Player Matchup

Fernando
Fernando
Britism
Fernando
Level 50
Champion Stats
18W - 11L
1,600 SR
Queue Stats
108W - 86L
1,583 Elo+
Party 1
Makoa
Makoa
Dehmiise
Makoa
Level 999
Champion Stats
51W - 25L
1,817 SR
Queue Stats
1,714W - 612L
1,784 Elo+
Party 1
Seris
Seris
Jack3D P3anuts
Seris
Level 146
Champion Stats
67W - 57L
1,649 SR
Queue Stats
192W - 183L
1,557 Elo+
Party 1
Cassie
Cassie
Manz crazy
Cassie
Level 999
Champion Stats
9W - 4L
1,723 SR
Queue Stats
942W - 346L
1,788 Elo+
Party 1
Vatu
Vatu
ZonairyFN
Vatu
Level 117
Champion Stats
5W - 1L
1,865 SR
Queue Stats
569W - 221L
1,857 Elo+
Party 1
Team Averages
Level 462
1,731 SR
1,714 Elo+

VS

Team Averages
Level 386
1,504 SR
1,485 Elo+
Saati
Saati
Galactyk_VeNoM
Saati
Level 14
Champion Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,492 Elo+
Solo
Tiberius
Tiberius
Mohamadmezher6
Tiberius
Level 6
Champion Stats
0W - 1L
1,299 SR
Queue Stats
0W - 2L
1,265 Elo+
Solo
Ying
Ying
XxPsYcho-HorZexX
Ying
Level 636
Champion Stats
217W - 187L
1,625 SR
Queue Stats
322W - 294L
1,557 Elo+
Solo
Imani
Imani
demizest
Imani
Level 999
Champion Stats
10W - 15L
1,504 SR
Queue Stats
412W - 415L
1,626 Elo+
Solo
Jenos
Jenos
lx-floW-xl
Jenos
Level 274
Champion Stats
13W - 12L
1,591 SR
Queue Stats
655W - 654L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Britism
Fernando
33
0 / 0 / 2
1,738
248
2,514
6,002
2,447
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 30% for 3s after using Charge.

Level 3

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.

Level 3

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Makoa
Dehmiise
Makoa
60
3 / 0 / 7
1,615
231
16,592
15,599
1,280
Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Rampage

Rampage

Armor

Increase your Movement Speed by 40% for 4s after getting an Elimination.

Level 5

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 30%.

Level 3

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.

Level 1

Leviathan

Leviathan

Ancient Rage

Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.

Level 1

32
0 / 0 / 5
1,803
258
420
1,190
0
Blood Pact

Blood Pact

Restore Soul

Heal for 350 every 1s while channeling Restore Soul.

Level 5

Sorceress

Sorceress

Weapon

Increase your Ultimate charge rate by 7%.

Level 1

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 2 Ammo every 0.5s while channeling Restore Soul.

Level 1

Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 24%.

Level 3

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Cassie
Manz crazy
Cassie
58
9 / 0 / 5
1,917
274
35,583
11,476
0
Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.

Level 4

Quiver

Quiver

Weapon

Increase your maximum Ammo by 2.

Level 2

Megaton

Megaton

Blast Shot

Increase the radius of Blast Shot's explosion by 15%.

Level 3

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.

Level 2

Drain Life

Drain Life

Blast Shot

Heal for 300 over 2s for each enemy hit by Blast Shot.

Level 4

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

Vatu
55
6 / 0 / 8
1,772
253
21,988
10,926
0
Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 5

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 10%.

Level 1

Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
21
0 / 0 / 0
732
105
0
0
0
Tiberius
3
0 / 7 / 0
876
125
6,863
26,689
0
Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 75.

Level 5

Crowd-Pleaser

Crowd-Pleaser

Combat Trance

Generate 3 Ammo after activating Combat Trance.

Level 3

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.

Level 2

World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.

Level 2

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 3.

Level 3

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

48
0 / 4 / 0
894
128
29,809
24,032
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Disappear

Disappear

Armor

Increase your Movement Speed by 14% while Out of Combat.

Level 2

Harmony

Harmony

Shatter

Heal for 52% of the damage dealt by Shatter.

Level 4

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Imani
demizest
Imani
59
0 / 3 / 0
796
114
6,241
10,002
1,200
Permafrost

Permafrost

Frost Bomb

Increase the Projectile Speed of Frost Bomb by 18%.

Level 3

Elemental Barrier

Elemental Barrier

Elemental Shift

Heal for 200 after using Elemental Shift.

Level 4

Affinity

Affinity

Elemental Shift

Reduce your damage taken by 15% for 2s after activating Elemental Shift.

Level 3

Cooling Runes

Cooling Runes

Frost Bolt

Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 0.5s.

Level 1

Elemental Grace

Elemental Grace

Armor

Gain a 400-health Shield for 3s after dropping to or below 50% Health.

Level 4

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

Jenos
60
0 / 4 / 0
852
122
2,280
16,374
1,920
Relativity

Relativity

Astral Mark

Heal for 200 every 1s for 10s after applying Astral Mark.

Level 5

Penumbra

Penumbra

Weapon

Gain 10% Lifesteal.

Level 2

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.2000000000000002s.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 0.8s.

Level 2

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 48s
Objective Time
11s
45
Kill Participation
0
18
Kills
0
0
Deaths
18
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fernando
Britism
Fernando
0
0
2
1
W
Makoa
Dehmiise
Makoa
3
0
7
6.5
L
0
0
0
0
W
0
0
5
2.5
W
Cassie
Manz crazy
Cassie
9
0
5
11.5
L
Tiberius
0
7
0
0
L
0
4
0
0
W
Vatu
6
0
8
10
L
Imani
demizest
Imani
0
3
0
0
L
Jenos
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,097
Damage
45,193
45,193
Taken
77,097
3,727
Shielding
3,120
46,700
Healing
27,674
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
Britism
Fernando
2,514
417
0
1,016
6,002
2,447
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Makoa
Dehmiise
Makoa
16,592
16,192
0
6,920
15,599
1,280
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
0
0
0
0
0
0
W
420
420
30,403
1,190
1,190
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Cassie
Manz crazy
Cassie
35,583
22,746
0
2,544
11,476
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Tiberius
6,863
3,813
0
198
26,689
0
L
29,809
11,791
3,233
3,429
24,032
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Vatu
21,988
18,900
0
4,627
10,926
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Imani
demizest
Imani
6,241
3,741
0
776
10,002
1,200

Level 1

L
Jenos
2,280
1,960
14,765
5,273
16,374
1,920
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role