Player Matchup

Vatu
Vatu
Chérokee
Vatu
Level 320
Champion Stats
59W - 43L
1,741 SR
Queue Stats
948W - 727L
1,744 Elo+
Party 2
Tiberius
Tiberius
Syndrome7
Tiberius
Level 113
Champion Stats
38W - 37L
1,608 SR
Queue Stats
488W - 484L
1,676 Elo+
Party 2
Saati
Saati
XxStopCry1ngxX
Saati
Level 99
Champion Stats
41W - 41L
1,651 SR
Queue Stats
315W - 294L
1,659 Elo+
Party 2
Pip
Pip
chatonjess
Pip
Level 281
Champion Stats
1W - 2L
1,865 SR
Queue Stats
54W - 43L
1,692 Elo+
Party 2
Yagorath
Yagorath
moji 
Yagorath
Level 292
Champion Stats
3W - 8L
1,479 SR
Queue Stats
952W - 421L
1,834 Elo+
Party 2
Team Averages
Level 221
1,669 SR
1,721 Elo+

VS

Team Averages
Level 744
1,711 SR
1,672 Elo+
Androxus
Androxus
Măshaîîah
Androxus
Level 999
Champion Stats
18W - 13L
1,654 SR
Queue Stats
161W - 121L
1,684 Elo+
Solo
Atlas
Atlas
PacoScàrso
Atlas
Level 839
Champion Stats
3W - 3L
1,799 SR
Queue Stats
745W - 729L
1,682 Elo+
Party 1
Ying
Ying
ZEPPHØ
Ying
Level 498
Champion Stats
3W - 1L
1,689 SR
Queue Stats
21W - 21L
1,668 Elo+
Party 1
Mal'Damba
Mal'Damba
Zenix14
Mal'Damba
Level 712
Champion Stats
10W - 12L
1,631 SR
Queue Stats
163W - 161L
1,700 Elo+
Solo
Saati
Saati
meZäc
Saati
Level 670
Champion Stats
2W - 0L
1,780 SR
Queue Stats
25W - 36L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Vatu
59
28 / 9 / 5
3,763
235
97,943
44,565
0
Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 10%.

Level 1

Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 30% for 2s after activating Shadow Bombs.

Level 5

Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 4

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Tiberius
Syndrome7
Tiberius
40
3 / 7 / 11
2,836
177
88,872
40,517
0
Charisma

Charisma

Armor

Increase your maximum Health by 250.

Level 5

Honed Senses

Honed Senses

Combat Trance

Generate 0.6% Ultimate charge every 1s while Combat Trance is active.

Level 1

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 1.

Level 1

Test of Strength

Test of Strength

Combat Trance

Heal for 180 every 1s while Combat Trance is active.

Level 4

Imbued with Purpose

Imbued with Purpose

Heavy Blade

Reduce the Cooldown of Heavy Blade by 2.4s.

Level 4

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

33
13 / 14 / 5
3,393
212
113,728
51,265
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Grab and Go

Grab and Go

Generate 2 Ammo for each enemy hit with Blast Back.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Plated Leggings

Plated Leggings

Reduce Damage taken by 15% for 1.5s after using Blast Back.

Level 5

Designer Armor

Designer Armor

Increase your maximum Health by 160.

Level 4

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

57
1 / 4 / 12
2,918
182
16,014
18,906
0
Gift-Giver

Gift-Giver

Healing Potion

Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.

Level 3

Moxie

Moxie

Armor

Increase your Healing received by 6% while at or below 50% Health.

Level 1

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 3s for each ally it hits.

Level 5

Pep in the Step

Pep in the Step

Healing Potion

Allies hit by Healing Potion have their Movement Speed increased by 6% for 3s.

Level 1

Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 40%.

Level 5

Combat Medic

Combat Medic

Weapon

Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )

Level 1

Yagorath
moji 
Yagorath
60
4 / 6 / 21
3,318
207
59,301
116,686
35,802
Towering Presence

Towering Presence

Armor

Increase the Health of your Ultimate Health pool by 600.

