Player Matchup

Octavia
Octavia
Diamond V
BoletaGOD
Octavia
Diamond V
Level 98
Champion Stats
26W - 2L
1,972 SR
Queue Stats
149W - 139L
1,588 Elo+
Party 1
Ruckus
Ruckus
Platinum I
SRShenLong
Ruckus
Platinum I
Level 804
Champion Stats
24W - 21L
1,674 SR
Queue Stats
514W - 461L
1,601 Elo+
Party 1
Corvus
Corvus
Platinum I
ZBAIT2002
Corvus
Platinum I
Level 999
Champion Stats
30W - 38L
1,665 SR
Queue Stats
396W - 385L
1,649 Elo+
Solo
Fernando
Fernando
Platinum V
billyzome
Fernando
Platinum V
Level 999
Champion Stats
47W - 29L
1,641 SR
Queue Stats
1,030W - 962L
1,549 Elo+
Solo
Vora
Vora
Platinum II
espartam
Vora
Platinum II
Level 839
Champion Stats
6W - 9L
1,502 SR
Queue Stats
229W - 231L
1,595 Elo+
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 748
1,691 SR
1,596 Elo+

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 576
1,634 SR
1,603 Elo+
VII
VII
Diamond II
 
VII
Diamond II
Level 105
Champion Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Makoa
Makoa
Gold II
Chilesmierda
Makoa
Gold II
Level 92
Champion Stats
0W - 2L
1,541 SR
Queue Stats
40W - 30L
1,632 Elo+
Solo
Ying
Ying
Platinum I
Chïhirø
Ying
Platinum I
Level 999
Champion Stats
72W - 58L
1,720 SR
Queue Stats
221W - 179L
1,603 Elo+
Party 2
Inara
Inara
Qualifying
DarkLucker117
Inara
Qualifying
Level 684
Champion Stats
0W - 1L
1,764 SR
Queue Stats
1W - 1L
1,733 Elo+
Solo
Cassie
Cassie
Platinum I
b44PM
Cassie
Platinum I
Level 999
Champion Stats
40W - 36L
1,647 SR
Queue Stats
1,049W - 1,011L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
BoletaGOD
Octavia
48
22 / 9 / 17
4,652
332
147,026
49,982
0
Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 100.

Level 2

Tactical Fire

Tactical Fire

Weapon

Generate 1 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.

Level 1

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 10.

Level 5

Air Supremacy

Air Supremacy

Reduce damage taken by 20% for 2.5s after activating Commanding Leap.

Level 4

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

Ruckus
SRShenLong
Ruckus
57
12 / 11 / 9
3,374
241
72,376
93,571
28,337
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 1s.

Level 1

Proximity

Proximity

Advance

Reduce your damage taken by 9% for 3s after activating Advance.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 3.5s.

Level 5

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Corvus
ZBAIT2002
Corvus
52
3 / 5 / 24
3,644
260
24,784
27,141
780
Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

Battle-Ready

Battle-Ready

Armor

Increase your maximum Health by 50.

Level 1

Magistrate's Might

Magistrate's Might

Armor

Gain a 130-Health Shield for 3s after dropping to or below 35% Health.

Level 1

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.

Level 4

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2s. This effect can only occur once every 5s.

Level 4

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Fernando
billyzome
Fernando
59
6 / 7 / 14
3,622
259
71,635
80,125
64,758
Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 8% while using Shield.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Vora
59
8 / 9 / 16
3,176
227
81,046
56,709
1,512
The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.

Level 3

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 3s.

Level 5

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 75 Shield for 5s after activating Tendril.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Bans
Khan
Team 1 Score

4

VS

Team 2 Score

1

Bans
Bomb KingStrix
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
VII
 
VII
54
11 / 10 / 11
3,122
223
92,984
54,513
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.

Level 4

Night Watch

Night Watch

Trigger Discipline

Generate 8 Ammo when you activate Trigger Discipline.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

51
10 / 9 / 10
3,322
237
54,314
120,672
50,416
Sea Legs

Sea Legs

Dredge Anchor

Heal for 600 after hitting an enemy with Dredge Anchor.

Level 5

Lighter Cannonballs

Lighter Cannonballs

Weapon

Increase your Reload Speed by 14%.

Level 2

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.

Level 2

Harden

Harden

Dredge Anchor

Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.

Level 2

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 2.4s.

Level 4

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Ying
60
0 / 3 / 24
3,406
243
4,503
22,456
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

55
3 / 13 / 12
3,059
219
44,799
124,928
21,329
Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Living Stone

Living Stone

Earthen Guard

Increase your Reload Speed by 12% while Earthen Guard is active.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Cassie
b44PM
Cassie
60
17 / 16 / 8
3,599
257
110,928
74,298
0
Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.

Level 5

Tumble

Tumble

Armor

Increase your maximum Health by 200.

Level 4

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Quiver

Quiver

Weapon

Increase your maximum Ammo by 2.

Level 2

Kinetics

Kinetics

Blast Shot

Generate 1 Ammo for each enemy hit by Blast Shot.

Level 1

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 52s
Objective Time
6m 55s
131
Kill Participation
106
51
Kills
41
41
Deaths
51
80
Assists
65
Player
Kills
Deaths
Assists
KDA
L
VII
 
VII
11
10
11
1.65
W
Octavia
BoletaGOD
Octavia
22
9
17
3.39
L
10
9
10
1.67
L
Ying
0
3
24
4
L
3
13
12
0.69
W
Ruckus
SRShenLong
Ruckus
12
11
9
1.5
W
Corvus
ZBAIT2002
Corvus
3
5
24
3
L
Cassie
b44PM
Cassie
17
16
8
1.31
W
Fernando
billyzome
Fernando
6
7
14
1.86
W
Vora
8
9
16
1.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

396,867
Damage
307,528
307,528
Taken
396,867
95,387
Shielding
71,745
163,113
Healing
195,257
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
VII
 
VII
92,984
88,704
0
3,364
54,513
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 1

Level 1

W
Octavia
BoletaGOD
Octavia
147,026
134,544
602
3,379
49,982
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
54,314
49,873
0
9,018
120,672
50,416

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

L
Ying
4,503
4,503
164,767
15,042
22,456
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
44,799
32,058
0
0
124,928
21,329

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Ruckus
SRShenLong
Ruckus
72,376
44,486
0
1,071
93,571
28,337
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Corvus
ZBAIT2002
Corvus
24,784
19,274
134,860
15,846
27,141
780
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Cassie
b44PM
Cassie
110,928
77,506
0
3,066
74,298
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
Fernando
billyzome
Fernando
71,635
40,654
0
218
80,125
64,758
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Vora
81,046
58,138
506
6,631
56,709
1,512
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Level 1

Damage Done by Role

Damage Taken by Role