Player Matchup
VS
Match Stats
Abhorrent Vista
Ignition
Reduce the Cooldown of Ignition by 3s.
Level 5
Abyssal Connections
Ignition
Gain a 200-Health Shield for 3s after activating Ignition.
Level 2
Shattered Essence
Soul Harvest
Each Soul Fragment gathered Heals you for 15.
Level 1
Sinister Allies
Armor
Increase your maximum Health by 750.
Level 5
Tormented Fissure
Ignition
Generate 50 Ammo after activating Ignition.
Level 2
Subservience
Soul Harvest
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
Level 1
Level 3
Level 1
Level 2
Level 4
Level 5
Level 1
Napalm
Fire Bomb
Activating Fire Bomb heals you for 100 over 2s.
Level 1
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 3s.
Level 5
Bandolier
Nade Launcher
Reduce the Cooldown of Nade Launcher by 1s.
Level 2
Primal Might
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4
Incensed
Fire Bomb
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Level 3
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Level 2
Level 3
Level 1
Level 5
Level 4
Level 1
Team 1 Score
4
VS
Team 2 Score
-23
Terror
Grappling Hook
(223153) Increase the pull strength of Grappling Hook by 20%.
Level 4
Equivocate
Grappling Hook
Heal for 200 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Level 2
Rapid Response
Trigger Discipline
Decrease the recoil of Mag Dump by 30%.
Level 3
Unknown Caller
Weapon
Increase your Reload Speed by 10%.
Level 2
Nasty Surprise
Explosive Dodge
Generate 20 Ammo after activating Explosive Dodge.
Level 4
Tribunal Upgrades
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
Level 1
Tracker
Hunter's Mark
Increase your Movement Speed by 15% while Hunter's Mark is active.
Level 3
Primal Might
Armor
Reduce your active Cooldowns by 20% after getting an Elimination.
Level 2
Survivalist
Armor
Increase your maximum Health by 100.
Level 2
Ranger
Hunter's Mark
Reduce the Cooldown of Hunter’s Mark by 4s.
Level 4
Favored Quarry
Hunter's Mark
Increase the duration of Hunter's Mark by 2.4s.
Level 4
Hunting Party
Hunter's Mark
Hunter's Mark has 2 charges and grants its benefits to allies.
Level 1
Firing Stance
Iron Sights
Increase your Movement Speed by 40% while using Iron Sights.
Level 4
Flak Jacket
Armor
Increase your maximum Health by 50.
Level 1
Hit and Run
Armor
Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.
Level 3
Predator
Iron Sights
Gain 25% Lifesteal while using Iron Sights.
Level 5
Reflexes
Iron Sights
Reduce the time it takes to bring up Iron Sights by 30%.
Level 2
Cardio
Hustle
Heal for 300 per second while using Hustle.
Level 1
Space Jam
Stellar Wind
Increase your jump height by 48% while using Stellar Wind.
Level 4
Lightyears
Astral Mark
Increase the range of Astral Mark by 8%.
Level 2
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5
Cosmic Barrier
Stellar Wind
Reduce your damage taken by 5% while Stellar Wind is active.
Level 1
Star Seeker
Stellar Wind
Increase your air control while using Stellar Wind by 42%.
Level 3
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Steadfast
Armor
Increase your maximum Health by 600.
Level 4
Stone Bulwark
Earthen Guard
Heal for 112 every 1s while Earthen Guard is active.
Level 4
Insurmountable
Armor
Increase your maximum Ammo by 1.
Level 1
Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2.5s.
Level 5
Lodestone
Warder's Field
Generate 2 Ammo after activating Warder's Field.
Level 1
Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Level 1
Level 1
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Level 1
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.