Player Matchup

Seris
Seris
Qualifying
GEELL
Seris
Qualifying
Level 153
Champion Stats
0W - 1L
1,665 SR
Queue Stats
1W - 3L
1,397 Elo+
Solo
Fernando
Fernando
Gold II
Synoider
Fernando
Gold II
Level 219
Champion Stats
3W - 3L
1,709 SR
Queue Stats
19W - 20L
1,537 Elo+
Solo
Platinum III
VoyDañoOAFK
Unknown
Platinum III
Level 969
Champion Stats
2W - 1L
1,565 SR
Queue Stats
659W - 644L
1,570 Elo+
Solo
Koga
Koga
Gold I
x-Sr-Bart-x
Koga
Gold I
Level 490
Champion Stats
38W - 30L
1,641 SR
Queue Stats
381W - 380L
1,527 Elo+
Solo
Ash
Ash
Platinum III
ƒööö
Ash
Platinum III
Level 999
Champion Stats
12W - 10L
1,660 SR
Queue Stats
404W - 389L
1,533 Elo+
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 566
1,648 SR
1,513 Elo+

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 790
1,659 SR
1,554 Elo+
Terminus
Terminus
Gold III
BurakkuX
Terminus
Gold III
Level 999
Champion Stats
65W - 57L
1,632 SR
Queue Stats
1,403W - 1,409L
1,496 Elo+
Party 1
Lian
Lian
Platinum I
KanelaTeAmo
Lian
Platinum I
Level 178
Champion Stats
17W - 9L
1,735 SR
Queue Stats
599W - 573L
1,614 Elo+
Party 2
Evie
Evie
Platinum III
ShiverSlayer
Evie
Platinum III
Level 999
Champion Stats
94W - 67L
1,722 SR
Queue Stats
674W - 690L
1,550 Elo+
Party 2
Makoa
Makoa
Gold I
lucaseduardo20
Makoa
Gold I
Level 773
Champion Stats
8W - 9L
1,559 SR
Queue Stats
420W - 396L
1,506 Elo+
Party 1
Furia
Furia
Platinum I
thiago22arocrom
Furia
Platinum I
Level 999
Champion Stats
24W - 19L
1,648 SR
Queue Stats
941W - 880L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Seris
GEELL
Seris
53
3 / 14 / 27
5,437
236
19,689
59,765
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Fernando
Synoider
Fernando
48
5 / 18 / 19
6,075
264
80,980
179,456
225,238
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

VoyDañoOAFK
Unknown
52
19 / 25 / 18
5,509
240
146,226
89,757
0

Level 4

Level 2

Level 4

Level 3

Level 2

Level 1

57
19 / 27 / 10
4,936
215
106,403
78,268
0
Guild Tactics

Guild Tactics

Skewer

Heal for 800 after hitting at least one enemy with Skewer.

Level 5

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 6 Ammo every 1s.

Level 1

Criminal Record

Criminal Record

Dragon Stance

Gain 10.5% Lifesteal while in Dragon Stance.

Level 3

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 50%.

Level 5

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

55
18 / 18 / 21
5,658
246
132,565
171,945
71,803
Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 150.

Level 1

Furious Charge

Furious Charge

Shoulder Bash

Increase the Knockback distance of Shoulder Bash by 32%.

Level 4

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 40%.

Level 5

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.

Level 1

Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

Level 1

Bans
KhanWillo
Team 1 Score

3

VS

Team 2 Score

4

Bans
Bomb KingAtlas
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Terminus
BurakkuX
Terminus
59
8 / 12 / 22
5,042
219
82,775
146,666
0
It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 100.

Level 1

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 450.

Level 3

Forsaken

Forsaken

Armor

Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.

Level 1

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

51
38 / 13 / 22
6,268
273
206,324
58,495
0
Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.

Level 4

Royal Seal

Royal Seal

Presence

Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.

Level 1

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Eagle's Emerald

Eagle's Emerald

Valor

Generate 1 Ammo for each enemy hit with Valor.

Level 1

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

58
26 / 14 / 20
5,210
227
128,502
67,091
5,938
Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 100% after getting an Elimination

Level 5

Flicker

Flicker

Blink

Heal for 120 after using Blink.

Level 4

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 12%.

Level 2

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 21%.

Level 3

Biting Cold

Biting Cold

Ice Block

Generate 2 Ammo after activating Ice Block.

Level 1

Snow Globe

Snow Globe

Ice Storm

Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.

Level 1

59
13 / 11 / 28
4,890
213
76,505
156,375
119,415
Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Tidal Grace

Tidal Grace

Shell Shield

Heal for 55 every 1s while Shell Shield is active.

Level 1

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Ancient Resolve

Ancient Resolve

Shell Shield

Increase the duration of Shell Shield by 1.7999999999999998s.

Level 3

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 1000.

Level 5

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

59
17 / 10 / 41
3,169
138
85,085
57,236
0
Solar Flare

Solar Flare

Pyre Strike

Increase the radius of Pyre Strike by 40%.

Level 4

Pyretic Dynamo

Pyretic Dynamo

Weapon

Increase your maximum Ammo by 2.

Level 1

Light Forge

Light Forge

Kindle Soul

Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.

Level 4

Stoke the Fire

Stoke the Fire

Wings of Wrath

Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.

Level 4

Burning Oath

Burning Oath

Kindle Soul

Heal for 210 over 3s after Healing an ally with Kindle Soul.

Level 2

Solar Blessing

Solar Blessing

Pyre Strike

Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)

Level 1

Match Insights

Player Kills, Deaths, and Assists

14m 1s
Objective Time
12m 16s
159
Kill Participation
235
64
Kills
102
102
Deaths
60
95
Assists
133
Player
Kills
Deaths
Assists
KDA
W
Terminus
BurakkuX
Terminus
8
12
22
1.58
L
Seris
GEELL
Seris
3
14
27
1.18
W
38
13
22
3.77
W
26
14
20
2.57
L
Fernando
Synoider
Fernando
5
18
19
0.81
L
VoyDañoOAFK
Unknown
19
25
18
1.12
W
13
11
28
2.45
W
17
10
41
3.75
L
19
27
10
0.89
L
18
18
21
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

485,863
Damage
579,191
579,191
Taken
485,863
297,041
Shielding
125,353
239,325
Healing
264,237
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Terminus
BurakkuX
Terminus
82,775
73,022
0
22,322
146,666
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Seris
GEELL
Seris
19,689
15,519
189,351
21,500
59,765
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 2

W
206,324
206,324
0
1,410
58,495
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
128,502
119,516
2,460
18,059
67,091
5,938
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 2

Level 1

Level 1

L
Fernando
Synoider
Fernando
80,980
50,801
0
7,599
179,456
225,238
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
VoyDañoOAFK
Unknown
146,226
113,151
0
2,805
89,757
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
76,505
71,475
0
14,507
156,375
119,415
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Level 1

W
85,085
49,528
170,438
35,041
57,236
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

L
106,403
68,707
0
12,275
78,268
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
132,565
115,849
0
5,795
171,945
71,803
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Damage Done by Role

Damage Taken by Role