Player Matchup

Fernando
Fernando
Aalrochen187
Fernando
Level 27
Champion Stats
3W - 5L
1,687 SR
Queue Stats
70W - 72L
1,548 Elo+
Party 1
Tyra
Tyra
FilipB270
Tyra
Level 44
Champion Stats
0W - 2L
1,327 SR
Queue Stats
21W - 19L
1,639 Elo+
Solo
Seris
Seris
GIGELUL12345
Seris
Level 8
Champion Stats
0W - 2L
1,500 SR
Queue Stats
28W - 21L
1,360 Elo+
Party 2
Drogoz
Drogoz
Hösi
Drogoz
Level 36
Champion Stats
19W - 16L
1,545 SR
Queue Stats
133W - 95L
1,643 Elo+
Party 1
Octavia
Octavia
WhiteDMonke
Octavia
Level 17
Champion Stats
0W - 1L
1,500 SR
Queue Stats
34W - 36L
1,553 Elo+
Party 2
Team Averages
Level 26
1,512 SR
1,549 Elo+

VS

Team Averages
Level 19
1,708 SR
1,631 Elo+
Ying
Ying
AceLuna0
Ying
Level 29
Champion Stats
4W - 3L
1,676 SR
Queue Stats
52W - 53L
1,467 Elo+
Solo
Androxus
Androxus
Carcha7
Androxus
Level 13
Champion Stats
6W - 0L
1,967 SR
Queue Stats
17W - 3L
1,865 Elo+
Solo
Tyra
Tyra
Koky9520
Tyra
Level 25
Champion Stats
6W - 3L
1,662 SR
Queue Stats
15W - 15L
1,585 Elo+
Solo
Octavia
Octavia
MellerNPC
Octavia
Level 6
Champion Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,670 Elo+
Party 3
Makoa
Makoa
MysticFeather
Makoa
Level 21
Champion Stats
3W - 1L
1,735 SR
Queue Stats
31W - 22L
1,567 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Aalrochen187
Fernando
14
1 / 8 / 1
2,048
228
13,671
71,029
100,302
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.

Level 4

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Brand

Brand

Fireball

Heal for 300 for each enemy hit with Fireball.

Level 3

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Tyra
29
6 / 11 / 2
1,995
222
48,488
37,680
0
Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 1.7999999999999998s.

Level 3

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 20% while Hunter's Mark is active.

Level 4

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 4s.

Level 4

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Hunting Season

Hunting Season

Hunter's Mark

Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.

Level 3

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

5
0 / 8 / 6
1,822
202
14,854
31,856
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Drogoz
Hösi
Drogoz
21
2 / 10 / 4
1,659
184
20,389
37,183
0
Condescension

Condescension

Fire Spit

Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.

Level 2

Rain of Fire

Rain of Fire

Thrust

Consume 60% less Booster fuel for 5s after using Thrust.

Level 4

Altitude

Altitude

Armor

Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.

Level 1

Apex Predator

Apex Predator

Armor

Increase your maximum Health by 200.

Level 4

Masterful

Masterful

Fire Spit

Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.

Level 4

Combustible

Combustible

Fire Spit

Fire Spit applies a Knockback and deals an additional 300 damage over 2s.

Level 1

Octavia
WhiteDMonke
Octavia
14
0 / 9 / 2
1,551
172
28,403
37,386
0
Vantage Point

Vantage Point

Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.

Level 4

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 5%.

Level 1

Air Supremacy

Air Supremacy

Reduce damage taken by 20% for 2.5s after activating Commanding Leap.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
27
2 / 0 / 18
2,557
284
11,830
12,745
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Androxus
Carcha7
Androxus
6
32 / 2 / 8
3,559
395
104,235
24,572
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 40% for 3s after activating Nether Step.

Level 4

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 10%.

Level 2

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

Tyra
20
6 / 3 / 9
2,765
307
49,400
19,941
0
Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

Salamander Hide

Salamander Hide

Fire Bomb

Reduce the damage you deal to yourself with Fire Bomb by 20%.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 10.

Level 5

Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 300 over 2s.

Level 3

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Octavia
MellerNPC
Octavia
3
5 / 1 / 7
2,046
227
35,614
7,314
0
Overwhelming Force

Overwhelming Force

Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 3

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 20%.

Level 2

Clean Shots

Clean Shots

Reduce your weapon recoil by 60% while using Commanding Leap.

Level 3

Tactical Fire

Tactical Fire

Weapon

Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.

Level 2

Fire and Maneuver

Fire and Maneuver

Armor

Increase your Movement Speed by 30% for 2.5s after getting a Killing Blow or Elimination.

Level 5

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

25
1 / 3 / 4
2,660
296
14,055
61,233
28,139
Ancient Resolve

Ancient Resolve

Shell Shield

Increase the duration of Shell Shield by 1.7999999999999998s.

Level 3

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Tidal Grace

Tidal Grace

Shell Shield

Heal for 220 every 1s while Shell Shield is active.

Level 4

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 800.

Level 4

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.

Level 3

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 43s
Objective Time
4m 31s
24
Kill Participation
92
9
Kills
46
46
Deaths
9
15
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Fernando
Aalrochen187
Fernando
1
8
1
0.19
W
Ying
2
0
18
11
W
Androxus
Carcha7
Androxus
32
2
8
18
L
Tyra
6
11
2
0.64
L
0
8
6
0.38
L
Drogoz
Hösi
Drogoz
2
10
4
0.4
W
Tyra
6
3
9
3.5
W
Octavia
MellerNPC
Octavia
5
1
7
8.5
W
1
3
4
1
L
Octavia
WhiteDMonke
Octavia
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

125,805
Damage
215,134
215,134
Taken
125,805
100,302
Shielding
28,139
74,020
Healing
75,536
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
Aalrochen187
Fernando
13,671
11,921
0
3,689
71,029
100,302

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

W
Ying
11,830
11,830
50,346
11,336
12,745
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
Androxus
Carcha7
Androxus
104,235
78,290
312
1,920
24,572
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Level 1

L
Tyra
48,488
34,524
418
3,663
37,680
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
14,854
11,754
47,002
10,759
31,856
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Drogoz
Hösi
Drogoz
20,389
12,066
0
3,779
37,183
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Tyra
49,400
19,730
0
2,434
19,941
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

W
Octavia
MellerNPC
Octavia
35,614
32,891
0
1,030
7,314
0

Level 2

W
14,055
13,755
0
8,158
61,233
28,139
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Octavia
WhiteDMonke
Octavia
28,403
21,403
307
4,403
37,386
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Damage Done by Role

Damage Taken by Role