Player Matchup

Mal'Damba
Mal'Damba
Platinum IV
Demon1724
Mal'Damba
Platinum IV
Level 167
Champion Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,716 Elo+
Solo
Makoa
Makoa
Diamond IV
Dredge14ո88
Makoa
Diamond IV
Level 588
Champion Stats
25W - 38L
1,612 SR
Queue Stats
1,206W - 1,168L
1,605 Elo+
Solo
Talus
Talus
Diamond I
Jøŗmµñģāņdŗ
Talus
Diamond I
Level 112
Champion Stats
9W - 3L
1,932 SR
Queue Stats
184W - 150L
1,730 Elo+
Solo
Inara
Inara
Platinum II
Tolwald
Inara
Platinum II
Level 500
Champion Stats
146W - 145L
1,684 SR
Queue Stats
610W - 585L
1,592 Elo+
Solo
Lian
Lian
Diamond I
ËTHIÉÉN
Lian
Diamond I
Level 999
Champion Stats
66W - 56L
1,749 SR
Queue Stats
854W - 768L
1,668 Elo+
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 473
1,695 SR
1,662 Elo+

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 798
1,673 SR
1,642 Elo+
Evie
Evie
Diamond I
KiwiKiviKywy
Evie
Diamond I
Level 799
Champion Stats
26W - 16L
1,801 SR
Queue Stats
100W - 79L
1,671 Elo+
Party 1
Fernando
Fernando
Diamond II
Raulca25
Fernando
Diamond II
Level 999
Champion Stats
157W - 129L
1,681 SR
Queue Stats
412W - 371L
1,652 Elo+
Party 1
Diamond V
Xenoborg
Unknown
Diamond V
Level 999
Champion Stats
58W - 66L
1,611 SR
Queue Stats
1,321W - 1,284L
1,667 Elo+
Solo
Atlas
Atlas
Diamond V
groundnutcake
Atlas
Diamond V
Level 999
Champion Stats
9W - 8L
1,575 SR
Queue Stats
369W - 359L
1,590 Elo+
Solo
Rei
Rei
Diamond V
màdi
Rei
Diamond V
Level 193
Champion Stats
20W - 14L
1,698 SR
Queue Stats
456W - 427L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Mal'Damba
Demon1724
Mal'Damba
48
1 / 9 / 4
1,856
206
10,578
26,829
0
Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.

Level 4

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 20%.

Level 4

Fleeting

Fleeting

Slither

Reduce the Cooldown of Slither by 1.2s.

Level 2

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 1.6s.

Level 2

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 45 every 1s while Healing an ally with Mending Spirits.

Level 3

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

59
6 / 8 / 1
1,954
217
30,416
70,801
59,034
Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 1000.

Level 5

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 0.6s.

Level 1

Determination

Determination

Armor

Increase your Healing received from other players by 18% while at or below 50% Health.

Level 3

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

52
4 / 10 / 3
1,667
185
41,523
34,817
0
Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 32% while Rune of Travel is active.

Level 4

Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 1s.

Level 1

Eternal

Eternal

Rune of Travel

Increase the duration of Rune of Travel by 2s.

Level 2

Spirited

Spirited

Armor

Increase your maximum Health by 200

Level 4

Guts

Guts

Armor

Reduce your damage taken by 20% while at or below 40% Health.

Level 4

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

Inara
Tolwald
Inara
53
1 / 6 / 4
1,790
199
37,816
61,444
15,546
Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 3s.

Level 3

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 15% while standing in Warder's Field.

Level 3

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

60
4 / 2 / 7
1,947
216
59,357
18,340
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 4s.

Level 4

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.

Level 4

Bloodline

Bloodline

Grace

Generate 1 Ammo after using Grace.

Level 1

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 20 units.

Level 4

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Bans
VatuKhan
Team 1 Score

0

VS

Team 2 Score

4

Bans
KinessaCassie
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
55
10 / 6 / 10
2,525
281
47,538
30,297
0
Great Distance

Great Distance

Soar

Increase the duration of Soar by 0.55s.

Level 1

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 18%.

Level 3

Cantrip

Cantrip

Soar

Generate 1 Ammo after activating Soar.

Level 1

Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 100% after getting an Elimination

Level 5

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 35%.

Level 5

Snow Globe

Snow Globe

Ice Storm

Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.

Level 1

Fernando
Raulca25
Fernando
57
6 / 2 / 12
2,831
315
41,709
54,896
96,301
Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Dire Need

Dire Need

Shield

Increase your Movement Speed by 40% while using Shield.

Level 5

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Xenoborg
Unknown
60
10 / 4 / 10
2,750
306
65,781
24,989
0

Level 5

Level 1

Level 2

Level 3

Level 4

Level 1

53
5 / 2 / 10
2,264
252
39,654
52,084
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 600.

Level 4

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Steady Arm

Steady Arm

Setback

Generate 1 Ammo after hitting an enemy with Setback.

Level 1

No One Escapes

No One Escapes

Setback

Enemies hit by Setback are Rewound 1.2s further into the past.

Level 4

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Rei
màdi
Rei
58
4 / 2 / 13
2,848
316
17,549
17,424
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.

Level 3

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 59s
Objective Time
6m 12s
35
Kill Participation
90
16
Kills
35
35
Deaths
16
19
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Mal'Damba
Demon1724
Mal'Damba
1
9
4
0.33
L
6
8
1
0.81
L
4
10
3
0.55
W
10
6
10
2.5
W
Fernando
Raulca25
Fernando
6
2
12
6
L
Inara
Tolwald
Inara
1
6
4
0.5
W
Xenoborg
Unknown
10
4
10
3.75
W
5
2
10
5
W
Rei
màdi
Rei
4
2
13
5.25
L
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

179,690
Damage
212,231
212,231
Taken
179,690
74,580
Shielding
96,301
84,433
Healing
111,686
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Mal'Damba
Demon1724
Mal'Damba
10,578
4,748
66,565
5,523
26,829
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
30,416
29,816
0
2,443
70,801
59,034
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
41,523
38,513
0
6,653
34,817
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
47,538
43,938
0
2,648
30,297
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Fernando
Raulca25
Fernando
41,709
29,205
0
1,479
54,896
96,301
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Inara
Tolwald
Inara
37,816
27,007
0
0
61,444
15,546
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

W
Xenoborg
Unknown
65,781
51,905
0
0
24,989
0

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
39,654
39,654
0
2,775
52,084
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Rei
màdi
Rei
17,549
16,973
92,506
12,278
17,424
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
59,357
59,357
0
3,249
18,340
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role