Player Matchup

Fernando
Fernando
Androreks
Fernando
Level 18
Champion Stats
0W - 5L
1,500 SR
Queue Stats
33W - 39L
1,385 Elo+
Party 1
Ying
Ying
ArsicW_KINGS
Ying
Level 16
Champion Stats
14W - 15L
1,680 SR
Queue Stats
25W - 30L
1,452 Elo+
Party 1
Kriguri
Unknown
Level 31
Champion Stats
10W - 8L
1,561 SR
Queue Stats
53W - 56L
1,417 Elo+
Party 1
Koga
Koga
acacarhd
Koga
Level 47
Champion Stats
37W - 34L
1,521 SR
Queue Stats
62W - 65L
1,408 Elo+
Party 1
Raum
Raum
lockdownbg
Raum
Level 31
Champion Stats
69W - 60L
1,546 SR
Queue Stats
74W - 67L
1,518 Elo+
Solo
Team Averages
Level 29
1,562 SR
1,436 Elo+

VS

Team Averages
Level 230
1,608 SR
1,505 Elo+
Corvus
Corvus
BILIBILIGOODGAM
Corvus
Level 58
Champion Stats
18W - 21L
1,575 SR
Queue Stats
114W - 110L
1,447 Elo+
Solo
Khan
Khan
Faze_Tryhard_Raf
Khan
Level 105
Champion Stats
11W - 9L
1,555 SR
Queue Stats
109W - 103L
1,471 Elo+
Solo
Viktor
Viktor
Moodjiin
Viktor
Level 198
Champion Stats
31W - 27L
1,546 SR
Queue Stats
122W - 119L
1,520 Elo+
Solo
Maeve
Maeve
R1muru
Maeve
Level 756
Champion Stats
136W - 106L
1,627 SR
Queue Stats
291W - 295L
1,541 Elo+
Solo
Ying
Ying
TeamHelpMe
Ying
Level 32
Champion Stats
16W - 6L
1,739 SR
Queue Stats
35W - 27L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Androreks
Fernando
8
0 / 8 / 0
1,140
163
8,958
53,581
37,386
Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

12
1 / 5 / 0
946
135
8,412
15,964
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Kriguri
Unknown
28
1 / 8 / 1
1,282
183
26,539
21,009
0

Level 5

Level 1

Level 3

Level 2

Level 4

Level 1

Koga
38
1 / 9 / 0
1,156
165
13,546
22,463
0
Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Surprise!

Surprise!

Shadow Step

Generate 15 Ammo after activating Shadow Step.

Level 3

Tenacious

Tenacious

Shadow Step

Heal for 160 after activating Shadow Step.

Level 4

Trespasser

Trespasser

Agility

Increase your jump height by 20% while Agility is active.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 20.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

7
0 / 9 / 1
1,167
167
14,212
71,098
900
Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 75.

Level 5

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 8%.

Level 1

Fanning the Flames

Fanning the Flames

Juggernaut

Gain a 150-Health Shield for 3s after activating Juggernaut.

Level 1

Apocalypse

Apocalypse

Juggernaut

Heal for 450 for each champion hit by Juggernaut.

Level 3

Triumphant Ascension

Triumphant Ascension

Soul Harvest

Heal for 500 after activating Soul Harvest.

Level 5

Subservience

Subservience

Soul Harvest

All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
45
9 / 1 / 13
2,160
309
34,674
7,099
0
Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1s. This effect can only occur once every 5s.

Level 2

Abyssal Shift

Abyssal Shift

Projection

Reduce your damage taken by 24% while Projection is out.

Level 4

Unexpected Complications

Unexpected Complications

Projection

Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.

Level 3

Unyielding Discipline

Unyielding Discipline

Projection

Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.

Level 5

Magistrate's Might

Magistrate's Might

Armor

Gain a 130-Health Shield for 3s after dropping to or below 35% Health.

Level 1

Stunning Visage

Stunning Visage

Projection

Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.

Level 1

49
8 / 1 / 11
2,280
326
44,106
38,599
4,400
Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 15.

Level 5

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Bloodthirst

Bloodthirst

Armor

Gain 8% Lifesteal.

Level 2

Open Fire!

Open Fire!

Battle Shout

Generate 8 Ammo after activating Battle Shout.

Level 2

Platemail

Platemail

Armor

Increase your maximum Health by 750.

Level 5

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Viktor
Moodjiin
Viktor
44
8 / 0 / 12
2,068
295
35,318
3,091
0
Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 100% while using Iron Sights.

Level 5

XL Mag

XL Mag

Weapon

Increase your maximum Ammo by 8.

Level 4

Predator

Predator

Iron Sights

Gain 15% Lifesteal while using Iron Sights.

Level 3

Second Wind

Second Wind

Hustle

Increase your Movement Speed after deactivating Hustle by 10% for 1.5s.

Level 1

Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 30%.

Level 2

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

Maeve
R1muru
Maeve
59
12 / 1 / 5
2,131
304
27,225
12,191
0
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.

Level 5

Street Cred

Street Cred

Armor

Increase your maximum Health by 50.

Level 1

Savagery

Savagery

Pounce

Heal for 210 after using Pounce.

Level 3

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

31
2 / 0 / 18
2,346
335
42,792
10,687
0
Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Match Insights

Player Kills, Deaths, and Assists

58s
Objective Time
6m 12s
5
Kill Participation
98
3
Kills
39
39
Deaths
3
2
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Fernando
Androreks
Fernando
0
8
0
0
L
1
5
0
0.2
W
9
1
13
15.5
W
8
1
11
13.5
L
Kriguri
Unknown
1
8
1
0.19
W
Viktor
Moodjiin
Viktor
8
0
12
14
W
Maeve
R1muru
Maeve
12
1
5
14.5
W
2
0
18
11
L
Koga
1
9
0
0.11
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,667
Damage
184,115
184,115
Taken
71,667
38,286
Shielding
4,400
28,398
Healing
55,790
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
Androreks
Fernando
8,958
6,308
0
2,161
53,581
37,386
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

L
8,412
8,412
5,125
2,640
15,964
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Level 1

W
34,674
14,847
10,068
2,427
7,099
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
44,106
40,226
462
9,234
38,599
4,400

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Kriguri
Unknown
26,539
18,277
176
1,462
21,009
0

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Viktor
Moodjiin
Viktor
35,318
25,553
0
2,285
3,091
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Maeve
R1muru
Maeve
27,225
26,192
0
4,434
12,191
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

W
42,792
42,792
21,299
5,581
10,687
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
Koga
13,546
9,546
0
3,319
22,463
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
14,212
11,812
6,260
7,255
71,098
900
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role