Player Matchup

Moji
Moji
DisasterSoul
Moji
Level 507
Champion Stats
6W - 18L
1,458 SR
Queue Stats
502W - 461L
1,657 Elo+
Solo
Octavia
Octavia
LittleRöokie
Octavia
Level 867
Champion Stats
60W - 46L
1,644 SR
Queue Stats
508W - 308L
1,642 Elo+
Solo
Vora
Vora
SöXx
Vora
Level 684
Champion Stats
20W - 17L
1,621 SR
Queue Stats
328W - 286L
1,722 Elo+
Solo
VII
VII
Vaanneessaa
VII
Level 861
Champion Stats
20W - 16L
1,580 SR
Queue Stats
831W - 826L
1,642 Elo+
Party 2
Fernando
Fernando
łMøønł
Fernando
Level 999
Champion Stats
46W - 23L
1,727 SR
Queue Stats
1,376W - 1,163L
1,706 Elo+
Party 2
Team Averages
Level 784
1,606 SR
1,674 Elo+

VS

Team Averages
Level 578
1,591 SR
1,667 Elo+
Furia
Furia
BLOODINTHEBREEZE
Furia
Level 62
Champion Stats
0W - 2L
1,359 SR
Queue Stats
174W - 71L
1,794 Elo+
Party 1
Buck
Buck
LuBuKuzaru
Buck
Level 637
Champion Stats
50W - 32L
1,702 SR
Queue Stats
1,045W - 1,008L
1,624 Elo+
Solo
Raum
Raum
Reakine
Raum
Level 999
Champion Stats
2W - 9L
1,495 SR
Queue Stats
918W - 946L
1,538 Elo+
Solo
Grohk
Grohk
Squeeshi
Grohk
Level 999
Champion Stats
12W - 8L
1,680 SR
Queue Stats
562W - 440L
1,695 Elo+
Party 1
Saati
Saati
Tortoe
Saati
Level 195
Champion Stats
7W - 5L
1,719 SR
Queue Stats
319W - 309L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
4 / 14 / 33
5,036
265
45,285
65,234
43,520

Level 1

Level 1

Level 4

Level 4

Level 5

Level 1

Octavia
60
21 / 9 / 24
5,622
296
193,122
52,322
0
Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 4.

Level 2

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 200.

Level 4

Air Supremacy

Air Supremacy

Reduce damage taken by 20% for 2.5s after activating Commanding Leap.

Level 4

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 60%.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.

Level 2

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Vora
SöXx
Vora
57
15 / 15 / 19
4,703
248
109,802
63,769
1,927
New Purpose

New Purpose

Armor

Increase your maximum Health by 250.

Level 5

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 75 Shield for 5s after activating Tendril.

Level 1

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

60
18 / 17 / 27
5,301
279
119,994
77,067
0
Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 20% while in Automatic fire mode.

Level 5

Fragments

Fragments

Armor

Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.

Level 2

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 15%.

Level 3

Tick Tock

Tick Tock

Armor

Reset the Cooldown of Grappling Hook after falling to or below 5% Health.

Level 1

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Fernando
łMøønł
Fernando
59
19 / 18 / 17
5,788
305
133,014
167,782
139,759
Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 300-Health Shield for 3s after you use Charge.

Level 2

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
35
20 / 11 / 36
5,038
265
104,211
73,659
0
Ruthless

Ruthless

Armor

Decrease the rate of Wrath decay by 50%.

Level 5

Incandescent Being

Incandescent Being

Armor

Increase your maximum Health by 150.

Level 3

Pyretic Dynamo

Pyretic Dynamo

Weapon

Increase your maximum Ammo by 2.

Level 1

Light Forge

Light Forge

Kindle Soul

Hitting Kindle Soul increases you and your target's Movement Speed by 5% for 1.5s.

Level 1

Burning Oath

Burning Oath

Kindle Soul

Heal for 525 over 3s after Healing an ally with Kindle Soul.

Level 5

Exterminate

Exterminate

Pyre Strike

When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)

Level 1

60
7 / 16 / 20
3,470
183
58,858
82,363
0
Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 56% after getting an Elimination.

Level 4

Gotcha

Gotcha

Net Shot

Increase your Movement Speed by 20% for 3s after using Net Shot.

Level 2

Bully

Bully

Net Shot

Gain 36% Lifesteal against targets Slowed by Net Shot.

Level 3

Giga Siphon

Giga Siphon

Recovery

Increase your Movement Speed by 12% while Recovery is active.

Level 1

Deep Breath

Deep Breath

Recovery

Reduce your damage taken by 30% for 2s after using Recovery.

Level 5

Ensnare

Ensnare

Net Shot

Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.

Level 1

Raum
Reakine
Raum
60
7 / 18 / 25
4,179
220
72,404
248,641
0
Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.

Level 5

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 150.

Level 1

Apocalypse

Apocalypse

Juggernaut

Heal for 300 for each champion hit by Juggernaut.

Level 2

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 16%.

Level 2

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 75.

Level 5

Earthsplitter

Earthsplitter

Cataclysm

Increase your Ultimate charge rate by 60%.

Level 1

Grohk
Squeeshi
Grohk
59
19 / 15 / 25
4,327
228
84,066
103,612
0
Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 40%.

Level 5

Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 10%.

Level 1

Thunderstruck

Thunderstruck

Shock Pulse

Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.

Level 2

Conduit

Conduit

Shock Pulse

Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.

Level 2

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 150 for each enemy hit with Shock Pulse.

Level 5

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

Saati
Tortoe
Saati
59
20 / 17 / 28
4,753
250
106,635
92,942
0
Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Closing Time

Closing Time

Increase your Movement Speed by 6% for 2.5s after activating Blast Back.

Level 1

Plated Leggings

Plated Leggings

Reduce Damage taken by 3% for 1.5s after using Blast Back.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 5.

Level 5

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 9%.

Level 3

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 18s
Objective Time
6m 21s
197
Kill Participation
207
77
Kills
73
73
Deaths
77
120
Assists
134
Player
Kills
Deaths
Assists
KDA
L
20
11
36
3.45
W
4
14
33
1.46
W
Octavia
21
9
24
3.67
L
7
16
20
1.06
L
Raum
Reakine
Raum
7
18
25
1.08
L
Grohk
Squeeshi
Grohk
19
15
25
2.1
W
Vora
SöXx
Vora
15
15
19
1.63
L
Saati
Tortoe
Saati
20
17
28
2
W
18
17
27
1.85
W
Fernando
łMøønł
Fernando
19
18
17
1.53

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

601,217
Damage
426,174
426,174
Taken
601,217
185,206
Shielding
0
180,324
Healing
275,848
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
104,211
89,367
93,988
33,030
73,659
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

W
45,285
45,285
119,408
26,611
65,234
43,520
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Octavia
193,122
180,032
0
8,781
52,322
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

L
58,858
53,783
0
16,049
82,363
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Raum
Reakine
Raum
72,404
58,221
0
42,654
248,641
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

L
Grohk
Squeeshi
Grohk
84,066
48,566
43,432
43,830
103,612
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

W
Vora
SöXx
Vora
109,802
89,276
0
12,986
63,769
1,927
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

L
Saati
Tortoe
Saati
106,635
90,969
0
2,865
92,942
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
119,994
104,311
0
9,928
77,067
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Fernando
łMøønł
Fernando
133,014
67,968
0
2,610
167,782
139,759
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Damage Done by Role

Damage Taken by Role