Player Matchup

Grover
Grover
HanniLooni
Grover
Level 514
Champion Stats
324W - 103L
1,763 SR
Queue Stats
1,375W - 505L
1,741 Elo+
Party 1
Saati
Saati
ZOMBI_X_PLAYA
Saati
Level 27
Champion Stats
1W - 0L
1,745 SR
Queue Stats
4W - 0L
1,709 Elo+
Solo
Octavia
Octavia
devilmaycry1818
Octavia
Level 432
Champion Stats
4W - 5L
1,595 SR
Queue Stats
465W - 313L
1,732 Elo+
Party 1
Koga
Koga
temp-239911
Koga
Level 171
Champion Stats
17W - 12L
1,593 SR
Queue Stats
150W - 100L
1,660 Elo+
Party 1
Fernando
Fernando
the_Police117
Fernando
Level 999
Champion Stats
232W - 82L
1,675 SR
Queue Stats
6,537W - 3,026L
1,712 Elo+
Party 1
Team Averages
Level 429
1,674 SR
1,711 Elo+

VS

Team Averages
Level 87
1,482 SR
1,539 Elo+
Vora
Vora
DragonsKing8
Vora
Level 11
Champion Stats
2W - 4L
1,253 SR
Queue Stats
2W - 6L
1,332 Elo+
Solo
Barik
Barik
Unwinding
Barik
Level 210
Champion Stats
10W - 9L
1,614 SR
Queue Stats
67W - 48L
1,648 Elo+
Solo
Octavia
Octavia
hhrrmmmmm
Octavia
Level 58
Champion Stats
1W - 1L
1,500 SR
Queue Stats
56W - 50L
1,539 Elo+
Solo
Zhin
Zhin
i1 KSA
Zhin
Level 23
Champion Stats
1W - 2L
1,602 SR
Queue Stats
4W - 5L
1,416 Elo+
Solo
Grohk
Grohk
nzeml
Grohk
Level 132
Champion Stats
0W - 3L
1,443 SR
Queue Stats
142W - 87L
1,758 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grover
HanniLooni
Grover
58
6 / 2 / 21
5,952
595
42,689
46,316
3,497
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 24% for 4s after using Blossom.

Level 4

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Heavenly Agility

Heavenly Agility

Vine

Gain a 200 Shield for 3s after using Vine.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 20%.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

19
7 / 9 / 9
4,826
483
44,894
38,508
0
Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 50%.

Level 5

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 10%

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 160.

Level 4

Steady Predictions

Steady Predictions

Generate 3% Ultimate Charge after hitting your coin.

Level 3

Costly Physics

Costly Physics

Increase the time and health that Ricochet is out when deployed by 0.6s.

Level 2

Level 1

59
9 / 7 / 9
5,218
522
87,959
47,406
0
Dominant Dome

Dominant Dome

Increase the radius of your Distortion Field by 4%.

Level 1

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 6.

Level 3

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

49
15 / 4 / 11
5,057
506
54,512
46,291
0
Harsh Training

Harsh Training

Armor

Increase your maximum Health by 250.

Level 5

Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 12%.

Level 2

Criminal Record

Criminal Record

Dragon Stance

Gain 3.5% Lifesteal while in Dragon Stance.

Level 1

Tenacious

Tenacious

Shadow Step

Heal for 80 after activating Shadow Step.

Level 2

Memento

Memento

Weapon

Increase your maximum Ammo by 25.

Level 5

Blood Reaper

Blood Reaper

Cyclone Strike

Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.

Level 1

Fernando
the_Police117
Fernando
60
4 / 8 / 10
5,459
546
56,680
108,064
72,016
Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.

Level 3

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
6
7 / 14 / 5
4,590
459
45,383
53,976
1,876
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Broken Promises

Broken Promises

Obliteration

Heal for 120 for each enemy hit with Obliteration.

Level 2

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

False Idol

False Idol

Armor

Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 3

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 225 Shield for 5s after activating Tendril.

Level 3

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Barik
Unwinding
Barik
56
4 / 5 / 12
6,184
618
61,884
103,621
188,412
Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 15%.

Level 3

Foundation

Foundation

Barricade

Increase the duration of Barricade by 3s.

Level 5

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 90 every 1s while you are standing near them.

Level 1

Field Deploy

Field Deploy

Turret

Heal for 40 each time one of your base Turrets hits an enemy.

Level 2

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Octavia
hhrrmmmmm
Octavia
46
9 / 9 / 6
4,883
488
71,047
40,347
0
Overwhelming Force

Overwhelming Force

Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 3

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 20%.

Level 2

Clean Shots

Clean Shots

Reduce your weapon recoil by 60% while using Commanding Leap.

Level 3

Tactical Fire

Tactical Fire

Weapon

Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.

Level 2

Fire and Maneuver

Fire and Maneuver

Armor

Increase your Movement Speed by 30% for 2.5s after getting a Killing Blow or Elimination.

Level 5

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Zhin
i1 KSA
Zhin
27
7 / 11 / 7
4,891
489
63,862
45,588
0
Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 32%.

Level 4

Perfect Block

Perfect Block

Counter

Heal for 300 after using Counter.

Level 3

Kindling

Kindling

Whirl

Generate 1 Ammo after activating Whirl.

Level 1

Infamy

Infamy

Armor

Increase your maximum Health by 150.

Level 3

Footwork

Footwork

Counter

Increase your Movement Speed by 40% for 3s after activating Counter.

Level 4

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

Grohk
nzeml
Grohk
53
3 / 2 / 17
5,505
551
44,409
43,202
0
Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 1s.

Level 5

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 30%.

Level 2

Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 100.

Level 2

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.

Level 5

Phantom

Phantom

Ghost Walk

Heal for 100 over the duration of Ghost Walk.

Level 1

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Match Insights

Player Kills, Deaths, and Assists

12m 55s
Objective Time
10m 21s
101
Kill Participation
77
41
Kills
30
30
Deaths
41
60
Assists
47
Player
Kills
Deaths
Assists
KDA
L
7
14
5
0.68
W
Grover
HanniLooni
Grover
6
2
21
8.25
L
Barik
Unwinding
Barik
4
5
12
2
W
7
9
9
1.28
W
9
7
9
1.93
L
Octavia
hhrrmmmmm
Octavia
9
9
6
1.33
L
Zhin
i1 KSA
Zhin
7
11
7
0.95
L
Grohk
nzeml
Grohk
3
2
17
5.75
W
15
4
11
5.13
W
Fernando
the_Police117
Fernando
4
8
10
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

286,734
Damage
286,585
286,585
Taken
286,734
75,513
Shielding
190,288
181,345
Healing
177,048
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
45,383
25,545
0
10,155
53,976
1,876

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Grover
HanniLooni
Grover
42,689
34,139
120,055
39,308
46,316
3,497
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Barik
Unwinding
Barik
61,884
61,884
0
16,384
103,621
188,412
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Level 2

W
44,894
20,877
1,648
2,581
38,508
0

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

W
87,959
80,688
0
1,869
47,406
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Octavia
hhrrmmmmm
Octavia
71,047
58,717
0
9,373
40,347
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Zhin
i1 KSA
Zhin
63,862
47,206
0
6,002
45,588
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Grohk
nzeml
Grohk
44,409
21,743
96,515
38,619
43,202
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

W
54,512
41,925
1,204
9,842
46,291
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

W
Fernando
the_Police117
Fernando
56,680
32,029
0
4,838
108,064
72,016
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role