Player Matchup
VS
Match Stats
Follow the Scent
Fire Spit
Increase the size of your Fire Spit by 48%.
Level 2
Rain of Fire
Thrust
Consume 30% less Booster fuel for 5s after using Thrust.
Level 2
Condescension
Fire Spit
Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.
Level 2
Masterful
Fire Spit
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Level 5
Lung Capacity
Fire Spit
Heal for 200 for each enemy hit with Fire Spit.
Level 4
Combustible
Fire Spit
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
Level 1
Compel
In Pursuit
Reduce the Cooldown of In Pursuit by 1.2s.
Level 1
The Hunted
Retribution
You gain 15% Lifesteal against your Retribution target.
Level 3
Keen Sight
Retribution
Increase the range at which your Retribution target is Revealed by 20 units.
Level 2
Justice Served
Retribution
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Level 5
Inescapable
Retribution
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Level 4
Discovery
Retribution
Increase the damage you deal to your Retribution target by 25%.
Level 1
Abyssal Effluxion
Abyssal Reconstruction
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Level 2
New Resolve
Mark of Fate
Grant a 200-Health Shield to an ally for 2s when you Mark them.
Level 5
Abyssal Shift
Projection
Reduce your damage taken by 6% while Projection is out.
Level 1
Battle-Ready
Armor
Increase your maximum Health by 250.
Level 5
The Price of Salvation
Abyssal Reconstruction
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Level 2
Dark Gifts
Abyssal Reconstruction
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
Level 1
Looks That Kill
Fireball
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Level 3
Towering Barrier
Shield
Reduce the Cooldown of Shield by 0.8s. This card also increases the rate of Shield gain when using Aegis.
Level 1
Last Stand
Shield
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Level 1
Fearless Leader
Armor
Reduce your active Cooldowns by 50% after getting an Elimination.
Level 5
Incinerate
Fireball
Reduce the Cooldown of Fireball by 2.25s.
Level 5
Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1
Never Surrender!
Battle Shout
Reduce the Cooldown of Battle Shout by 1.2s.
Level 2
Platemail
Armor
Increase your maximum Health by 450.
Level 3
Ready for War
Bulwark
Increase the recharge rate of your Bulwark by 24%.
Level 4
Shield Wall
Bulwark
Increase the Health of your Bulwark by 400.
Level 2
Hopeguard
Bulwark
Increase your Healing received by 24% while your Bulwark is active.
Level 4
Storm of Bullets
Weapon
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
Level 1
Team 1 Score
0
VS
Team 2 Score
4
Infamy
Armor
Increase your maximum Health by 250.
Level 5
Viciousness
Counter
Reduce the Cooldown of Counter by 15% after successfully hitting an enemy with Counter.
Level 1
Malice
Armor
Increase your Reload Speed by 10%.
Level 1
Dragon Oil
Armor
Increase your maximum Ammo by 4.
Level 4
Blade Dancer
Whirl
Increase the travel distance of Whirl by 32%.
Level 4
Yomi
Weapon
Your heavy hit with Inferno Blade deals an additional 150 damage.
Level 1
Verdant Expanse
Blossom
Increase the radius of Blossom by 8%.
Level 2
Pick Up
Crippling Throw
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Level 3
Overgrowth
Vine
Reset the Cooldown of Vine after dropping to or below 60% Health.
Level 4
Adrenaline
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4
Fatalis
Crippling Throw
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Level 2
Rampant Blooming
Vine
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
Level 1
Mortal Skewer
Harpoon
Heal for 280 for each enemy hit with Harpoon.
Level 4
Reckless Barrage
Broadside
Heal for 50 for each enemy hit by Broadside.
Level 1
Dark Bargain
Shortcut
Heal for 100 every 1s while standing near a Shortcut.
Level 2
Dreadnought
Armor
Increase your maximum Health by 150.
Level 3
Hangman's Ire
Armor
Gain a 750-Health Shield after dropping to or below 50% Health.
Level 5
Abyss Spike
Harpoon
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
Level 1
Alley-Cat
Crouching Tigron
Reduce the Cooldown of Crouching Tigron by 1.7999999999999998s.
Level 3
Instrument of Fate
Heavy Blade
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Level 5
Imbued with Purpose
Heavy Blade
Reduce the Cooldown of Heavy Blade by 0.6s.
Level 1
Honed Senses
Combat Trance
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Level 5
Test of Strength
Combat Trance
Heal for 45 every 1s while Combat Trance is active.
Level 1
Tigron's Fury
Heavy Blade
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
Level 1
Predator
Iron Sights
Gain 25% Lifesteal while using Iron Sights.
Level 5
Speed Load
Weapon
Generate 7 Ammo after getting a Killing Blow or Elimination.
Level 1
Reflexes
Iron Sights
Reduce the time it takes to bring up Iron Sights by 30%.
Level 2
Compensator
Iron Sights
Reduce your weapon recoil by 80% while using Iron Sights.
Level 4
Grenadier
Frag Grenade
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Level 3
Burst Mode
Weapon
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.