Player Matchup

Saati
Saati
KweefVomit
Saati
Level 26
Champion Stats
0W - 3L
1,346 SR
Queue Stats
3W - 5L
1,476 Elo+
Party 1
Terminus
Terminus
Marky ko
Terminus
Level 55
Champion Stats
3W - 1L
1,634 SR
Queue Stats
36W - 39L
1,535 Elo+
Solo
Inara
Inara
Shagalishis
Inara
Level 23
Champion Stats
1W - 1L
1,280 SR
Queue Stats
5W - 9L
1,402 Elo+
Party 1
Moji
Moji
Staymadk1dz
Moji
Level 37
Champion Stats
0W - 2L
1,514 SR
Queue Stats
15W - 19L
1,271 Elo+
Solo
Maeve
Maeve
realreeg0dlol
Maeve
Level 17
Champion Stats
1W - 3L
1,197 SR
Queue Stats
18W - 10L
1,624 Elo+
Solo
Team Averages
Level 32
1,394 SR
1,462 Elo+

VS

Team Averages
Level 82
1,586 SR
1,485 Elo+
Ruckus
Ruckus
Curly_Top_369
Ruckus
Level 64
Champion Stats
4W - 3L
1,524 SR
Queue Stats
6W - 5L
1,559 Elo+
Party 2
Ying
Ying
Kingcampa11
Ying
Level 25
Champion Stats
1W - 1L
1,500 SR
Queue Stats
28W - 22L
1,492 Elo+
Solo
Kasumi
Kasumi
TheKingStone08
Kasumi
Level 28
Champion Stats
7W - 10L
1,582 SR
Queue Stats
42W - 56L
1,436 Elo+
Solo
Grover
Grover
TimeDragon71
Grover
Level 253
Champion Stats
3W - 4L
1,458 SR
Queue Stats
34W - 56L
1,436 Elo+
Solo
Tyra
Tyra
WaveOfVibez
Tyra
Level 41
Champion Stats
1W - 0L
1,865 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
23
1 / 9 / 6
3,282
410
52,364
21,226
0
Costly Physics

Costly Physics

Increase the time and health that Ricochet is out when deployed by 0.6s.

Level 2

Grab and Go

Grab and Go

Generate 4 Ammo for each enemy hit with Blast Back.

Level 4

Steel Coin Purse

Steel Coin Purse

Reduce damage taken by 6% for 2.5s after Ricochet is deployed.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 40%.

Level 4

Level 1

Terminus
Marky ko
Terminus
48
7 / 4 / 2
4,000
500
49,920
76,905
0
Playing God

Playing God

Power Siphon

Heal for 25% of the damage Absorbed by Power Siphon.

Level 5

It Watches

It Watches

Armor

Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.

Level 2

Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 15%.

Level 1

Devastation

Devastation

Calamity Blast

Heal for 180 for each enemy hit by Calamity Blast.

Level 3

Wrecking Ball

Wrecking Ball

Shatterfall

Increase the leap distance of Shatterfall by 40%.

Level 4

Decimation

Decimation

Calamity Blast

Each Calamity Blast deals an additional 100 damage.

Level 1

18
2 / 5 / 3
3,669
459
26,164
45,542
49,933
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 0.5s.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 150.

Level 1

Plateau

Plateau

Impasse

Gain a 625-Health Shield for 3s after activating Impasse.

Level 5

Crag

Crag

Impasse

Heal for 750 after activating Impasse.

Level 5

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Tremors

Tremors

Impasse

Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.

Level 1

11
0 / 12 / 7
4,017
502
14,173
40,234
18,420

Level 4

Level 4

Level 1

Level 3

Level 3

Level 1

22
2 / 10 / 1
3,461
433
20,104
25,907
0
Cut and Run

Cut and Run

Armor

Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.

Level 3

Street Cred

Street Cred

Armor

Increase your maximum Health by 100.

Level 2

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 16% for 2s after using Pounce.

Level 4

Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 2s.

Level 4

Featherlite

Featherlite

Prowl

Reduce your damage taken by 10% while Prowl is active.

Level 2

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
17
7 / 1 / 15
4,682
585
49,139
57,463
32,499
Nanotechnology

Nanotechnology

Emitter

Heal for 100 every 1s while Emitter is active.

Level 2

Opulence

Opulence

Missile Launcher

Heal 180 health for each player hit by Missile Launcher.

Level 3

Countermeasure

Countermeasure

Armor

Gain a 450-Health Shield for 4s after dropping to or below 30% Health.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 600.

Level 4

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 3s.

Level 3

Level 1

33
9 / 2 / 15
4,215
527
47,786
23,353
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

18
12 / 4 / 6
3,579
447
41,166
25,499
0
Sealed Fate

Sealed Fate

Heal for 105 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.

Level 3

Soul Siphon

Soul Siphon

Increase the duration of Body and Soul by 0.1s.

Level 1

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.

Level 1

Moonlit Haunting

Moonlit Haunting

Heal for 85 every 0.25s during Body and Soul.

Level 5

Folk Tales

Folk Tales

Increase your maximum Health by 250.

Level 5

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

Grover
49
2 / 2 / 28
4,659
582
22,832
25,301
0
Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 5s after hitting an enemy with Crippling Throw.

Level 5

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 8%.

Level 2

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

31
11 / 3 / 7
3,976
497
48,891
31,109
0
Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 1.7999999999999998s.

Level 3

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 20% while Hunter's Mark is active.

Level 4

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 4s.

Level 4

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Hunting Season

Hunting Season

Hunter's Mark

Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.

Level 3

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 58s
Objective Time
14m 21s
31
Kill Participation
112
12
Kills
41
40
Deaths
12
19
Assists
71
Player
Kills
Deaths
Assists
KDA
W
7
1
15
14.5
W
9
2
15
8.25
L
Saati
1
9
6
0.44
L
Terminus
Marky ko
Terminus
7
4
2
2
L
2
5
3
0.7
L
0
12
7
0.29
W
12
4
6
3.75
W
Grover
2
2
28
8
W
11
3
7
4.83
L
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

162,725
Damage
209,814
209,814
Taken
162,725
68,353
Shielding
32,499
93,056
Healing
121,448
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
49,139
42,640
0
5,222
57,463
32,499

Level 1

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
47,786
35,467
29,653
7,192
23,353
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Saati
52,364
28,556
0
680
21,226
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Terminus
Marky ko
Terminus
49,920
31,189
0
20,742
76,905
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
26,164
22,236
0
6,404
45,542
49,933

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Level 1

L
14,173
14,173
48,694
11,437
40,234
18,420
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

Level 1

W
41,166
37,083
0
2,553
25,499
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Grover
22,832
19,882
60,141
16,160
25,301
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
48,891
31,569
0
527
31,109
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 2

L
20,104
16,988
0
5,099
25,907
0

Level 2

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Damage Done by Role

Damage Taken by Role