Player Matchup
VS
Match Stats
Last Stand
Shield
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Level 1
Towering Barrier
Shield
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Level 3
Brand
Fireball
Heal for 200 for each enemy hit with Fireball.
Level 2
Immovable Object
Armor
Increase your Healing received from others by 20% while at or below 50% Health.
Level 4
Cavalier
Armor
Increase your maximum Health by 750.
Level 5
Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Hull Piercer
Harpoon
Reduce the Cooldown of Harpoon by 1.2s.
Level 1
Dreadnought
Armor
Increase your maximum Health by 200.
Level 4
Abyss Cannon
Broadside
Generate 1 Ammo for each enemy hit by Broadside.
Level 1
Dark Bargain
Shortcut
Heal for 250 every 1s while standing near a Shortcut.
Level 5
Hangman's Ire
Armor
Gain a 600-Health Shield after dropping to or below 50% Health.
Level 4
Scuttle
Weapon
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
Level 1
Brittle
Shatter
Reduce the Cooldown of Shatter by 2.5s.
Level 5
Carry On
Illusion
Increase the duration of your Illusions by 1s.
Level 1
Encouragement
Armor
Reduce your active Cooldowns by 3s after getting an Elimination.
Level 3
Tangible
Armor
Increase your maximum Health by 200.
Level 4
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Level 2
Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1
Cut and Run
Armor
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Level 3
Street Cred
Armor
Increase your maximum Health by 100.
Level 2
Sixth Sense
Pounce
Reduce your damage taken by 16% for 2s after using Pounce.
Level 4
Shred
Pounce
Reduce the Cooldown of Pounce by 2s.
Level 4
Featherlite
Prowl
Reduce your damage taken by 10% while Prowl is active.
Level 2
Cat Burglar
Prowl
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
Level 1
Harsh Training
Armor
Increase your maximum Health by 100.
Level 2
Unyielding
Dragon Stance
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Level 4
Gale Storm
Skewer
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Level 3
Swift Hands
Dragon Stance
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Level 2
Tenacious
Shadow Step
Heal for 160 after activating Shadow Step.
Level 4
Blood Reaper
Cyclone Strike
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
Level 1
Team 1 Score
4
VS
Team 2 Score
3
Determined Defense
Armor
Increase your maximum Health by 250.
Level 5
Interdiction
Weapon
Increase your maximum Ammo by 2.
Level 1
Overwhelming Force
Generate 1% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Level 1
Entrenched
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Level 3
Dominant Dome
Increase the radius of your Distortion Field by 20%.
Level 5
Display of Force
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
Level 1
Flare XL
Flare
Increase the area that Flare will Reveal enemies by 50%.
Level 5
Relentless
Weapon
Reduce the Movement Speed penalty of Scope by 60%.
Level 3
Overburn
Flare
Flare lasts 1.7999999999999998s longer.
Level 3
Infused Crystals
Weapon
Increase the maximum Ammo count of both your weapons by 2.
Level 2
Grizzled
Armor
Increase your maximum Health by 100.
Level 2
Crack Shot
Weapon
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
Level 1
Chase
Prowl
Increase the Movement Speed bonus while using Prowl by 30%.
Level 3
Walk it Off
Prowl
Heal for 160 every 1s while Prowl is active.
Level 4
Predation
Armor
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Level 3
Persistence
Armor
Reduce the damage you take by 16% while at or below 40% Health.
Level 4
On Edge
Nine Lives
Reduce the Cooldown of Nine Lives by 1s.
Level 1
Cat Burglar
Prowl
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
Level 1
Ritual Magic
Mending Spirits
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Level 3
Liminal Passage
Slither
Increase the travel distance of Slither by 10%.
Level 1
Possession
Mending Spirits
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Level 5
Many Gourds
Gourd
Reduce the Cooldown of Gourd by 1.6s.
Level 2
Eerie Presence
Mending Spirits
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Level 4
Spirit's Chosen
Mending Spirits
Mending Spirits immediately Heals your target for an additional 350.
Level 1
Seek
Increase the duration of Dead Ringer's reveal on destruction by 2.5s.
Level 5
Bullet Hopper
Increase your maximum Ammo by 1.
Level 1
Taste Maker
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Level 2
Paper Design
Decrease the time between bursts of Dead Ringer's inhand fire by 16%.
Level 4
Reinforced Standee
Increase the Health of Dead Ringer by 450hp.
Level 3
Improvised
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 40%.