Player Matchup

Maeve
Maeve
IslandRage671
Maeve
Level 999
Champion Stats
87W - 72L
1,604 SR
Queue Stats
1,240W - 1,057L
1,646 Elo+
Party 2
Io
Io
LilyDaBunny
Io
Level 398
Champion Stats
140W - 139L
1,640 SR
Queue Stats
1,118W - 1,075L
1,658 Elo+
Party 2
Lian
Lian
OhSnapNai
Lian
Level 265
Champion Stats
43W - 44L
1,562 SR
Queue Stats
1,070W - 1,034L
1,634 Elo+
Party 2
Buck
Buck
Warxfull
Buck
Level 66
Champion Stats
6W - 10L
1,477 SR
Queue Stats
222W - 216L
1,562 Elo+
Solo
Atlas
Atlas
Wolfried
Atlas
Level 945
Champion Stats
54W - 68L
1,599 SR
Queue Stats
907W - 891L
1,581 Elo+
Solo
Team Averages
Level 535
1,576 SR
1,616 Elo+

VS

Team Averages
Level 405
1,682 SR
1,700 Elo+
Lex
Lex
Indffa
Lex
Level 306
Champion Stats
6W - 10L
1,421 SR
Queue Stats
179W - 159L
1,636 Elo+
Solo
Ruckus
Ruckus
Veteraaan
Ruckus
Level 51
Champion Stats
4W - 1L
1,693 SR
Queue Stats
78W - 48L
1,682 Elo+
Solo
Khan
Khan
carbonturtle
Khan
Level 621
Champion Stats
161W - 136L
1,642 SR
Queue Stats
1,419W - 950L
1,717 Elo+
Party 1
Grover
Grover
cybermilkちゃん
Grover
Level 49
Champion Stats
1W - 0L
1,968 SR
Queue Stats
108W - 35L
1,771 Elo+
Party 1
Octavia
Octavia
sayuawa
Octavia
Level 999
Champion Stats
37W - 31L
1,686 SR
Queue Stats
2,412W - 1,694L
1,694 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
5 / 7 / 7
2,017
224
50,575
33,965
0
Featherlite

Featherlite

Prowl

Reduce your damage taken by 5% while Prowl is active.

Level 1

Persistence

Persistence

Armor

Reduce the damage you take by 8% while at or below 40% Health.

Level 2

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.

Level 5

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 16% for 2s after using Pounce.

Level 4

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

49
1 / 4 / 11
1,828
203
21,678
22,869
0
Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 40%.

Level 5

Celestial Body

Celestial Body

Armor

Increase your maximum Health by 50.

Level 1

Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 4% Moonlight every 1s while not using Moonlight.

Level 4

Spirit Arrows

Spirit Arrows

Moonlight

Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.

Level 1

Protectors

Protectors

Guardian Spirit

Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 4

Sacrifice

Sacrifice

Guardian Spirit

[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.

Level 1

Lian
44
6 / 7 / 6
2,120
236
63,811
38,388
0
Present Arms

Present Arms

Presence

Heal for 300 after using Presence.

Level 3

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 10 units.

Level 2

Superiority

Superiority

Armor

Increase your maximum Ammo by 2.

Level 2

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 4s.

Level 4

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Buck
26
4 / 7 / 2
1,377
153
16,957
27,926
0
Gotcha

Gotcha

Net Shot

Increase your Movement Speed by 20% for 3s after using Net Shot.

Level 2

Giga Siphon

Giga Siphon

Recovery

Increase your Movement Speed by 24% while Recovery is active.

Level 2

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 42% after getting an Elimination.

Level 3

Tangled

Tangled

Net Shot

Increase the duration of Net Shot's Slow by 1.2s.

Level 4

Concussion

Concussion

Net Shot

Reduce the Cooldown of Net Shot by 4s.

Level 4

Ensnare

Ensnare

Net Shot

Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.

Level 1

Atlas
Wolfried
Atlas
57
4 / 8 / 2
1,743
194
36,849
81,557
0
Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 150.

Level 1

Steady Arm

Steady Arm

Setback

Generate 3 Ammo after hitting an enemy with Setback.

Level 3

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2.5s.

Level 5

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Lex
Indffa
Lex
47
12 / 9 / 9
3,334
370
48,265
38,382
1,722
Conditioned

Conditioned

Armor

Increase your Movement Speed by 15%.

Level 5

Compel

Compel

In Pursuit

Reduce the Cooldown of In Pursuit by 2.4s.

Level 2

Hardiness

Hardiness

In Pursuit

Decrease your damage taken by 18% while using In Pursuit.

Level 3

Well-Oiled

Well-Oiled

Weapon

Increase your Reload Speed by 15%.

Level 3

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 100.

Level 2

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

Ruckus
Veteraaan
Ruckus
34
8 / 2 / 9
2,745
305
57,244
39,887
19,808
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 28%.

Level 4

Warden

Warden

Emitter

Increase the duration of Emitter by 1s.

Level 1

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 2s.

Level 2

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 12% for 2s after using Missile Launcher.

Level 4

Proximity

Proximity

Advance

Reduce your damage taken by 12% for 3s after activating Advance.

Level 4

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

55
0 / 2 / 10
2,900
322
26,964
52,308
19,853
Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 24%.

Level 4

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.7999999999999998s.

Level 3

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 3.

Level 1

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 24% while your Bulwark is active.

Level 4

Vortex Grip

Vortex Grip

Commander's Grab

Targets hit by Commander's Grab are Stunned for an additional 1.4s.

Level 1

32
9 / 3 / 17
3,447
383
42,769
30,240
0
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.6s.

Level 4

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.

Level 1

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 4s after hitting an enemy with Crippling Throw.

Level 4

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Octavia
sayuawa
Octavia
60
4 / 4 / 5
2,401
267
29,463
29,053
300
Determined Defense

Determined Defense

Armor

Increase your maximum Health by 200.

Level 4

Air Supremacy

Air Supremacy

Reduce damage taken by 10% for 2.5s after activating Commanding Leap.

Level 2

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 8.

Level 4

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 40%.

Level 2

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 43s
Objective Time
6m 3s
48
Kill Participation
83
20
Kills
33
33
Deaths
20
28
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Lex
Indffa
Lex
12
9
9
1.83
L
5
7
7
1.21
L
1
4
11
1.63
L
Lian
6
7
6
1.29
W
Ruckus
Veteraaan
Ruckus
8
2
9
6.25
L
Buck
4
7
2
0.71
L
Atlas
Wolfried
Atlas
4
8
2
0.63
W
0
2
10
2.5
W
9
3
17
5.83
W
Octavia
sayuawa
Octavia
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

189,870
Damage
204,705
204,705
Taken
189,870
0
Shielding
41,683
96,313
Healing
134,461
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Lex
Indffa
Lex
48,265
47,104
0
1,120
38,382
1,722
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

Level 2

L
50,575
48,908
0
6,171
33,965
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
21,678
20,153
64,646
13,874
22,869
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
Lian
63,811
56,729
0
3,739
38,388
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Ruckus
Veteraaan
Ruckus
57,244
41,998
0
5,146
39,887
19,808
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

L
Buck
16,957
15,061
0
7,580
27,926
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

L
Atlas
Wolfried
Atlas
36,849
36,849
0
303
81,557
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
26,964
23,275
4,383
5,571
52,308
19,853
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
42,769
34,953
85,588
24,401
30,240
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Octavia
sayuawa
Octavia
29,463
29,215
882
7,370
29,053
300
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Level 1

Damage Done by Role

Damage Taken by Role