Player Matchup

Buck
Buck
IiLuisMx97
Buck
Level 73
Champion Stats
6W - 3L
1,744 SR
Queue Stats
40W - 35L
1,522 Elo+
Solo
Koga
Koga
Justin5555
Koga
Level 335
Champion Stats
3W - 0L
1,500 SR
Queue Stats
28W - 30L
1,456 Elo+
Solo
Tiberius
Tiberius
LiIo
Tiberius
Level 52
Champion Stats
1W - 0L
1,811 SR
Queue Stats
27W - 25L
1,442 Elo+
Solo
Samoneal
Unknown
Level 44
Champion Stats
8W - 3L
1,828 SR
Queue Stats
37W - 34L
1,501 Elo+
Solo
Vora
Vora
wushur85
Vora
Level 208
Champion Stats
12W - 19L
1,408 SR
Queue Stats
325W - 314L
1,447 Elo+
Solo
Team Averages
Level 142
1,658 SR
1,474 Elo+

VS

Team Averages
Level 37
1,481 SR
1,364 Elo+
Moji
Moji
BananaPichu
Moji
Level 10
Champion Stats
2W - 2L
1,295 SR
Queue Stats
2W - 4L
1,182 Elo+
Party 1
Zhin
Zhin
Dream3ater60
Zhin
Level 33
Champion Stats
6W - 4L
1,603 SR
Queue Stats
9W - 9L
1,396 Elo+
Party 1
Terminus
Terminus
MysteryBullFrog
Terminus
Level 65
Champion Stats
2W - 3L
1,507 SR
Queue Stats
15W - 24L
1,347 Elo+
Party 1
Cassie
Cassie
TropicalPotts
Cassie
Level 19
Champion Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,509 Elo+
Party 1
Kasumi
Kasumi
superbluehhu10
Kasumi
Level 58
Champion Stats
1W - 2L
1,500 SR
Queue Stats
28W - 34L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
48
17 / 14 / 17
4,028
288
58,401
51,356
5,971
Momentum

Momentum

Heroic Leap

Reduce your damage taken by 20% for 4s after using Heroic Leap.

Level 4

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 10%.

Level 2

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 3s.

Level 3

Ensnare

Ensnare

Net Shot

Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.

Level 1

58
23 / 4 / 16
4,394
314
70,407
41,937
0
Something to Prove

Something to Prove

Armor

Generate 40% Energy after falling to or below 50% Health.

Level 4

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Memento

Memento

Weapon

Increase your maximum Ammo by 15.

Level 3

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 6 Ammo every 1s.

Level 1

Tenacious

Tenacious

Shadow Step

Heal for 200 after activating Shadow Step.

Level 5

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Tiberius
LiIo
Tiberius
40
15 / 12 / 12
3,791
271
70,329
32,278
0
Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 75.

Level 5

Crowd-Pleaser

Crowd-Pleaser

Combat Trance

Generate 3 Ammo after activating Combat Trance.

Level 3

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.

Level 2

World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.

Level 2

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 3.

Level 3

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

Samoneal
Unknown
22
11 / 14 / 24
4,226
302
71,984
44,783
2,380

Level 2

Level 2

Level 2

Level 5

Level 4

Level 1

Vora
50
16 / 17 / 14
4,068
291
52,075
49,704
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Team 1 Score

4

VS

Team 2 Score

2

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
5
5 / 18 / 19
2,506
179
20,312
64,598
12,132

Level 3

Level 5

Level 2

Level 2

Level 3

Level 1

10
10 / 19 / 7
3,913
280
38,006
44,759
0
Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 4s after using Billow.

Level 4

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 8%.

Level 1

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.

Level 3

Wildfire

Wildfire

Whirl

Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.

Level 3

Master Stance

Master Stance

Counter

Reduce the Cooldown of Whirl by 4s after successfully hitting an enemy with Counter.

Level 4

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

Terminus
44
11 / 15 / 8
2,677
191
30,881
105,505
0
Devastation

Devastation

Calamity Blast

Heal for 180 for each enemy hit by Calamity Blast.

Level 3

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 5% increased Healing while at or below 50% Health.

Level 1

Despoiler

Despoiler

Shatterfall

Heal for 400 for each enemy hit with Shatterfall.

Level 4

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 300.

Level 3

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 8% for each Calamity Charge you have.

Level 4

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

15
14 / 15 / 13
3,536
253
64,018
52,644
0
Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Quiver

Quiver

Weapon

Increase your maximum Ammo by 2.

Level 2

Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 5

Lunge

Lunge

Dodge Roll

Increase the distance traveled when using Dodge Roll by 20%.

Level 2

Onslaught

Onslaught

Dodge Roll

Activating Dodge Roll heals you for 225.

Level 3

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

42
20 / 14 / 14
3,521
252
66,841
55,690
0
Deadly Trap

Deadly Trap

Decrease the Cooldown of Spirit Lure's reactivation by 2.4s.

Level 4

Unseen Eyes

Unseen Eyes

Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 20%.

Level 2

Sealed Fate

Sealed Fate

Heal for 70 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.

Level 2

Essence Drain

Essence Drain

Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.

Level 5

Moonlit Haunting

Moonlit Haunting

Heal for 34 every 0.25s during Body and Soul.

Level 2

Empowered Curse

Empowered Curse

Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.

Level 1

Match Insights

Player Kills, Deaths, and Assists

11m 36s
Objective Time
4m 32s
165
Kill Participation
121
82
Kills
60
61
Deaths
81
83
Assists
61
Player
Kills
Deaths
Assists
KDA
L
5
18
19
0.81
L
10
19
7
0.71
W
17
14
17
1.82
W
23
4
16
7.75
W
Tiberius
LiIo
Tiberius
15
12
12
1.75
L
Terminus
11
15
8
1
W
Samoneal
Unknown
11
14
24
1.64
L
14
15
13
1.37
L
20
14
14
1.93
W
Vora
16
17
14
1.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

323,196
Damage
220,058
220,058
Taken
323,196
8,351
Shielding
12,132
76,144
Healing
107,114
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
20,312
20,312
34,383
14,186
64,598
12,132

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
38,006
22,426
0
5,902
44,759
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
58,401
53,398
0
18,298
51,356
5,971

Level 2

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
70,407
65,340
4,999
34,259
41,937
0

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

W
Tiberius
LiIo
Tiberius
70,329
53,219
0
6,331
32,278
0
L
Terminus
30,881
14,183
0
21,425
105,505
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
Samoneal
Unknown
71,984
50,145
0
3,413
44,783
2,380
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
64,018
57,212
0
10,128
52,644
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Level 1

L
66,841
46,470
1,344
19,746
55,690
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Vora
52,075
23,183
0
8,844
49,704
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role