Player Matchup

Atlas
Atlas
Masters
Barksdäle
Atlas
Masters
Level 49
Champion Stats
0W - 3L
1,195 SR
Queue Stats
101W - 59L
1,822 Elo+
Solo
Fernando
Fernando
Diamond II
Beam4Hellツ
Fernando
Diamond II
Level 999
Champion Stats
15W - 6L
1,718 SR
Queue Stats
202W - 170L
1,659 Elo+
Solo
Talus
Talus
Diamond III
Blasterize
Talus
Diamond III
Level 102
Champion Stats
15W - 11L
1,737 SR
Queue Stats
67W - 66L
1,624 Elo+
Solo
Jenos
Jenos
Qualifying
Drpoutsa
Jenos
Qualifying
Level 47
Champion Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,717 Elo+
Solo
Octavia
Octavia
Platinum I
tlalorc
Octavia
Platinum I
Level 79
Champion Stats
16W - 6L
1,881 SR
Queue Stats
125W - 110L
1,651 Elo+
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 255
1,606 SR
1,695 Elo+

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 364
1,730 SR
1,675 Elo+
Terminus
Terminus
Diamond III
CarterAspect
Terminus
Diamond III
Level 188
Champion Stats
7W - 3L
1,695 SR
Queue Stats
258W - 217L
1,654 Elo+
Solo
Corvus
Corvus
Platinum I
Matezi
Corvus
Platinum I
Level 300
Champion Stats
7W - 6L
1,598 SR
Queue Stats
706W - 637L
1,627 Elo+
Solo
Azaan
Azaan
Masters
Skullzyy
Azaan
Masters
Level 999
Champion Stats
24W - 33L
1,606 SR
Queue Stats
1,023W - 935L
1,675 Elo+
Solo
Lex
Lex
Diamond IV
Êvïe
Lex
Diamond IV
Level 280
Champion Stats
9W - 3L
1,789 SR
Queue Stats
194W - 158L
1,672 Elo+
Solo
Saati
Saati
Platinum I
عھدٹپپبیعمق
Saati
Platinum I
Level 51
Champion Stats
8W - 1L
1,960 SR
Queue Stats
34W - 18L
1,744 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Atlas
46
8 / 10 / 17
3,023
216
68,639
124,363
0
Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

No One Escapes

No One Escapes

Setback

Enemies hit by Setback are Rewound 0.6s further into the past.

Level 2

Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 600.

Level 4

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

Fernando
Beam4Hellツ
Fernando
60
12 / 7 / 23
4,411
315
84,804
101,877
134,782
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Safe Travel

Safe Travel

Charge

Gain a 300-Health Shield for 3s after you use Charge.

Level 2

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Talus
46
11 / 12 / 19
3,231
231
71,315
56,113
0
Revitalize

Revitalize

Rune of Travel

Heal for 200 after Teleporting to your Rune of Travel.

Level 2

Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 1s.

Level 1

Perseverance

Perseverance

Weapon

Gain 30% Lifesteal while at or below 40% Health.

Level 3

Guts

Guts

Armor

Reduce your damage taken by 25% while at or below 40% Health.

Level 5

Primeval Might

Primeval Might

Overcharge

Gain 20% Lifesteal while Overcharge is active.

Level 4

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

Jenos
Drpoutsa
Jenos
41
3 / 16 / 31
3,611
258
24,297
50,814
7,168
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Octavia
tlalorc
Octavia
41
18 / 10 / 18
3,837
274
98,474
53,175
0
New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 100.

Level 2

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.

Level 1

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 6.

Level 3

Overwhelming Force

Overwhelming Force

Generate 4% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 4

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Bans
LianCassie
Team 1 Score

2

VS

Team 2 Score

4

Bans
KhanVatu
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Terminus
CarterAspect
Terminus
48
9 / 11 / 7
3,477
248
47,107
97,552
0
Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 300.

Level 2

Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 15%.

Level 1

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.

Level 4

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

It Watches

It Watches

Armor

Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.

Level 3

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Corvus
Matezi
Corvus
57
1 / 7 / 34
3,994
285
20,314
29,636
0
Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.

Level 4

Battle-Ready

Battle-Ready

Armor

Increase your maximum Health by 50.

Level 1

Ominous Relic

Ominous Relic

Abyssal Reconstruction

Generate 9 Ammo after Healing an ally with Abyssal Reconstruction.

Level 3

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.

Level 2

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Azaan
Skullzyy
Azaan
59
10 / 11 / 19
3,733
267
95,399
105,975
20,668
Tools of Salvation

Tools of Salvation

Increase your maximum Health by 600.

Level 4

Ad Eternum

Ad Eternum

Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.

Level 1

Depths of Despair

Depths of Despair

Reduce the damage you take by 4% for 2s after activating Conviction.

Level 1

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 300.

Level 4

Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

Lex
Êvïe
Lex
58
11 / 11 / 13
4,105
293
69,211
55,976
0
The Hunted

The Hunted

Retribution

You gain 25% Lifesteal against your Retribution target.

Level 5

Requip

Requip

Combat Slide

Generate 2 Ammo after activating Combat Slide.

Level 1

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.

Level 2

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 100.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

18
24 / 9 / 14
4,973
355
154,311
58,390
0
Designer Armor

Designer Armor

Increase your maximum Health by 40.

Level 1

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 50%

Level 5

Grab and Go

Grab and Go

Generate 3 Ammo for each enemy hit with Blast Back.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 5.

Level 5

Plated Leggings

Plated Leggings

Reduce Damage taken by 3% for 1.5s after using Blast Back.

Level 1

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 54s
Objective Time
8m 41s
160
Kill Participation
142
52
Kills
55
55
Deaths
49
108
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Atlas
8
10
17
1.65
L
Fernando
Beam4Hellツ
Fernando
12
7
23
3.36
L
Talus
11
12
19
1.71
W
Terminus
CarterAspect
Terminus
9
11
7
1.14
L
Jenos
Drpoutsa
Jenos
3
16
31
1.16
W
Corvus
Matezi
Corvus
1
7
34
2.57
W
Azaan
Skullzyy
Azaan
10
11
19
1.77
L
Octavia
tlalorc
Octavia
18
10
18
2.7
W
Lex
Êvïe
Lex
11
11
13
1.59
W
24
9
14
3.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

347,529
Damage
386,342
386,342
Taken
347,529
141,950
Shielding
20,668
159,885
Healing
180,669
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Atlas
68,639
68,639
0
3,448
124,363
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

L
Fernando
Beam4Hellツ
Fernando
84,804
57,542
951
10,698
101,877
134,782
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Level 1

L
Talus
71,315
65,772
0
18,165
56,113
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Terminus
CarterAspect
Terminus
47,107
38,497
0
14,883
97,552
0
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Jenos
Drpoutsa
Jenos
24,297
20,127
108,932
14,985
50,814
7,168
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Corvus
Matezi
Corvus
20,314
13,727
126,614
12,097
29,636
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

W
Azaan
Skullzyy
Azaan
95,399
77,708
0
15,333
105,975
20,668

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Octavia
tlalorc
Octavia
98,474
86,271
0
2,706
53,175
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Lex
Êvïe
Lex
69,211
67,622
4,668
7,074
55,976
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
154,311
143,244
0
0
58,390
0

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role