Player Matchup

Atlas
Atlas
Platinum II
Nuachan
Atlas
Platinum II
Level 916
Champion Stats
4W - 4L
1,611 SR
Queue Stats
194W - 172L
1,619 Elo+
Party 1
Barik
Barik
Platinum III
ゆにありすでイクために
Barik
Platinum III
Level 999
Champion Stats
6W - 8L
1,751 SR
Queue Stats
200W - 184L
1,605 Elo+
Party 1
Koga
Koga
Platinum V
んぁからす
Koga
Platinum V
Level 999
Champion Stats
10W - 3L
1,876 SR
Queue Stats
97W - 83L
1,626 Elo+
Party 1
Jenos
Jenos
Qualifying
ジバニャン
Jenos
Qualifying
Level 192
Champion Stats
1W - 0L
1,738 SR
Queue Stats
86W - 57L
1,695 Elo+
Solo
Sha Lin
Sha Lin
Platinum II
志摩スペイン村に行くために
Sha Lin
Platinum II
Level 999
Champion Stats
4W - 3L
1,700 SR
Queue Stats
135W - 92L
1,707 Elo+
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 821
1,735 SR
1,650 Elo+

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 245
1,685 SR
1,594 Elo+
Fernando
Fernando
Platinum IV
DangoOwQ
Fernando
Platinum IV
Level 429
Champion Stats
14W - 25L
1,587 SR
Queue Stats
59W - 64L
1,529 Elo+
Solo
Lian
Lian
Diamond III
LeCapitaiine
Lian
Diamond III
Level 212
Champion Stats
69W - 62L
1,693 SR
Queue Stats
428W - 372L
1,625 Elo+
Solo
Ash
Ash
Platinum I
Sugarrrrrr
Ash
Platinum I
Level 380
Champion Stats
109W - 98L
1,644 SR
Queue Stats
685W - 619L
1,601 Elo+
Solo
Rei
Rei
Platinum I
kokusei9256
Rei
Platinum I
Level 110
Champion Stats
6W - 4L
1,784 SR
Queue Stats
293W - 245L
1,609 Elo+
Solo
Lex
Lex
Diamond IV
sKARNAGEd
Lex
Diamond IV
Level 95
Champion Stats
47W - 35L
1,717 SR
Queue Stats
304W - 285L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Atlas
Nuachan
Atlas
60
10 / 5 / 13
3,664
282
61,737
104,892
0
Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Safe Haven

Safe Haven

Armor

Increase your Healing received by 12% while Stasis Field is active.

Level 2

Infinity Engine

Infinity Engine

Stasis Field

Your weapon doesn't consume Ammo for 3.2s after activating Stasis Field.

Level 2

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

59
4 / 5 / 19
5,513
424
70,200
65,857
70,048
Bunker

Bunker

Barricade

Increase the Health of Barricade by 1000.

Level 5

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 450.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Foundation

Foundation

Barricade

Increase the duration of Barricade by 0.6s.

Level 1

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

60
13 / 9 / 15
2,128
164
78,307
67,593
0
Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 25% while firing your SMGs.

Level 5

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Wind's Embrace

Wind's Embrace

Agility

Heal for 60 every 1s while Agility is active.

Level 3

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

58
7 / 4 / 32
4,895
377
52,575
37,417
0
Sidereal

Sidereal

Weapon

Increase your maximum Health by 50.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

59
18 / 6 / 7
4,112
316
93,514
52,506
0
Windwall

Windwall

Rapid Shot

Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 25% for 2s.

Level 5

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 10% when you get an Elimination.

Level 1

Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 3s.

Level 5

Wanderlust

Wanderlust

Armor

Increase your Movement Speed by 9%.

Level 3

Swagger

Swagger

Armor

Increase your maximum Health by 50.

Level 1

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

Bans
GrohkKhan
Team 1 Score

4

VS

Team 2 Score

1

Bans
Moji
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
DangoOwQ
Fernando
56
5 / 8 / 13
5,256
404
66,274
90,936
204,688
Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.

Level 5

Safe Travel

Safe Travel

Charge

Gain a 600-Health Shield for 3s after you use Charge.

Level 4

Running Start

Running Start

Charge

Increase your Movement Speed by 40% for 3s after using Charge.

Level 4

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

55
10 / 13 / 8
3,073
236
122,372
57,874
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 200.

Level 4

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Eagle's Emerald

Eagle's Emerald

Valor

Generate 1 Ammo for each enemy hit with Valor.

Level 1

Bloodline

Bloodline

Grace

Generate 1 Ammo after using Grace.

Level 1

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

57
2 / 9 / 10
2,414
186
68,215
106,125
47,072
Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

War Machine

War Machine

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Fervor

Fervor

Armor

Increase your maximum Ammo by 1.

Level 1

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 3.2s.

Level 4

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 600.

Level 4

Level 1

37
1 / 10 / 18
4,432
341
5,178
36,947
0
Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.5s.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.

Level 3

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

25
11 / 12 / 8
3,054
235
66,226
64,451
0
Conditioned

Conditioned

Armor

Increase your Movement Speed by 15%.

Level 5

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 150.

Level 3

Requip

Requip

Combat Slide

Generate 2 Ammo after activating Combat Slide.

Level 1

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 20% for 2s after Combat Slide ends.

Level 2

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.

Level 4

Death Hastens

Death Hastens

Weapon

Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.

Level 1

Match Insights

Player Kills, Deaths, and Assists

14m 0s
Objective Time
5m 0s
138
Kill Participation
86
52
Kills
29
29
Deaths
52
86
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Fernando
DangoOwQ
Fernando
5
8
13
1.44
L
10
13
8
1.08
W
Atlas
Nuachan
Atlas
10
5
13
3.3
L
2
9
10
0.78
L
1
10
18
1
L
11
12
8
1.25
W
13
9
15
2.28
W
7
4
32
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

356,333
Damage
328,265
328,265
Taken
356,333
70,048
Shielding
251,760
199,414
Healing
167,661
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
DangoOwQ
Fernando
66,274
39,757
0
4,817
90,936
204,688

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

L
122,372
119,172
0
1,793
57,874
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Atlas
Nuachan
Atlas
61,737
61,737
0
4,365
104,892
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
68,215
67,517
0
8,385
106,125
47,072
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
5,178
2,673
125,631
14,707
36,947
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
66,226
64,325
0
12,328
64,451
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Level 1

W
70,200
70,200
0
1,292
65,857
70,048

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
78,307
72,076
0
12,769
67,593
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

W
52,575
40,613
151,778
25,824
37,417
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
93,514
83,715
0
3,386
52,506
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Damage Done by Role

Damage Taken by Role