Player Matchup

Ash
Ash
Doggers1753
Ash
Level 6
Champion Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,228 Elo+
Party 2
Octavia
Octavia
LIProGamerBr
Octavia
Level 29
Champion Stats
1W - 1L
1,772 SR
Queue Stats
37W - 37L
1,440 Elo+
Party 1
Viktor
Viktor
LzEs2
Viktor
Level 14
Champion Stats
11W - 6L
1,657 SR
Queue Stats
15W - 9L
1,532 Elo+
Party 1
Grover
Grover
lauedu2024
Grover
Level 21
Champion Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,379 Elo+
Solo
Kasumi
Kasumi
mayT x3
Kasumi
Level 28
Champion Stats
3W - 1L
1,627 SR
Queue Stats
19W - 16L
1,441 Elo+
Party 2
Team Averages
Level 20
1,611 SR
1,404 Elo+

VS

Team Averages
Level 21
1,664 SR
1,461 Elo+
Ying
Ying
DeusaKagura
Ying
Level 28
Champion Stats
17W - 11L
1,647 SR
Queue Stats
33W - 33L
1,503 Elo+
Party 3
Moji
Moji
Glimmora
Moji
Level 8
Champion Stats
1W - 2L
1,748 SR
Queue Stats
6W - 4L
1,678 Elo+
Party 3
Octavia
Octavia
Guaxitto
Octavia
Level 31
Champion Stats
1W - 1L
1,779 SR
Queue Stats
6W - 7L
1,495 Elo+
Party 3
Ash
Ash
chaakka777
Ash
Level 14
Champion Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,251 Elo+
Solo
Vora
Vora
zekosal007projaj
Vora
Level 24
Champion Stats
2W - 2L
1,648 SR
Queue Stats
8W - 16L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
5
2 / 1 / 3
1,878
313
15,076
21,720
1,415
War Machine

War Machine

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 600.

Level 4

Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

Fervor

Fervor

Armor

Increase your maximum Ammo by 2.

Level 2

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Level 1

Octavia
LIProGamerBr
Octavia
14
3 / 3 / 4
2,174
362
19,199
10,247
6,900
Vantage Point

Vantage Point

Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.

Level 4

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 5%.

Level 1

Air Supremacy

Air Supremacy

Reduce damage taken by 20% for 2.5s after activating Commanding Leap.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

Viktor
LzEs2
Viktor
6
7 / 1 / 5
2,567
428
37,932
15,607
300
Run and Gun

Run and Gun

Hustle

Regenerate 4 Ammo every 1s while using Hustle.

Level 2

Scramble

Scramble

Hustle

Reduce damage taken by 12% while using Hustle.

Level 4

Hot Potato

Hot Potato

Frag Grenade

Reduce the cook time of Frag Grenade by 20%.

Level 2

Second Wind

Second Wind

Hustle

Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.

Level 3

Guerrilla Warfare

Guerrilla Warfare

Hustle

Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.

Level 4

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

Grover
lauedu2024
Grover
29
2 / 0 / 8
1,861
310
15,082
14,786
0
Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.

Level 3

Barkskin

Barkskin

Armor

Increase your maximum Health by 225.

Level 3

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 30%.

Level 3

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 16%.

Level 4

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Kasumi
mayT x3
Kasumi
18
1 / 1 / 2
1,690
282
8,820
8,446
0
Deadly Trap

Deadly Trap

Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.

Level 3

Blood Mist

Blood Mist

Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.

Level 4

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.

Level 4

Soulfire

Soulfire

Heal for 50 each time one of your Spirit Lures triggers.

Level 1

Unwilling Victim

Unwilling Victim

Increase the area of effect of Spirit Lure's explosion by 15%.

Level 3

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
12
0 / 2 / 5
1,096
183
11,024
20,520
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Moji
6
3 / 4 / 0
731
122
8,249
28,804
16,885

Level 1

Level 5

Level 3

Level 1

Level 5

Level 1

Octavia
Guaxitto
Octavia
32
3 / 5 / 1
1,153
192
29,525
25,501
0
Overwhelming Force

Overwhelming Force

Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 3

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 20%.

Level 2

Clean Shots

Clean Shots

Reduce your weapon recoil by 60% while using Commanding Leap.

Level 3

Tactical Fire

Tactical Fire

Weapon

Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.

Level 2

Fire and Maneuver

Fire and Maneuver

Armor

Increase your Movement Speed by 30% for 2.5s after getting a Killing Blow or Elimination.

Level 5

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

13
0 / 0 / 0
746
124
0
0
0
21
0 / 4 / 1
903
151
22,008
21,284
0
Deadly Dance

Deadly Dance

Obliteration

Generate 4% Ultimate charge for each enemy hit by Obliteration.

Level 4

Ruthless Elegance

Ruthless Elegance

Obliteration

Increase the effect of the Knockback applied by Obliteration by 32% of its base value.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.

Level 4

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.

Level 2

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 58s
Objective Time
5s
37
Kill Participation
13
15
Kills
6
6
Deaths
15
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
2
5
1.25
W
2
1
3
3.5
L
Moji
3
4
0
0.75
L
Octavia
Guaxitto
Octavia
3
5
1
0.7
W
Octavia
LIProGamerBr
Octavia
3
3
4
1.67
W
Viktor
LzEs2
Viktor
7
1
5
9.5
L
0
0
0
0
W
Grover
lauedu2024
Grover
2
0
8
6
W
Kasumi
mayT x3
Kasumi
1
1
2
2
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,109
Damage
70,806
70,806
Taken
96,109
8,615
Shielding
16,885
50,014
Healing
60,056
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
11,024
11,024
29,234
11,587
20,520
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Level 1

W
15,076
13,476
0
3,029
21,720
1,415
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Moji
8,249
8,249
10,625
4,509
28,804
16,885
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Octavia
Guaxitto
Octavia
29,525
27,850
0
246
25,501
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Octavia
LIProGamerBr
Octavia
19,199
18,349
306
1,169
10,247
6,900

Level 2

Level 1

W
Viktor
LzEs2
Viktor
37,932
21,713
0
13,202
15,607
300

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
0
0
0
0
0
0
W
Grover
lauedu2024
Grover
15,082
13,347
18,850
13,325
14,786
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

W
Kasumi
mayT x3
Kasumi
8,820
7,956
0
133
8,446
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
22,008
15,363
0
3,855
21,284
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role