Player Matchup

Atlas
Atlas
Gold IV
Ela2101
Atlas
Gold IV
Level 126
Champion Stats
7W - 2L
1,817 SR
Queue Stats
44W - 30L
1,531 Elo+
Party 1
Tyra
Tyra
Platinum IV
SIFOverlord
Tyra
Platinum IV
Level 206
Champion Stats
65W - 26L
1,744 SR
Queue Stats
161W - 110L
1,685 Elo+
Party 2
Ying
Ying
Platinum IV
XletsplayX
Ying
Platinum IV
Level 153
Champion Stats
9W - 7L
1,666 SR
Queue Stats
140W - 101L
1,650 Elo+
Party 2
Makoa
Makoa
Gold IV
saschafcb844
Makoa
Gold IV
Level 107
Champion Stats
9W - 4L
1,676 SR
Queue Stats
44W - 30L
1,531 Elo+
Party 1
Skye
Skye
Gold I
sdfsfsfsdfs
Skye
Gold I
Level 44
Champion Stats
2W - 1L
1,569 SR
Queue Stats
18W - 9L
1,699 Elo+
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 127
1,694 SR
1,619 Elo+

VS

Team Averages
Gold I
Gold I
Average Tier
Level 470
1,617 SR
1,520 Elo+
Vatu
Vatu
Platinum III
Ace12s
Vatu
Platinum III
Level 158
Champion Stats
85W - 70L
1,672 SR
Queue Stats
390W - 376L
1,572 Elo+
Party 3
Inara
Inara
Platinum V
George2430
Inara
Platinum V
Level 449
Champion Stats
38W - 20L
1,735 SR
Queue Stats
500W - 462L
1,537 Elo+
Party 3
Lian
Lian
Gold III
Kame_Sennin974
Lian
Gold III
Level 463
Champion Stats
16W - 19L
1,532 SR
Queue Stats
384W - 414L
1,447 Elo+
Solo
Jenos
Jenos
Gold III
MEETYOURDEAD_-
Jenos
Gold III
Level 282
Champion Stats
12W - 13L
1,564 SR
Queue Stats
75W - 83L
1,507 Elo+
Solo
Fernando
Fernando
Platinum V
TriS8279
Fernando
Platinum V
Level 999
Champion Stats
274W - 270L
1,583 SR
Queue Stats
1,241W - 1,157L
1,535 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Atlas
Ela2101
Atlas
51
9 / 11 / 17
4,514
266
75,771
156,125
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 150.

Level 1

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2.5s.

Level 5

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.

Level 4

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 1.6s further into the past.

Level 4

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

54
10 / 10 / 21
4,461
262
111,382
64,422
0
Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 2.5s.

Level 5

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Turn The Table

Turn The Table

Nade Launcher

Heal for 120 for each enemy hit with Nade Launcher.

Level 2

Survivalist

Survivalist

Armor

Increase your maximum Health by 100.

Level 2

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

50
11 / 9 / 33
5,093
300
100,675
56,278
0
Tangible

Tangible

Armor

Increase your maximum Health by 250.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 3.5s.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 1s.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

51
9 / 13 / 13
4,944
291
58,480
156,801
69,372
Determination

Determination

Armor

Increase your Healing received from other players by 12% while at or below 50% Health.

Level 2

Ancient Resolve

Ancient Resolve

Shell Shield

Increase the duration of Shell Shield by 1.2s.

Level 2

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 1000.

Level 5

Tidal Grace

Tidal Grace

Shell Shield

Heal for 275 every 1s while Shell Shield is active.

Level 5

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 0.6s.

Level 1

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

38
17 / 14 / 18
4,989
293
106,168
68,208
0
Confound

Confound

Poison Bolts

Reduce the Cooldown of Smoke Screen by 2.5s for each enemy hit by Poison Bolts.

Level 5

Dissipate

Dissipate

Smoke Screen

Increase your Movement Speed by 24% for 2s after entering Smoke Screen.

Level 3

Healing Vapors

Healing Vapors

Smoke Screen

Heal for 625 over 2s while in Smoke Screen.

Level 5

Specter

Specter

Smoke Screen

Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.

Level 1

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 0.8s.

Level 1

Smoke and Dagger

Smoke and Dagger

Smoke Screen

Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.

Level 1

Bans
KhanWillo
Team 1 Score

4

VS

Team 2 Score

2

Bans
ZhinKinessa
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Vatu
Ace12s
Vatu
49
16 / 16 / 8
5,449
321
93,107
77,347
0
Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 10%.

Level 1

Tranquility

Tranquility

Armor

Increase your base jump height by 30%.

Level 1

Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 5

Level 1

Inara
59
11 / 9 / 22
4,658
274
107,766
160,809
34,736
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 15% while standing in Warder's Field.

Level 3

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 1s.

Level 1

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

57
14 / 13 / 13
4,005
236
155,024
45,822
0
Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 100.

Level 2

Superiority

Superiority

Armor

Increase your maximum Ammo by 2.

Level 2

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.

Level 3

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

47
6 / 6 / 31
4,288
252
53,245
32,471
24,054
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 3

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Fernando
TriS8279
Fernando
59
10 / 12 / 17
3,932
231
92,692
136,027
88,192
Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.

Level 2

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Brand

Brand

Fireball

Heal for 500 for each enemy hit with Fireball.

Level 5

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Match Insights

Player Kills, Deaths, and Assists

15m 20s
Objective Time
7m 58s
158
Kill Participation
148
56
Kills
57
57
Deaths
56
102
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Vatu
Ace12s
Vatu
16
16
8
1.25
W
Atlas
Ela2101
Atlas
9
11
17
1.59
L
Inara
11
9
22
2.44
L
14
13
13
1.58
L
6
6
31
3.58
W
10
10
21
2.05
L
Fernando
TriS8279
Fernando
10
12
17
1.54
W
11
9
33
3.06
W
9
13
13
1.19
W
17
14
18
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

452,476
Damage
501,834
501,834
Taken
452,476
69,372
Shielding
146,982
237,372
Healing
258,739
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Vatu
Ace12s
Vatu
93,107
74,116
0
13,663
77,347
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

W
Atlas
Ela2101
Atlas
75,771
75,771
0
3,365
156,125
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Inara
107,766
87,522
0
21,455
160,809
34,736

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
155,024
151,824
0
1,115
45,822
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
53,245
39,183
189,860
16,857
32,471
24,054
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
111,382
67,999
0
4,616
64,422
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

L
Fernando
TriS8279
Fernando
92,692
38,629
0
15,789
136,027
88,192
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

W
100,675
100,675
113,191
27,394
56,278
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

Level 1

W
58,480
54,729
0
18,250
156,801
69,372
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
106,168
80,201
43,620
26,936
68,208
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Level 1

Damage Done by Role

Damage Taken by Role