Player Matchup

Inara
Inara
Gold III
EirFreya
Inara
Gold III
Level 361
Champion Stats
32W - 18L
1,723 SR
Queue Stats
157W - 156L
1,491 Elo+
Solo
Mal'Damba
Mal'Damba
Platinum IV
Kittyally1234
Mal'Damba
Platinum IV
Level 904
Champion Stats
0W - 1L
1,624 SR
Queue Stats
4W - 8L
1,531 Elo+
Solo
Tyra
Tyra
Gold IV
NickDrustor
Tyra
Gold IV
Level 326
Champion Stats
0W - 2L
1,297 SR
Queue Stats
19W - 27L
1,430 Elo+
Party 2
Fernando
Fernando
Gold V
Nodacraft
Fernando
Gold V
Level 130
Champion Stats
1W - 3L
1,376 SR
Queue Stats
72W - 68L
1,529 Elo+
Solo
Maeve
Maeve
Gold IV
ZayDark
Maeve
Gold IV
Level 405
Champion Stats
3W - 6L
1,488 SR
Queue Stats
26W - 32L
1,451 Elo+
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 425
1,502 SR
1,486 Elo+

VS

Team Averages
Gold II
Gold II
Average Tier
Level 324
1,581 SR
1,499 Elo+
Barik
Barik
Silver II
FelipeBullet
Barik
Silver II
Level 119
Champion Stats
36W - 39L
1,531 SR
Queue Stats
270W - 266L
1,501 Elo+
Solo
Rei
Rei
Gold III
GabrielOzeas970
Rei
Gold III
Level 586
Champion Stats
17W - 15L
1,578 SR
Queue Stats
735W - 747L
1,448 Elo+
Solo
Koga
Koga
Gold I
GrandMasterArg
Koga
Gold I
Level 473
Champion Stats
22W - 24L
1,680 SR
Queue Stats
526W - 500L
1,526 Elo+
Party 1
Makoa
Makoa
Gold IV
Gregoryvenzo
Makoa
Gold IV
Level 344
Champion Stats
23W - 28L
1,525 SR
Queue Stats
888W - 915L
1,422 Elo+
Solo
Dredge
Dredge
Platinum II
Kâizeng
Dredge
Platinum II
Level 96
Champion Stats
10W - 9L
1,589 SR
Queue Stats
148W - 160L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
EirFreya
Inara
57
1 / 8 / 5
1,915
192
40,690
89,384
13,365
Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 5% while standing in Warder's Field.

Level 1

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Mal'Damba
Kittyally1234
Mal'Damba
60
2 / 7 / 4
1,955
196
26,019
40,278
0
Ritual Magic

Ritual Magic

Mending Spirits

Heal for 45 every 1s while Healing an ally with Mending Spirits.

Level 3

Incorporeal

Incorporeal

Armor

Increase your maximum Health by 100.

Level 2

Fleeting

Fleeting

Slither

Reduce the Cooldown of Slither by 1.2s.

Level 2

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 2.4000000000000004s.

Level 3

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 25%.

Level 5

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

57
7 / 11 / 5
2,433
243
72,705
46,588
0
Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 2.4s.

Level 4

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 3s.

Level 3

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 6.

Level 3

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 10% while Hunter's Mark is active.

Level 2

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Fernando
Nodacraft
Fernando
42
2 / 9 / 3
2,086
209
25,833
68,224
116,030
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Brand

Brand

Fireball

Heal for 300 for each enemy hit with Fireball.

Level 3

Running Start

Running Start

Charge

Increase your Movement Speed by 30% for 3s after using Charge.

Level 3

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Maeve
ZayDark
Maeve
46
4 / 9 / 2
1,772
177
37,606
31,693
0
On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 3s.

Level 3

Cut and Run

Cut and Run

Armor

Increase your Movement Speed by 50% for 4s after getting a Killing Blow or Elimination.

Level 5

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 10%.

Level 1

Patch Up

Patch Up

Nine Lives

Heal for an additional 80 with Nine Lives.

Level 1

Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 2.5s.

Level 5

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

Bans
WilloBomb King
Team 1 Score

0

VS

Team 2 Score

4

Bans
KhanAndroxus
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
47
2 / 5 / 14
2,989
299
43,352
57,694
44,239
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 0.4s.

Level 1

Red Streak

Red Streak

Rocket Boots

Reduce the Cooldown of Rocket Boots by 2.4000000000000004s.

Level 3

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

58
0 / 1 / 26
2,827
283
18,032
16,238
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.

Level 4

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.

Level 1

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.

Level 4

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

60
10 / 4 / 13
2,739
274
70,878
39,245
0
Harsh Training

Harsh Training

Armor

Increase your maximum Health by 150.

Level 3

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Criminal Record

Criminal Record

Dragon Stance

Gain 17.5% Lifesteal while in Dragon Stance.

Level 5

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 10%.

Level 1

Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 30%.

Level 5

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

59
11 / 5 / 6
2,493
249
45,026
55,062
9,709
Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Sea Legs

Sea Legs

Dredge Anchor

Heal for 120 after hitting an enemy with Dredge Anchor.

Level 1

Tsunami

Tsunami

Shell Spin

Increase your Movement Speed by 24% for 3s after using Shell Spin.

Level 4

Rampage

Rampage

Armor

Increase your Movement Speed by 32% for 4s after getting an Elimination.

Level 4

Lighter Cannonballs

Lighter Cannonballs

Weapon

Increase your Reload Speed by 7%.

Level 1

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Dredge
Kâizeng
Dredge
27
21 / 1 / 6
3,409
341
98,879
34,614
3,138
Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 150.

Level 3

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 22s
Objective Time
8m 47s
35
Kill Participation
109
16
Kills
44
44
Deaths
16
19
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Inara
EirFreya
Inara
1
8
5
0.44
W
2
5
14
1.8
W
0
1
26
13
W
10
4
13
4.13
W
11
5
6
2.8
L
Mal'Damba
Kittyally1234
Mal'Damba
2
7
4
0.57
W
Dredge
Kâizeng
Dredge
21
1
6
24
L
7
11
5
0.86
L
Fernando
Nodacraft
Fernando
2
9
3
0.39
L
Maeve
ZayDark
Maeve
4
9
2
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

202,853
Damage
276,167
276,167
Taken
202,853
129,395
Shielding
57,086
126,924
Healing
115,391
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Inara
EirFreya
Inara
40,690
33,146
0
6,913
89,384
13,365

Level 1

W
43,352
43,352
0
9,013
57,694
44,239

Level 2

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
18,032
17,262
76,012
13,172
16,238
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

W
70,878
67,678
0
3,331
39,245
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
45,026
42,266
0
6,352
55,062
9,709
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Mal'Damba
Kittyally1234
Mal'Damba
26,019
14,859
91,589
19,831
40,278
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

W
Dredge
Kâizeng
Dredge
98,879
34,579
0
7,511
34,614
3,138
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

L
72,705
47,051
0
346
46,588
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
Fernando
Nodacraft
Fernando
25,833
18,723
0
3,739
68,224
116,030
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Maeve
ZayDark
Maeve
37,606
30,131
0
4,506
31,693
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role