Player Matchup
VS
Match Stats
Deadly Predator
Weapon
Increase your maximum acid capacity by 16%.
Level 2
Out of Time
Hardening
Reduce the additional Damage Reduction given by Hardening by half. For 2.5s after using Hardening, gain its benefits.
Level 5
End of an Era
Hardening
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Level 4
Level 2
Extermination
Armor
Reduce the duration and effectiveness of Crowd Control by 10%.
Level 2
Unnatural Persistence
Armor
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
Level 1
Test of Strength
Combat Trance
Heal for 135 every 1s while Combat Trance is active.
Level 3
Crowd-Pleaser
Combat Trance
Generate 3 Ammo after activating Combat Trance.
Level 3
Honed Senses
Combat Trance
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Level 1
Flying Chakrams
Weapon
Increase your maximum Ammo by 5.
Level 5
Bragging Rights
Weapon
Hitting enemies with Bladed Chakrams Heals you for 45.
Level 3
Predatory Instincts
Weapon
Bladed Chakrams are able to bounce 2 additional times before disappearing.
Level 1
Controlling Nature
Precision Sights
Reduce the Cooldown of Sensor Drone by 0.4s for every enemy hit while Precision Sights is active.
Level 5
Scapegoat
Deflector Shield
While Deflector Shield is active 16% of damage dealt to you is instead dealt to the Shield.
Level 2
Runic Ammunition
Weapon
Gain 12% Lifesteal.
Level 3
Hidden Reserves
Precision Sights
Every weapon shot made while Precision Sights is active has an 8% chance to not consume Ammo.
Level 1
Informants
Sensor Drone
Heal for 340 after an enemy that is Revealed by your Sensor Drone dies.
Level 4
Booby Trap
Sensor Drone
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
Level 1
Hardiness
In Pursuit
Decrease your damage taken by 12% while using In Pursuit.
Level 2
Warrants Out
Combat Slide
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Level 5
Wicked Don't Rest
Combat Slide
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Level 4
Requip
Combat Slide
Generate 4 Ammo after activating Combat Slide.
Level 2
Juke Boots
Armor
Increase your maximum Health by 100.
Level 2
Heroism
Combat Slide
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
Level 1
Arcane Focus
Spirit Link
Heal for 60 every 1s while Spirit Linked to an ally.
Level 3
Aico Forces
Chain Heal
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Level 3
Mystic Mastery
Armor
Increase your maximum Health by 100.
Level 2
Desperate Defense
Envelop
Heal for 100 when you use Envelop.
Level 2
Spring to Action
Spirit Link
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Level 5
Extension
Increase the range of Chain Heal bounces by 40%.
Level 1
Team 1 Score
4
VS
Team 2 Score
1
Refraction
Emitter
Reduce the Cooldown of Emitter by 5s.
Level 5
Metal March
Missile Launcher
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Level 3
Dampener
Armor
Increase your maximum Health by 450.
Level 3
No Chill
Weapon
Increase your Movement Speed while firing by 5%.
Level 1
Warden
Emitter
Increase the duration of Emitter by 3s.
Level 3
Level 1
Primal Haste
Combat Trance
Gain a 120-Health Shield for 4s after activating Combat Trance.
Level 2
Making the Cut
Heavy Blade
Heal for 120 for each enemy hit by Heavy Blade.
Level 3
Honed Senses
Combat Trance
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Level 2
Imbued with Purpose
Heavy Blade
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Level 3
Flying Chakrams
Weapon
Increase your maximum Ammo by 5.
Level 5
Tigron's Fury
Heavy Blade
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
Level 1
New Purpose
Armor
Increase your maximum Health by 150.
Level 3
Otherworldly Tether
Tendril
Gain a 150 Shield for 5s after activating Tendril.
Level 2
Crimson Ascent
Dark Siphon
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Level 3
A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 100 health.
Level 2
Deadly Dance
Obliteration
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Level 5
Deafening Silence
Obliteration
Obliteration now Silences enemies hit for 1.65s.
Level 1
Blood Pact
Restore Soul
Heal for 210 every 1s while channeling Restore Soul.
Level 3
Essence Rip
Rend Soul
Increase the Healing done by Rend Soul by 24%.
Level 3
Dark Sight
Rend Soul
Every Soul Charge you detonate generates 3 Ammo.
Level 3
Dark Whisper
Shadow Travel
Increase your Movement Speed by 24% while Shadow Travel is active.
Level 3
Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Level 3
Soul Collector
Rend Soul
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
Level 1
Criminal Record
Dragon Stance
Gain 10.5% Lifesteal while in Dragon Stance.
Level 3
Memento
Weapon
Increase your maximum Ammo by 15.
Level 3
Harsh Training
Armor
Increase your maximum Health by 200.
Level 4
Tenacious
Shadow Step
Heal for 80 after activating Shadow Step.
Level 2
Wind's Embrace
Agility
Heal for 60 every 1s while Agility is active.
Level 3
Blood Reaper
Cyclone Strike
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Level 1
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.