Player Matchup

Octavia
Octavia
LonelySoulxD360
Octavia
Level 232
Champion Stats
18W - 10L
1,650 SR
Queue Stats
100W - 103L
1,543 Elo+
Solo
Dredge
Dredge
PortePlume02
Dredge
Level 498
Champion Stats
354W - 334L
1,516 SR
Queue Stats
548W - 536L
1,520 Elo+
Solo
Fernando
Fernando
awnour
Fernando
Level 38
Champion Stats
16W - 14L
1,590 SR
Queue Stats
34W - 29L
1,504 Elo+
Party 2
Io
Io
dandona
Io
Level 25
Champion Stats
2W - 5L
1,261 SR
Queue Stats
24W - 42L
1,331 Elo+
Party 2
Furia
Furia
youssefgold
Furia
Level 176
Champion Stats
8W - 6L
1,412 SR
Queue Stats
50W - 63L
1,390 Elo+
Party 2
Team Averages
Level 194
1,486 SR
1,458 Elo+

VS

Team Averages
Level 69
1,550 SR
1,476 Elo+
Io
Io
Foxsayyay
Io
Level 75
Champion Stats
5W - 2L
1,746 SR
Queue Stats
12W - 14L
1,466 Elo+
Party 1
Koga
Koga
StrangeSyth
Koga
Level 110
Champion Stats
4W - 4L
1,656 SR
Queue Stats
5W - 6L
1,546 Elo+
Solo
Inara
Inara
Veteran4479
Inara
Level 28
Champion Stats
2W - 2L
1,614 SR
Queue Stats
23W - 32L
1,415 Elo+
Party 1
Bomb King
Bomb King
bearen
Bomb King
Level 96
Champion Stats
0W - 3L
1,233 SR
Queue Stats
39W - 47L
1,511 Elo+
Solo
Seris
Seris
uncookedcandy
Seris
Level 35
Champion Stats
24W - 31L
1,502 SR
Queue Stats
50W - 59L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
15 / 8 / 17
6,218
283
139,528
46,129
0
Vantage Point

Vantage Point

Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.

Level 4

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 5%.

Level 1

Air Supremacy

Air Supremacy

Reduce damage taken by 20% for 2.5s after activating Commanding Leap.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

Dredge
55
23 / 16 / 12
7,466
339
216,662
94,736
0
Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 100.

Level 2

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

Fernando
awnour
Fernando
7
3 / 13 / 12
7,466
339
31,514
146,271
321,208
Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

7
1 / 16 / 23
5,020
228
37,467
61,205
803
Restored Faith

Restored Faith

Moonlight

Heal for 40 every time you Heal an ally with Moonlight.

Level 4

Crescent

Crescent

Lunar Leap

Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.

Level 2

Full Moon

Full Moon

Lunar Leap

Gain a 500-Health Shield for 3s after activating Lunar Leap.

Level 5

Spirit Arrows

Spirit Arrows

Moonlight

Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.

Level 2

Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 2% Moonlight every 1s while not using Moonlight.

Level 2

Life Link

Life Link

Guardian Spirit

[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.

Level 1

51
14 / 12 / 23
6,520
296
96,599
60,665
22,508
Burning Oath

Burning Oath

Kindle Soul

Heal for 525 over 3s after Healing an ally with Kindle Soul.

Level 5

Inner Fire

Inner Fire

Kindle Soul

Generate 1 Ammo after Healing an ally with Kindle Soul.

Level 1

Light Forge

Light Forge

Kindle Soul

Hitting Kindle Soul increases you and your target's Movement Speed by 5% for 1.5s.

Level 1

Fire Siphon

Fire Siphon

Wings of Wrath

Heal for 225 for each enemy hit with Wings of Wrath.

Level 3

Light of Dawn

Light of Dawn

Kindle Soul

Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.

Level 5

Cherish

Cherish

Kindle Soul

Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
22
5 / 12 / 28
4,789
218
82,850
82,112
0
Restored Faith

Restored Faith

Moonlight

Heal for 30 every time you Heal an ally with Moonlight.

Level 3

Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 3% Moonlight every 1s while not using Moonlight.

Level 3

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 32%.

Level 4

Celestial Body

Celestial Body

Armor

Increase your maximum Health by 100.

Level 2

Broken Deity

Broken Deity

Guardian Spirit

Increase Luna's deploy range by 60%.

Level 3

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

44
33 / 16 / 14
5,544
252
147,403
90,096
0
Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 5% while firing your SMGs.

Level 1

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Surprise!

Surprise!

Shadow Step

Generate 20 Ammo after activating Shadow Step.

Level 4

Tenacious

Tenacious

Shadow Step

Heal for 160 after activating Shadow Step.

Level 4

Memento

Memento

Weapon

Increase your maximum Ammo by 20.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

12
4 / 11 / 15
4,620
210
47,496
214,610
34,411
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Bomb King
bearen
Bomb King
41
18 / 10 / 10
4,000
182
108,616
75,370
0
King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 250.

Level 5

King's Court

King's Court

Detonate

Heal for 15 for each Sticky Bomb you Detonate.

Level 1

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 4.

Level 4

Air Blast

Air Blast

Poppy Bomb

Increase your air control by 10% until you land after launching yourself with Poppy Bomb.

Level 1

Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.4s for each Sticky Bomb you Detonate.

Level 4

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

13
5 / 8 / 20
4,023
183
22,641
59,582
0
Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.

Level 3

Dusk-Walker

Dusk-Walker

Shadow Travel

Reduce the Cooldown of Shadow Travel by 1.6s.

Level 2

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.

Level 1

Nether Siphon

Nether Siphon

Shadow Travel

Heal for 200 every 1s while using Shadow Travel.

Level 4

Blood Pact

Blood Pact

Restore Soul

Heal for 350 every 1s while channeling Restore Soul.

Level 5

Level 1

Match Insights

Player Kills, Deaths, and Assists

14m 14s
Objective Time
14m 59s
143
Kill Participation
152
56
Kills
65
65
Deaths
57
87
Assists
87
Player
Kills
Deaths
Assists
KDA
L
5
12
28
1.58
W
15
8
17
2.94
W
Dredge
23
16
12
1.81
L
33
16
14
2.5
L
4
11
15
1.05
W
Fernando
awnour
Fernando
3
13
12
0.69
L
Bomb King
bearen
Bomb King
18
10
10
2.3
W
1
16
23
0.78
L
5
8
20
1.88
W
14
12
23
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

521,770
Damage
409,006
409,006
Taken
521,770
344,519
Shielding
34,411
221,922
Healing
328,931
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
82,850
71,935
124,427
25,642
82,112
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
139,528
128,739
2,206
6,874
46,129
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

W
Dredge
216,662
182,557
496
25,768
94,736
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 2

Level 2

L
147,403
128,484
0
9,185
90,096
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

L
47,496
37,998
0
6,734
214,610
34,411
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Fernando
awnour
Fernando
31,514
20,101
0
5,288
146,271
321,208
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Bomb King
bearen
Bomb King
108,616
89,266
0
6,960
75,370
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
37,467
34,614
41,570
14,557
61,205
803
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
22,641
21,841
126,797
29,186
59,582
0

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
96,599
69,762
98,824
26,339
60,665
22,508
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Level 1

Damage Done by Role

Damage Taken by Role