Player Matchup

Inara
Inara
Platinum I
Alexvargas01
Inara
Platinum I
Level 983
Champion Stats
7W - 7L
1,646 SR
Queue Stats
245W - 230L
1,530 Elo+
Solo
Saati
Saati
Diamond V
FERNANDO56789
Saati
Diamond V
Level 999
Champion Stats
44W - 60L
1,565 SR
Queue Stats
1,732W - 1,662L
1,606 Elo+
Party 2
Androxus
Androxus
Diamond II
OProtagonista895
Androxus
Diamond II
Level 999
Champion Stats
503W - 460L
1,746 SR
Queue Stats
1,705W - 1,646L
1,689 Elo+
Party 1
Makoa
Makoa
Platinum II
RayquazaPKMN
Makoa
Platinum II
Level 999
Champion Stats
25W - 16L
1,649 SR
Queue Stats
1,138W - 1,073L
1,602 Elo+
Party 2
Ying
Ying
Diamond IV
deafinki
Ying
Diamond IV
Level 999
Champion Stats
3W - 6L
1,467 SR
Queue Stats
128W - 108L
1,672 Elo+
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 996
1,615 SR
1,620 Elo+

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 730
1,664 SR
1,590 Elo+
Vora
Vora
Diamond III
LUIGINUMBERS
Vora
Diamond III
Level 999
Champion Stats
198W - 154L
1,642 SR
Queue Stats
816W - 784L
1,609 Elo+
Solo
Ruckus
Ruckus
Diamond II
Ohy
Ruckus
Diamond II
Level 950
Champion Stats
61W - 47L
1,709 SR
Queue Stats
1,321W - 1,302L
1,606 Elo+
Solo
Dredge
Dredge
Diamond IV
ShakyamuniPalm
Dredge
Diamond IV
Level 599
Champion Stats
72W - 51L
1,777 SR
Queue Stats
283W - 278L
1,618 Elo+
Solo
Fernando
Fernando
Platinum II
Zhingod11011
Fernando
Platinum II
Level 999
Champion Stats
45W - 52L
1,594 SR
Queue Stats
675W - 663L
1,508 Elo+
Solo
Grover
Grover
Platinum I
kokusei9256
Grover
Platinum I
Level 101
Champion Stats
12W - 14L
1,596 SR
Queue Stats
290W - 244L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
56
3 / 0 / 14
2,609
290
32,982
54,747
5,030
Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 1s.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 10% while standing in Warder's Field.

Level 2

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

58
10 / 5 / 8
2,410
268
47,582
27,859
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 50%

Level 5

Closing Time

Closing Time

Increase your Movement Speed by 6% for 2.5s after activating Blast Back.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Plated Leggings

Plated Leggings

Reduce Damage taken by 12% for 1.5s after using Blast Back.

Level 4

Grab and Go

Grab and Go

Generate 2 Ammo for each enemy hit with Blast Back.

Level 2

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

59
10 / 5 / 7
2,441
271
48,802
31,928
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 40% after getting an Elimination.

Level 4

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 10% for 3s after activating Nether Step.

Level 1

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Featherweight

Featherweight

Armor

Heal for 250 every 1s while drifting.

Level 5

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

59
4 / 1 / 11
2,253
250
32,909
52,628
28,409
Harden

Harden

Dredge Anchor

Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.

Level 5

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 10%.

Level 1

Spring Tide

Spring Tide

Shell Spin

Heal for 250 for each enemy hit with Shell Spin.

Level 1

Rampage

Rampage

Armor

Increase your Movement Speed by 32% for 4s after getting an Elimination.

Level 4

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 2.4s.

Level 4

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Ying
59
1 / 2 / 12
2,559
284
8,583
14,864
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 50.

Level 1

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Bans
VatuMal'Damba
Team 1 Score

4

VS

Team 2 Score

0

Bans
Khan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
6 / 5 / 4
1,643
183
38,283
25,124
1,530
Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 10 per stack.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 250.

Level 5

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 150 Shield for 5s after activating Tendril.

Level 2

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.

Level 2

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Ruckus
Ohy
Ruckus
59
0 / 8 / 3
1,394
155
46,270
58,744
25,367
Opulence

Opulence

Missile Launcher

Heal 300 health for each player hit by Missile Launcher.

Level 5

Dampener

Dampener

Armor

Increase your maximum Health by 450.

Level 3

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 28%.

Level 4

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 1s.

Level 1

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 1.4s.

Level 2

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

41
7 / 2 / 1
1,809
201
60,534
18,379
946
Dark Bargain

Dark Bargain

Shortcut

Heal for 50 every 1s while standing near a Shortcut.

Level 1

Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 4.

Level 4

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 6s.

Level 5

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 200.

Level 4

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

Fernando
Zhingod11011
Fernando
58
0 / 7 / 2
964
107
19,925
39,545
30,494
Running Start

Running Start

Charge

Increase your Movement Speed by 40% for 3s after using Charge.

Level 4

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Grover
35
0 / 6 / 5
1,321
147
17,014
29,066
0
Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 20%.

Level 2

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Barkskin

Barkskin

Armor

Increase your maximum Health by 75.

Level 1

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 5s after hitting an enemy with Crippling Throw.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 3s
Objective Time
1m 22s
80
Kill Participation
28
28
Kills
13
13
Deaths
28
52
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
0
14
10
W
10
5
8
2.8
L
6
5
4
1.6
W
10
5
7
2.7
L
Ruckus
Ohy
Ruckus
0
8
3
0.19
W
4
1
11
9.5
L
7
2
1
3.75
L
Fernando
Zhingod11011
Fernando
0
7
2
0.14
W
Ying
1
2
12
3.5
L
Grover
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

170,858
Damage
182,026
182,026
Taken
170,858
33,439
Shielding
58,337
138,029
Healing
68,490
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
32,982
30,520
0
3,928
54,747
5,030
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
47,582
37,432
0
1,747
27,859
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

L
38,283
29,120
0
4,927
25,124
1,530

Level 1

Level 1

W
48,802
39,521
0
9,936
31,928
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Ruckus
Ohy
Ruckus
46,270
32,399
0
13,827
58,744
25,367
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
32,909
31,409
0
5,639
52,628
28,409
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
60,534
38,708
0
3,117
18,379
946

Level 1

Level 1

Level 1

L
Fernando
Zhingod11011
Fernando
19,925
11,721
0
777
39,545
30,494
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Ying
8,583
8,583
106,541
10,238
14,864
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Grover
17,014
14,044
32,802
13,040
29,066
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Damage Done by Role

Damage Taken by Role