Player Matchup

Octavia
Octavia
DarkKnight001
Octavia
Level 91
Champion Stats
3W - 5L
1,453 SR
Queue Stats
25W - 25L
1,520 Elo+
Party 1
Vora
Vora
GAroudaki
Vora
Level 5
Champion Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,708 Elo+
Party 1
Khan
Khan
fzaurora
Khan
Level 26
Champion Stats
15W - 9L
1,566 SR
Queue Stats
15W - 9L
1,611 Elo+
Party 1
Io
Io
lesserafimfan
Io
Level 44
Champion Stats
3W - 1L
1,540 SR
Queue Stats
18W - 17L
1,511 Elo+
Party 1
Moji
Moji
omar789789
Moji
Level 28
Champion Stats
4W - 2L
1,561 SR
Queue Stats
10W - 8L
1,510 Elo+
Party 1
Team Averages
Level 39
1,524 SR
1,572 Elo+

VS

Team Averages
Level 37
1,469 SR
1,437 Elo+
Jordain_00
Unknown
Level 31
Champion Stats
1W - 2L
1,746 SR
Queue Stats
7W - 10L
1,498 Elo+
Solo
Tyra
Tyra
MaxLittleVenom
Tyra
Level 50
Champion Stats
2W - 6L
1,560 SR
Queue Stats
3W - 6L
1,574 Elo+
Solo
Kasumi
Kasumi
fOrTnItE_jumbo
Kasumi
Level 41
Champion Stats
1W - 5L
1,310 SR
Queue Stats
48W - 72L
1,414 Elo+
Party 2
Vora
Vora
helendrouv
Vora
Level 11
Champion Stats
1W - 5L
1,315 SR
Queue Stats
12W - 29L
1,281 Elo+
Party 2
Imani
Imani
periklisxatzi
Imani
Level 53
Champion Stats
5W - 8L
1,416 SR
Queue Stats
80W - 102L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
38
8 / 2 / 11
2,220
555
23,640
16,735
0
Vantage Point

Vantage Point

Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.

Level 4

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 5%.

Level 1

Air Supremacy

Air Supremacy

Reduce damage taken by 20% for 2.5s after activating Commanding Leap.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

Vora
4
8 / 3 / 9
2,334
584
24,994
13,957
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Khan
4
9 / 3 / 14
2,445
611
23,146
53,550
17,678
Platemail

Platemail

Armor

Increase your maximum Health by 750.

Level 5

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 6% while your Bulwark is active.

Level 1

Hulking Strength

Hulking Strength

Commander's Grab

Reduce the Cooldown of Commander's Grab by 1.2s.

Level 2

Shield Wall

Shield Wall

Bulwark

Increase the Health of your Bulwark by 600.

Level 3

Vigorous Defense

Vigorous Defense

Bulwark

Heal for 100 every 1s while Bulwark is active.

Level 4

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

10
1 / 3 / 13
2,075
519
10,516
18,392
0
Celestial Body

Celestial Body

Armor

Increase your maximum Health by 100.

Level 2

Swift Arrows

Swift Arrows

Moonlight

Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.

Level 4

Crescent

Crescent

Lunar Leap

Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.

Level 2

Restored Faith

Restored Faith

Moonlight

Heal for 30 every time you Heal an ally with Moonlight.

Level 3

Moonlight Garden

Moonlight Garden

Weapon

Generate 8% Moonlight for each enemy hit with Light Bow.

Level 4

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

22
14 / 6 / 13
2,590
648
32,686
21,180
7,838

Level 5

Level 1

Level 1

Level 4

Level 4

Level 1

Team 1 Score

4

VS

Team 2 Score

-19

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Jordain_00
Unknown
43
2 / 9 / 9
2,180
545
15,818
25,317
0

Level 4

Level 3

Level 2

Level 3

Level 3

Level 1

21
6 / 7 / 2
2,155
539
22,112
20,793
0
Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 2.5s.

Level 5

Turn The Table

Turn The Table

Nade Launcher

Heal for 120 for each enemy hit with Nade Launcher.

Level 2

Survivalist

Survivalist

Armor

Increase your maximum Health by 100.

Level 2

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 2.

Level 1

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

42
3 / 8 / 4
2,128
532
20,246
24,040
0
Unseen Eyes

Unseen Eyes

Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 10%.

Level 1

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.

Level 1

Sealed Fate

Sealed Fate

Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.

Level 5

Folk Tales

Folk Tales

Increase your maximum Health by 250.

Level 5

Essence Drain

Essence Drain

Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.

Level 3

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

9
1 / 8 / 4
1,834
459
22,733
22,507
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

39
5 / 8 / 2
2,405
601
42,905
22,325
0
Mystic Fire

Mystic Fire

Frostfire Glide

Regenerate 15% Mana every 1s while using FrostFire Glide.

Level 3

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 200 every 1s while using FrostFire Glide.

Level 4

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 10% faster.

Level 2

Pilgrimage

Pilgrimage

Frostfire Glide

Increase the duration of FrostFire Glide by 1.5s.

Level 3

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 150.

Level 3

Mana Rift

Mana Rift

Armor

Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.

Level 1

Match Insights

Player Kills, Deaths, and Assists

0s
Objective Time
0s
100
Kill Participation
38
40
Kills
17
17
Deaths
40
60
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Octavia
8
2
11
6.75
W
Vora
8
3
9
4.17
L
Jordain_00
Unknown
2
9
9
0.72
L
6
7
2
1
L
3
8
4
0.63
W
Khan
9
3
14
5.33
L
1
8
4
0.38
W
1
3
13
2.5
W
14
6
13
3.42
L
5
8
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,982
Damage
123,814
123,814
Taken
114,982
25,516
Shielding
0
70,448
Healing
17,863
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Octavia
23,640
21,000
773
1,402
16,735
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Vora
24,994
23,170
0
2,506
13,957
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Jordain_00
Unknown
15,818
13,588
1,056
3,734
25,317
0

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
22,112
12,583
0
2,204
20,793
0
L
20,246
16,098
0
3,595
24,040
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

W
Khan
23,146
21,350
2,284
10,451
53,550
17,678
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

Level 1

L
22,733
16,118
0
4,618
22,507
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
10,516
10,516
29,935
8,250
18,392
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

W
32,686
29,940
13,995
852
21,180
7,838
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Level 1

L
42,905
27,647
0
2,656
22,325
0

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role