Level 3

End of an Era

End of an Era

Hardening

Increase the additional Damage Reduction benefit of Hardening by 20% but reduce its duration by {scale=10|10}%.

Level 1

Extermination

Extermination

Armor

Reduce the duration and effectiveness of Crowd Control by 20%.

Level 4

Deadly Pursuit

Deadly Pursuit

Form Swap

Increase your Movement Speed by 20% for 2s after swapping into Travel Form.

Level 2

Violent Birth

Violent Birth

Hardening

Reduce the Cooldown of Acceleration by 4s after activating Hardening.

Level 5

Sight Begets Strength

Sight Begets Strength

Primal Vision

Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Androxus
Măshaîîah
Androxus
57
11 / 18 / 7
3,370
211
44,197
65,183
0
Featherweight

Featherweight

Armor

Heal for 250 every 1s while drifting.

Level 5

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

59
12 / 5 / 15
4,507
282
74,874
151,793
0
Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 1.5s.

Level 3

Steady Arm

Steady Arm

Setback

Generate 1 Ammo after hitting an enemy with Setback.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Ying
ZEPPHØ
Ying
54
6 / 9 / 15
3,592
225
55,214
54,776
0
Tangible

Tangible

Armor

Increase your maximum Health by 250.

Level 5

Shuffle

Shuffle

Dimensional Link

Increase your Movement Speed by 30% while Dimensional Link is active.

Level 3

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.

Level 1

Harmony

Harmony

Shatter

Heal for 39% of the damage dealt by Shatter.

Level 3

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Mal'Damba
Zenix14
Mal'Damba
50
5 / 5 / 19
4,054
253
42,166
39,987
0
Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.

Level 5

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 30 every 1s while Healing an ally with Mending Spirits.

Level 2

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 10%.

Level 2

Snake Pit

Snake Pit

Armor

Increase your Movement Speed by 8%.

Level 2

Possession

Possession

Mending Spirits

Reduce your damage taken by 16% while Healing an ally with Mending Spirits.

Level 4

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Saati
meZäc
Saati
58
6 / 12 / 13
3,561
223
66,228
64,119
600
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 40%

Level 4

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Plated Leggings

Plated Leggings

Reduce Damage taken by 6% for 1.5s after using Blast Back.

Level 2

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 46s
Objective Time
7m 49s
103
Kill Participation
109
49
Kills
40
40
Deaths
49
54
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Vatu
28
9
5
3.39
W
Androxus
Măshaîîah
Androxus
11
18
7
0.81
W
12
5
15
3.9
L
Tiberius
Syndrome7
Tiberius
3
7
11
1.21
L
13
14
5
1.11
W
Ying
ZEPPHØ
Ying
6
9
15
1.5
W
Mal'Damba
Zenix14
Mal'Damba
5
5
19
2.9
L
1
4
12
1.75
W
Saati
meZäc
Saati
6
12
13
1.04
L
Yagorath
moji 
Yagorath
4
6
21
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

375,858
Damage
282,679
271,939
Taken
375,858
35,802
Shielding
600
150,327
Healing
197,320
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Vatu
97,943
70,567
968
18,687
44,565
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

W
Androxus
Măshaîîah
Androxus
44,197
34,999
0
9,347
65,183
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

W
74,874
74,770
0
0
151,793
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Tiberius
Syndrome7
Tiberius
88,872
69,151
0
4,846
40,517
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

L
113,728
94,541
0
1,810
51,265
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Ying
ZEPPHØ
Ying
55,214
54,074
44,877
20,094
54,776
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Mal'Damba
Zenix14
Mal'Damba
42,166
25,058
103,306
17,237
39,987
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
16,014
14,045
100,379
8,242
18,906
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
Saati
meZäc
Saati
66,228
52,297
0
2,459
64,119
600
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Level 1

L
Yagorath
moji 
Yagorath
59,301
23,682
352
15,043
116,686
35,802
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 2

Level 1

Damage Done by Role

Damage Taken by Role