Player Matchup

Ruckus
Ruckus
BlacBoii_0k
Ruckus
Level 27
Champion Stats
1W - 1L
1,700 SR
Queue Stats
10W - 12L
1,443 Elo+
Party 2
Grohk
Grohk
HorusPy
Grohk
Level 405
Champion Stats
26W - 11L
1,724 SR
Queue Stats
120W - 120L
1,581 Elo+
Party 1
Kasumi
Kasumi
Ice_beast90
Kasumi
Level 80
Champion Stats
1W - 1L
1,685 SR
Queue Stats
12W - 16L
1,427 Elo+
Party 2
Viktor
Viktor
Lanyam
Viktor
Level 13
Champion Stats
2W - 2L
1,720 SR
Queue Stats
2W - 3L
1,493 Elo+
Party 2
Evie
Evie
elthato980
Evie
Level 892
Champion Stats
5W - 10L
1,469 SR
Queue Stats
470W - 484L
1,493 Elo+
Party 1
Team Averages
Level 283
1,659 SR
1,487 Elo+

VS

Team Averages
Level 354
1,438 SR
1,494 Elo+
Lex
Lex
AceScorpion8343
Lex
Level 61
Champion Stats
1W - 1L
1,252 SR
Queue Stats
60W - 67L
1,371 Elo+
Solo
Dredge
Dredge
FunnyBunnyPuffy
Dredge
Level 999
Champion Stats
3W - 3L
1,452 SR
Queue Stats
867W - 854L
1,511 Elo+
Solo
Ying
Ying
Geezeur8
Ying
Level 215
Champion Stats
2W - 6L
1,314 SR
Queue Stats
487W - 509L
1,573 Elo+
Solo
Fernando
Fernando
Staymadk1dz
Fernando
Level 55
Champion Stats
3W - 1L
1,500 SR
Queue Stats
150W - 155L
1,480 Elo+
Solo
Ruckus
Ruckus
simba0075334
Ruckus
Level 440
Champion Stats
5W - 2L
1,671 SR
Queue Stats
106W - 99L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ruckus
26
4 / 14 / 12
2,504
193
35,062
88,665
46,466
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 9% for 2s after using Missile Launcher.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 450.

Level 3

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 5%.

Level 1

Warden

Warden

Emitter

Increase the duration of Emitter by 3s.

Level 3

Level 1

Grohk
HorusPy
Grohk
60
5 / 3 / 19
2,738
211
58,549
51,725
0
Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.

Level 5

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 0.6s after activating Ghost Walk.

Level 1

Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 16%.

Level 2

Thunderstruck

Thunderstruck

Shock Pulse

Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.

Level 3

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 120 for each enemy hit with Shock Pulse.

Level 4

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

Kasumi
56
10 / 11 / 12
2,676
206
78,985
50,864
0
Deadly Trap

Deadly Trap

Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.

Level 3

Blood Mist

Blood Mist

Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.

Level 4

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.

Level 4

Soulfire

Soulfire

Heal for 50 each time one of your Spirit Lures triggers.

Level 1

Unwilling Victim

Unwilling Victim

Increase the area of effect of Spirit Lure's explosion by 15%.

Level 3

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

Viktor
Lanyam
Viktor
15
6 / 13 / 9
2,305
177
55,398
46,393
0
Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.

Level 5

Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 12 Ammo for each enemy hit with Frag Grenade.

Level 2

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 40% while using Iron Sights.

Level 2

Guerrilla Warfare

Guerrilla Warfare

Hustle

Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.

Level 3

On The Move

On The Move

Frag Grenade

Gain 24% Movement Speed for 2s after using Frag Grenade.

Level 3

Burst Mode

Burst Mode

Weapon

Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.

Level 1

60
8 / 10 / 8
2,317
178
48,887
28,494
0
Flicker

Flicker

Blink

Heal for 150 after using Blink.

Level 5

Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 40% after getting an Elimination

Level 2

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 14%.

Level 2

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 30%.

Level 5

Impact

Impact

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Snow Globe

Snow Globe

Ice Storm

Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
52
16 / 8 / 11
4,218
324
56,637
45,690
0
Hardiness

Hardiness

In Pursuit

Decrease your damage taken by 12% while using In Pursuit.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.

Level 4

Requip

Requip

Combat Slide

Generate 4 Ammo after activating Combat Slide.

Level 2

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 100.

Level 2

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

59
16 / 3 / 13
3,907
301
72,788
41,107
3,390
Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 100.

Level 2

Sea Dogs

Sea Dogs

Armor

Increase the Healing you receive by 20% while at or below 50% Health.

Level 4

Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Ying
55
6 / 5 / 25
3,935
303
22,836
35,936
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Ephemeral

Ephemeral

Weapon

Increase your Reload Speed by 24%.

Level 3

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Fernando
Staymadk1dz
Fernando
25
2 / 8 / 9
3,760
289
33,788
87,331
155,698
Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 1000 to enemies hit by Charge.

Level 5

Dire Need

Dire Need

Shield

Increase your Movement Speed by 8% while using Shield.

Level 1

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Cavalier

Cavalier

Armor

Increase your maximum Health by 300.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Ruckus
57
11 / 10 / 15
3,719
286
80,092
66,817
72,789
Nanotechnology

Nanotechnology

Emitter

Heal for 200 every 1s while Emitter is active.

Level 4

Air-Cooled

Air-Cooled

Advance

Heal for 240 after activating Advance.

Level 3

Opulence

Opulence

Missile Launcher

Heal 60 health for each player hit by Missile Launcher.

Level 1

Warden

Warden

Emitter

Increase the duration of Emitter by 3s.

Level 3

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 4s.

Level 4

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 56s
Objective Time
10m 35s
93
Kill Participation
124
33
Kills
51
51
Deaths
34
60
Assists
73
Player
Kills
Deaths
Assists
KDA
W
16
8
11
2.69
L
Ruckus
4
14
12
0.71
W
16
3
13
7.5
W
Ying
6
5
25
3.7
L
Grohk
HorusPy
Grohk
5
3
19
4.83
L
Kasumi
10
11
12
1.45
L
Viktor
Lanyam
Viktor
6
13
9
0.81
W
Fernando
Staymadk1dz
Fernando
2
8
9
0.81
L
8
10
8
1.2
W
Ruckus
11
10
15
1.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

276,881
Damage
266,141
266,141
Taken
276,881
46,466
Shielding
231,877
109,616
Healing
158,981
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
56,637
50,499
2,177
9,385
45,690
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Ruckus
35,062
29,199
0
1,567
88,665
46,466
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
72,788
50,618
0
22,302
41,107
3,390
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Ying
22,836
22,836
85,988
24,164
35,936
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Grohk
HorusPy
Grohk
58,549
31,893
44,705
44,258
51,725
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Kasumi
78,985
57,564
2,973
11,622
50,864
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Viktor
Lanyam
Viktor
55,398
33,080
0
2,613
46,393
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Fernando
Staymadk1dz
Fernando
33,788
20,022
0
2,906
87,331
155,698
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
48,887
44,527
0
1,878
28,494
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Level 1

W
Ruckus
80,092
67,513
0
12,059
66,817
72,789
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Damage Done by Role

Damage Taken by Role