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
56
7 / 5 / 7
2,608
237
55,021
37,879
0
Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Something to Prove

Something to Prove

Armor

Generate 30% Energy after falling to or below 50% Health.

Level 3

Trespasser

Trespasser

Agility

Increase your jump height by 20% while Agility is active.

Level 1

Tenacious

Tenacious

Shadow Step

Heal for 200 after activating Shadow Step.

Level 5

Surprise!

Surprise!

Shadow Step

Generate 20 Ammo after activating Shadow Step.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

55
10 / 2 / 16
3,412
310
57,439
48,567
0
Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.

Level 2

Monolith Totem

Monolith Totem

Healing Totem

Increase the Health of Healing Totem by 450.

Level 3

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 30%.

Level 2

Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 0.6000000000000001s.

Level 3

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.

Level 5

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Terminus
Moon Face 25
Terminus
51
9 / 5 / 10
3,100
282
40,774
90,542
0
Unfeeling

Unfeeling

Shatterfall

Reduce your damage taken by 16% for 3s after landing with Shatterfall.

Level 2

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 300.

Level 2

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 25% increased Healing while at or below 50% Health.

Level 5

Forsaken

Forsaken

Armor

Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.

Level 1

Playing God

Playing God

Power Siphon

Heal for 25% of the damage Absorbed by Power Siphon.

Level 5

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

56
5 / 5 / 16
2,839
258
25,803
27,702
6,039
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Binary Star

Binary Star

Weapon

Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.

Level 1

59
5 / 5 / 10
2,717
247
54,830
105,050
0
Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Safe Haven

Safe Haven

Armor

Increase your Healing received by 6% while Stasis Field is active.

Level 1

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Bans
Willo
Team 1 Score

4

VS

Team 2 Score

1

Bans
KhanZhin
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
55
2 / 7 / 5
2,824
257
53,120
63,014
58,234
One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 20%.

Level 4

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Bunker

Bunker

Barricade

Increase the Health of Barricade by 600.

Level 3

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.2000000000000002s.

Level 3

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Androxus
GossPel
Androxus
60
11 / 11 / 3
3,184
289
66,418
37,725
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 40% after getting an Elimination.

Level 4

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Abyss Walker

Abyss Walker

Nether Step

Heal for 80 after activating Nether Step.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Ruckus
Pablo77420
Ruckus
56
2 / 6 / 9
2,474
225
56,275
61,277
27,229
Nanotechnology

Nanotechnology

Emitter

Heal for 150 every 1s while Emitter is active.

Level 3

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 3s.

Level 3

Quick Loader

Quick Loader

Weapon

Increase your Reload Speed by 30%.

Level 3

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.

Level 3

Air-Cooled

Air-Cooled

Advance

Heal for 240 after activating Advance.

Level 3

Level 1

Mal'Damba
Speedrain99
Mal'Damba
60
2 / 3 / 13
2,910
265
40,383
23,204
0
Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Incorporeal

Incorporeal

Armor

Increase your maximum Health by 150.

Level 3

Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 10%.

Level 1

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 45 every 1s while Healing an ally with Mending Spirits.

Level 3

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 20%.

Level 4

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Octavia
xèIømí
Octavia
53
6 / 9 / 9
2,996
272
93,544
48,647
0
New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 8.

Level 4

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 5%.

Level 1

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 50.

Level 1

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.

Level 4

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 43s
Objective Time
3m 36s
95
Kill Participation
62
36
Kills
23
22
Deaths
36
59
Assists
39
Player
Kills
Deaths
Assists
KDA
L
2
7
5
0.64
W
7
5
7
2.1
L
Androxus
GossPel
Androxus
11
11
3
1.14
W
10
2
16
9
W
Terminus
Moon Face 25
Terminus
9
5
10
2.8
W
5
5
16
2.6
L
Ruckus
Pablo77420
Ruckus
2
6
9
1.08
L
Mal'Damba
Speedrain99
Mal'Damba
2
3
13
2.83
W
5
5
10
2
L
Octavia
xèIømí
Octavia
6
9
9
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

233,867
Damage
309,740
309,740
Taken
233,867
6,039
Shielding
85,463
203,035
Healing
120,125
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
53,120
53,120
0
0
63,014
58,234
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Level 1

W
55,021
52,059
0
3,701
37,879
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Androxus
GossPel
Androxus
66,418
52,497
0
3,671
37,725
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
57,439
32,928
68,471
37,757
48,567
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
Terminus
Moon Face 25
Terminus
40,774
29,390
0
12,680
90,542
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
25,803
23,440
63,154
8,303
27,702
6,039
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
Ruckus
Pablo77420
Ruckus
56,275
38,080
0
12,658
61,277
27,229

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Mal'Damba
Speedrain99
Mal'Damba
40,383
25,353
82,157
12,327
23,204
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
54,830
54,830
0
8,969
105,050
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
Octavia
xèIømí
Octavia
93,544
89,494
1,034
8,278
48,647
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role