Player Matchup

Grohk
Grohk
MrwEx490
Grohk
Level 190
Champion Stats
3W - 4L
1,606 SR
Queue Stats
68W - 62L
1,653 Elo+
Solo
Saati
Saati
Red Ligh7ning
Saati
Level 84
Champion Stats
0W - 3L
1,186 SR
Queue Stats
293W - 265L
1,568 Elo+
Solo
Koga
Koga
SuP_Spidey31
Koga
Level 170
Champion Stats
37W - 26L
1,641 SR
Queue Stats
76W - 74L
1,498 Elo+
Solo
magicdoompickle
Unknown
Level 67
Champion Stats
15W - 16L
1,549 SR
Queue Stats
128W - 132L
1,545 Elo+
Solo
Caspian
Caspian
xxHellBoyxx5367
Caspian
Level 80
Champion Stats
17W - 18L
1,531 SR
Queue Stats
111W - 116L
1,513 Elo+
Solo
Team Averages
Level 118
1,503 SR
1,555 Elo+

VS

Team Averages
Level 390
1,476 SR
1,501 Elo+
Vatu
Vatu
Bobibelioso
Vatu
Level 115
Champion Stats
13W - 17L
1,498 SR
Queue Stats
269W - 294L
1,428 Elo+
Party 1
Maeve
Maeve
ChampionD15
Maeve
Level 63
Champion Stats
123W - 113L
1,531 SR
Queue Stats
162W - 169L
1,425 Elo+
Party 1
Grohk
Grohk
EkStadiK Enigma
Grohk
Level 708
Champion Stats
19W - 23L
1,517 SR
Queue Stats
1,203W - 1,167L
1,546 Elo+
Solo
Nyx
Nyx
Gemm0602
Nyx
Level 999
Champion Stats
78W - 58L
1,566 SR
Queue Stats
786W - 787L
1,567 Elo+
Solo
Tyra
Tyra
TMS_Sauce_em
Tyra
Level 65
Champion Stats
2W - 3L
1,268 SR
Queue Stats
146W - 137L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grohk
MrwEx490
Grohk
59
1 / 3 / 3
1,167
233
13,248
18,881
0
Thunderlord

Thunderlord

Weapon

Increase your maximum Ammo by 50%.

Level 5

Haunting

Haunting

Ghost Walk

Reduce the Cooldown of Ghost Walk by 1.2s.

Level 2

Thunderstruck

Thunderstruck

Shock Pulse

Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.

Level 1

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.

Level 3

Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 0.8s.

Level 4

Spirit's Domain

Spirit's Domain

Weapon

Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)

Level 1

59
2 / 7 / 0
992
198
17,539
21,063
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 40%

Level 4

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Plated Leggings

Plated Leggings

Reduce Damage taken by 6% for 1.5s after using Blast Back.

Level 2

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

45
3 / 5 / 0
1,483
297
22,482
26,160
0
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 30%.

Level 5

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 12 Ammo every 1s.

Level 2

Criminal Record

Criminal Record

Dragon Stance

Gain 10.5% Lifesteal while in Dragon Stance.

Level 3

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 30%.

Level 3

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

37
0 / 8 / 2
890
178
8,963
21,013
0

Level 5

Level 1

Level 3

Level 2

Level 4

Level 1

31
0 / 7 / 1
1,086
217
11,416
15,321
0
Spin to Win

Spin to Win

Deadly Momentum

Increase the size of the reactivation whirl of Deadly Momentum by 32%.

Level 4

The Rose's Thorns

The Rose's Thorns

Weapon

Each stack of Sharp Momentum Heals you for 30 after it expires.

Level 1

Deadly Flourish

Deadly Flourish

Deadly Momentum

Increase the travel speed of Deadly Momentum by 40%.

Level 5

Swift Strikes

Swift Strikes

Deadly Momentum

Increase the travel distance of Deadly Momentum by 15%.

Level 3

Shady Dealings

Shady Dealings

Rogue's Tempo

Gain 4 credits for each enemy Champion hit with Rogue's Tempo.

Level 2

Everywhere at Once

Everywhere at Once

The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
6 / 2 / 4
1,802
360
16,411
19,253
0
Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Shattered Worlds

Shattered Worlds

Shadow Bombs

Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.

Level 4

Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

36
7 / 1 / 2
1,811
362
24,602
15,610
0
Savagery

Savagery

Pounce

Heal for 70 after using Pounce.

Level 1

Featherlite

Featherlite

Prowl

Reduce your damage taken by 5% while Prowl is active.

Level 1

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.

Level 4

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 50%.

Level 5

Walk it Off

Walk it Off

Prowl

Heal for 160 every 1s while Prowl is active.

Level 4

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

60
2 / 1 / 15
1,994
399
6,766
9,095
0
Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 1s.

Level 5

Haunting

Haunting

Ghost Walk

Reduce the Cooldown of Ghost Walk by 1.2s.

Level 2

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.

Level 3

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 90 for each enemy hit with Shock Pulse.

Level 3

Monolith Totem

Monolith Totem

Healing Totem

Increase the Health of Healing Totem by 300.

Level 2

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

45
1 / 0 / 7
1,912
382
11,827
11,881
4,954
All Will Kneel

All Will Kneel

Rift Slash

Increase the Abyssal Rift's pulse area of effect by 48%.

Level 4

Abyssal Authority

Abyssal Authority

Increase the radius of Royal Presence's Poison aura by 20%.

Level 1

The New Order

The New Order

Royal Presence

Gain a 60 health Shield for each enemy hit by Royal Presence's chain grab.

Level 2

Forever Changed

Forever Changed

Increase your maximum Health by 450.

Level 3

Unchecked Power

Unchecked Power

Rift Slash

Increase the slow strength of the rift's pulses by 25%.

Level 5

Show Of Force

Show Of Force

Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.

Level 1

48
14 / 2 / 5
2,259
452
42,832
17,809
0
Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 1.7999999999999998s.

Level 3

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 20% while Hunter's Mark is active.

Level 4

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 4s.

Level 4

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Hunting Season

Hunting Season

Hunter's Mark

Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.

Level 3

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

Match Insights

Player Kills, Deaths, and Assists

20s
Objective Time
5m 44s
12
Kill Participation
63
6
Kills
30
30
Deaths
6
6
Assists
33
Player
Kills
Deaths
Assists
KDA
W
6
2
4
4
W
7
1
2
8
W
2
1
15
9.5
W
1
0
7
4.5
L
Grohk
MrwEx490
Grohk
1
3
3
0.83
L
2
7
0
0.29
L
3
5
0
0.6
W
14
2
5
8.25
L
0
8
2
0.13
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,648
Damage
102,438
102,438
Taken
73,648
0
Shielding
4,954
28,404
Healing
56,649
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
16,411
11,901
0
5,403
19,253
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
24,602
24,292
0
7,764
15,610
0
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
6,766
5,174
35,364
6,648
9,095
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
11,827
8,410
0
362
11,881
4,954

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Grohk
MrwEx490
Grohk
13,248
9,657
18,768
9,237
18,881
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

L
17,539
14,644
0
147
21,063
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
22,482
18,384
0
48
26,160
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
42,832
38,148
0
1,108
17,809
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
8,963
6,183
0
0
21,013
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
11,416
6,556
0
204
15,321
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role