Player Matchup

Jenos
Jenos
Qualifying
AllyMalaza
Jenos
Qualifying
Level 521
Champion Stats
9W - 9L
1,544 SR
Queue Stats
14W - 11L
1,550 Elo+
Party 2
Inara
Inara
Silver I
FDES5
Inara
Silver I
Level 244
Champion Stats
10W - 6L
1,626 SR
Queue Stats
87W - 71L
1,546 Elo+
Solo
Ruckus
Ruckus
Qualifying
Malaza
Ruckus
Qualifying
Level 999
Champion Stats
1W - 0L
1,674 SR
Queue Stats
13W - 10L
1,549 Elo+
Party 2
Saati
Saati
Platinum III
Moqe
Saati
Platinum III
Level 997
Champion Stats
37W - 22L
1,733 SR
Queue Stats
257W - 211L
1,576 Elo+
Solo
Skye
Skye
Platinum IV
jeysuke
Skye
Platinum IV
Level 999
Champion Stats
18W - 15L
1,644 SR
Queue Stats
482W - 485L
1,548 Elo+
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 752
1,644 SR
1,554 Elo+

VS

Team Averages
Gold I
Gold I
Average Tier
Level 228
1,607 SR
1,495 Elo+
Lian
Lian
Gold I
Ace12s
Lian
Gold I
Level 152
Champion Stats
6W - 14L
1,518 SR
Queue Stats
375W - 362L
1,512 Elo+
Party 1
Ash
Ash
Gold V
DomMDR
Ash
Gold V
Level 377
Champion Stats
5W - 5L
1,656 SR
Queue Stats
36W - 53L
1,428 Elo+
Solo
Fernando
Fernando
Platinum III
RaykenXD
Fernando
Platinum III
Level 317
Champion Stats
81W - 70L
1,695 SR
Queue Stats
689W - 690L
1,553 Elo+
Party 1
Io
Io
Gold I
SAM45
Io
Gold I
Level 78
Champion Stats
78W - 71L
1,610 SR
Queue Stats
229W - 214L
1,521 Elo+
Party 3
Koga
Koga
Gold II
WuocW
Koga
Gold II
Level 217
Champion Stats
71W - 78L
1,556 SR
Queue Stats
371W - 375L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Jenos
60
7 / 13 / 29
4,837
269
21,433
43,904
12,990
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Penumbra

Penumbra

Weapon

Gain 5% Lifesteal.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Inara
FDES5
Inara
58
7 / 12 / 18
4,673
260
93,878
141,734
29,644
Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Ruckus
Malaza
Ruckus
60
14 / 9 / 14
5,133
285
131,695
95,602
110,133
At The Ready

At The Ready

Missile Launcher

Generate 10 Ammo for each enemy hit by Missile Launcher.

Level 1

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 1.4s.

Level 2

Nanotechnology

Nanotechnology

Emitter

Heal for 150 every 1s while Emitter is active.

Level 3

Warden

Warden

Emitter

Increase the duration of Emitter by 4s.

Level 4

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Level 1

Saati
Moqe
Saati
59
28 / 13 / 17
5,791
322
163,702
72,640
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 50%

Level 5

Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 0.5s.

Level 1

Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Skye
jeysuke
Skye
56
11 / 19 / 9
3,761
209
57,512
52,755
0
Cloak

Cloak

Hidden

Increase the duration of Hidden by 5s.

Level 5

Ninja

Ninja

Hidden

Increase your Movement Speed by 25% while Hidden is active.

Level 5

Slip Away

Slip Away

Armor

Increase your Movement Speed by 21% while Out of Combat.

Level 3

Shadow Affinity

Shadow Affinity

Hidden

Reduce the Cooldown of Hidden by 1s.

Level 1

Dissipate

Dissipate

Smoke Screen

Increase your Movement Speed by 8% for 2s after entering Smoke Screen.

Level 1

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Bans
WilloKinessa
Team 1 Score

4

VS

Team 2 Score

3

Bans
VatuKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Lian
Ace12s
Lian
49
25 / 13 / 16
4,472
248
118,235
64,806
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Present Arms

Present Arms

Presence

Heal for 500 after using Presence.

Level 5

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 5 units.

Level 1

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 50.

Level 1

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Ash
DomMDR
Ash
54
11 / 10 / 23
4,343
241
78,044
124,429
99,767
Watchtower

Watchtower

Siege Shield

Increase the Health of Siege Shield by 250.

Level 1

War Machine

War Machine

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.

Level 5

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 2.4000000000000004s.

Level 3

Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

Fernando
RaykenXD
Fernando
56
11 / 15 / 23
4,392
244
88,529
134,462
113,568
Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.

Level 3

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 400 to enemies hit by Charge.

Level 2

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Brand

Brand

Fireball

Heal for 400 for each enemy hit with Fireball.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Io
56
8 / 10 / 22
4,031
224
44,277
70,899
0
Restored Faith

Restored Faith

Moonlight

Heal for 10 every time you Heal an ally with Moonlight.

Level 1

Protectors

Protectors

Guardian Spirit

Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 5

Celestial Body

Celestial Body

Armor

Increase your maximum Health by 50.

Level 1

Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 5% Moonlight every 1s while not using Moonlight.

Level 5

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 24%.

Level 3

Sacrifice

Sacrifice

Guardian Spirit

[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.

Level 1

Koga
WuocW
Koga
58
11 / 19 / 20
3,538
197
77,550
73,624
0
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Wind's Embrace

Wind's Embrace

Agility

Heal for 80 every 1s while Agility is active.

Level 4

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Match Insights

Player Kills, Deaths, and Assists

11m 37s
Objective Time
8m 36s
154
Kill Participation
170
67
Kills
66
66
Deaths
67
87
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Lian
Ace12s
Lian
25
13
16
2.54
W
Jenos
7
13
29
1.65
L
Ash
DomMDR
Ash
11
10
23
2.25
W
Inara
FDES5
Inara
7
12
18
1.33
W
Ruckus
Malaza
Ruckus
14
9
14
2.33
W
Saati
Moqe
Saati
28
13
17
2.81
L
Fernando
RaykenXD
Fernando
11
15
23
1.5
L
Io
8
10
22
1.9
L
Koga
WuocW
Koga
11
19
20
1.11
W
Skye
jeysuke
Skye
11
19
9
0.82

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

468,220
Damage
406,635
406,635
Taken
468,220
152,767
Shielding
213,335
201,868
Healing
228,632
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Lian
Ace12s
Lian
118,235
116,014
0
13,950
64,806
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Jenos
21,433
11,832
139,046
14,571
43,904
12,990
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

L
Ash
DomMDR
Ash
78,044
70,876
0
11,099
124,429
99,767

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Inara
FDES5
Inara
93,878
69,144
0
14,436
141,734
29,644
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Ruckus
Malaza
Ruckus
131,695
94,867
0
20,233
95,602
110,133
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

W
Saati
Moqe
Saati
163,702
135,575
0
7,864
72,640
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
Fernando
RaykenXD
Fernando
88,529
40,823
0
20,655
134,462
113,568
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Io
44,277
41,891
123,634
47,440
70,899
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

L
Koga
WuocW
Koga
77,550
69,437
0
11,854
73,624
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

W
Skye
jeysuke
Skye
57,512
40,545
0
5,718
52,755
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Damage Done by Role

Damage Taken by Role