Player Matchup

Jenos
Jenos
Gold II
DoubleO2
Jenos
Gold II
Level 999
Champion Stats
170W - 189L
1,505 SR
Queue Stats
755W - 708L
1,524 Elo+
Solo
Inara
Inara
Gold I
IvanChaman92
Inara
Gold I
Level 557
Champion Stats
44W - 34L
1,607 SR
Queue Stats
632W - 646L
1,505 Elo+
Solo
Tiberius
Tiberius
Platinum IV
PanConChonda
Tiberius
Platinum IV
Level 607
Champion Stats
98W - 90L
1,664 SR
Queue Stats
360W - 295L
1,633 Elo+
Solo
Koga
Koga
Gold II
ToaSamoa4472
Koga
Gold II
Level 659
Champion Stats
28W - 21L
1,601 SR
Queue Stats
463W - 453L
1,479 Elo+
Solo
Terminus
Terminus
Platinum IV
tortugawar
Terminus
Platinum IV
Level 999
Champion Stats
104W - 72L
1,764 SR
Queue Stats
127W - 105L
1,622 Elo+
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 764
1,628 SR
1,552 Elo+

VS

Team Averages
Gold II
Gold II
Average Tier
Level 163
1,576 SR
1,586 Elo+
Fernando
Fernando
Silver III
H4RDCANDYS
Fernando
Silver III
Level 204
Champion Stats
17W - 14L
1,652 SR
Queue Stats
89W - 90L
1,497 Elo+
Party 1
Tyra
Tyra
Gold II
NeaR Reaper
Tyra
Gold II
Level 167
Champion Stats
16W - 29L
1,566 SR
Queue Stats
215W - 196L
1,524 Elo+
Party 1
Ruckus
Ruckus
Platinum IV
StinkyPeterson
Ruckus
Platinum IV
Level 117
Champion Stats
3W - 5L
1,617 SR
Queue Stats
62W - 52L
1,614 Elo+
Party 2
Corvus
Corvus
Platinum V
Toenail
Corvus
Platinum V
Level 29
Champion Stats
0W - 2L
1,456 SR
Queue Stats
10W - 4L
1,793 Elo+
Party 2
Zhin
Zhin
Gold I
psychos1sss
Zhin
Gold I
Level 296
Champion Stats
17W - 11L
1,586 SR
Queue Stats
89W - 76L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Jenos
DoubleO2
Jenos
41
4 / 1 / 23
4,282
428
25,650
7,695
9,221
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Eclipse

Eclipse

Void Grip

Heal for 50 every 1s while using Void Grip.

Level 1

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

53
2 / 3 / 9
2,775
278
19,775
30,783
9,621
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1s.

Level 2

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Tiberius
PanConChonda
Tiberius
53
14 / 3 / 15
3,636
364
98,485
45,597
840
Test of Strength

Test of Strength

Combat Trance

Heal for 225 every 1s while Combat Trance is active.

Level 5

Primal Haste

Primal Haste

Combat Trance

Gain a 60-Health Shield for 4s after activating Combat Trance.

Level 1

Imbued with Purpose

Imbued with Purpose

Heavy Blade

Reduce the Cooldown of Heavy Blade by 0.6s.

Level 1

Charisma

Charisma

Armor

Increase your maximum Health by 250.

Level 5

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 3.

Level 3

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

58
10 / 5 / 8
3,148
315
56,677
47,369
0
Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 20% while firing your SMGs.

Level 4

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 4%.

Level 1

Wind's Embrace

Wind's Embrace

Agility

Heal for 60 every 1s while Agility is active.

Level 3

Memento

Memento

Weapon

Increase your maximum Ammo by 15.

Level 3

Wanted

Wanted

Agility

Regenerate 16 Ammo every 1s while Agility is active.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Terminus
tortugawar
Terminus
60
10 / 9 / 2
2,604
260
44,486
59,857
0
Wrecking Ball

Wrecking Ball

Shatterfall

Increase the leap distance of Shatterfall by 30%.

Level 3

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 400.

Level 4

It Watches

It Watches

Armor

Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.

Level 2

Playing God

Playing God

Power Siphon

Heal for 20% of the damage Absorbed by Power Siphon.

Level 4

Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 30%.

Level 2

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

Bans
KhanWillo
Team 1 Score

4

VS

Team 2 Score

1

Bans
YingMal'Damba
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
H4RDCANDYS
Fernando
33
1 / 10 / 3
1,646
165
18,527
61,354
45,847
Dire Need

Dire Need

Shield

Increase your Movement Speed by 24% while using Shield.

Level 3

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

55
5 / 11 / 10
1,971
197
47,291
56,832
0
Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 32% for 4s after using Fire Bomb.

Level 4

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 16% for 3s after using Nade Launcher.

Level 4

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 4.

Level 2

Survivalist

Survivalist

Armor

Increase your maximum Health by 200.

Level 4

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

57
6 / 7 / 9
2,000
200
51,676
63,095
40,477
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 9% for 2s after using Missile Launcher.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 450.

Level 3

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 5%.

Level 1

Warden

Warden

Emitter

Increase the duration of Emitter by 3s.

Level 3

Level 1

Corvus
Toenail
Corvus
29
8 / 5 / 12
2,540
254
30,760
22,671
0
The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.

Level 1

Battle-Ready

Battle-Ready

Armor

Increase your maximum Health by 50.

Level 1

Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.

Level 4

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 5

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.

Level 4

Dark Gifts

Dark Gifts

Abyssal Reconstruction

Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.

Level 1

55
3 / 8 / 6
1,545
155
43,047
41,121
0
Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 2s after using Billow.

Level 2

Infamy

Infamy

Armor

Increase your maximum Health by 100.

Level 2

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 24%.

Level 3

Footwork

Footwork

Counter

Increase your Movement Speed by 30% for 3s after activating Counter.

Level 3

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 20s
Objective Time
1m 52s
97
Kill Participation
63
40
Kills
23
21
Deaths
41
57
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Jenos
DoubleO2
Jenos
4
1
23
15.5
L
Fernando
H4RDCANDYS
Fernando
1
10
3
0.25
W
2
3
9
2.17
L
5
11
10
0.91
W
Tiberius
PanConChonda
Tiberius
14
3
15
7.17
L
6
7
9
1.5
W
10
5
8
2.8
L
Corvus
Toenail
Corvus
8
5
12
2.8
L
3
8
6
0.75
W
Terminus
tortugawar
Terminus
10
9
2
1.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

245,073
Damage
191,301
191,301
Taken
245,073
19,682
Shielding
86,324
114,685
Healing
97,092
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Jenos
DoubleO2
Jenos
25,650
16,769
81,609
5,348
7,695
9,221

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Fernando
H4RDCANDYS
Fernando
18,527
12,767
0
2,551
61,354
45,847
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
19,775
12,894
0
3,364
30,783
9,621
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Level 1

L
47,291
30,549
0
0
56,832
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Tiberius
PanConChonda
Tiberius
98,485
72,659
0
5,898
45,597
840
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
51,676
42,420
0
1,136
63,095
40,477
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
56,677
53,650
0
5,579
47,369
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
Corvus
Toenail
Corvus
30,760
28,271
85,690
7,571
22,671
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

L
43,047
39,143
0
144
41,121
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

W
Terminus
tortugawar
Terminus
44,486
29,356
0
12,887
59,857
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role