Player Matchup

Rei
Rei
Hyúnjin
Rei
Level 999
Champion Stats
15W - 6L
1,662 SR
Queue Stats
241W - 129L
1,774 Elo+
Party 3
Inara
Inara
KapGlaz
Inara
Level 732
Champion Stats
13W - 3L
1,739 SR
Queue Stats
550W - 349L
1,781 Elo+
Party 3
Vivian
Vivian
TikTok-d_pho3nix
Vivian
Level 3
Champion Stats
2W - 0L
1,815 SR
Queue Stats
2W - 0L
1,729 Elo+
Party 2
Koga
Koga
Yomeii
Koga
Level 37
Champion Stats
3W - 1L
1,500 SR
Queue Stats
35W - 15L
1,664 Elo+
Party 2
Vora
Vora
YourBoyPinHead
Vora
Level 28
Champion Stats
7W - 7L
1,516 SR
Queue Stats
35W - 14L
1,675 Elo+
Party 2
Team Averages
Level 360
1,647 SR
1,724 Elo+

VS

Team Averages
Level 193
1,561 SR
1,538 Elo+
Grohk
Grohk
Desickrated
Grohk
Level 204
Champion Stats
80W - 105L
1,491 SR
Queue Stats
152W - 248L
1,439 Elo+
Party 1
Vora
Vora
LazyCloud365
Vora
Level 93
Champion Stats
1W - 4L
1,598 SR
Queue Stats
23W - 24L
1,596 Elo+
Solo
Willo
Willo
MisSesHaxXzY
Willo
Level 270
Champion Stats
4W - 5L
1,547 SR
Queue Stats
28W - 29L
1,521 Elo+
Solo
Fernando
Fernando
TTV_out_god
Fernando
Level 343
Champion Stats
13W - 10L
1,662 SR
Queue Stats
1,284W - 1,157L
1,687 Elo+
Solo
Seris
Seris
Zodiacksun
Seris
Level 54
Champion Stats
17W - 23L
1,509 SR
Queue Stats
101W - 171L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
4 / 3 / 27
5,100
638
32,954
40,614
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 3

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Inara
KapGlaz
Inara
59
11 / 2 / 23
5,033
629
94,553
91,423
36,414
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 5% while standing in Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 140 every 1s while Earthen Guard is active.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

1
4 / 9 / 11
3,748
469
22,859
31,213
17,692
Contingency

Contingency

Deflector Shield

Increase Deflector Shield's Health by 250.

Level 2

Unfair Advantage

Unfair Advantage

Deflector Shield

Increase the duration of Deflector Shield by 3.2s.

Level 4

Scapegoat

Scapegoat

Deflector Shield

While Deflector Shield is active 32% of damage dealt to you is instead dealt to the Shield.

Level 4

Runic Ammunition

Runic Ammunition

Weapon

Gain 16% Lifesteal.

Level 4

Lightweight Alloy

Lightweight Alloy

Precision Sights

Bring up Precision Sights 15% faster.

Level 1

Suspect Everyone

Suspect Everyone

Armor

The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.

Level 1

Koga
Yomeii
Koga
19
17 / 5 / 10
4,740
593
67,625
46,762
0
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 5% while firing your SMGs.

Level 1

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 4%.

Level 1

Something to Prove

Something to Prove

Armor

Generate 30% Energy after falling to or below 50% Health.

Level 3

Wind's Embrace

Wind's Embrace

Agility

Heal for 100 every 1s while Agility is active.

Level 5

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

17
10 / 6 / 14
4,723
590
58,504
31,283
0
Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 0.6s.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
46
5 / 12 / 10
4,370
546
43,518
56,626
1,300
Totemic Rescue

Totemic Rescue

Armor

Gain a 150-Health Shield for 3s after dropping to or below 30% Health.

Level 1

Conduit

Conduit

Shock Pulse

Increase your Movement Speed by 18% for 3s after hitting an enemy with Shock Pulse.

Level 3

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 150 for each enemy hit with Shock Pulse.

Level 5

Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 40%.

Level 5

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.

Level 1

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

45
7 / 9 / 9
4,322
540
63,298
44,323
0
Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 100 health.

Level 2

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 40 per stack.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

60
3 / 14 / 5
3,787
473
48,678
40,599
0
Photosynthesis

Photosynthesis

Seedling

Increase the Projectile Speed of Seedling by 18%.

Level 3

Germination

Germination

Seedling

Generate 1 Ammo after using Seedling.

Level 1

Nectar

Nectar

Seedling

Heal for 75 after using Seedling.

Level 1

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.

Level 5

Scorn

Scorn

Seedling

Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.

Level 1

Fernando
TTV_out_god
Fernando
59
7 / 5 / 10
4,959
620
79,267
100,486
75,628
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.

Level 5

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 300.

Level 2

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.

Level 1

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Seris
42
3 / 6 / 11
4,157
520
6,534
34,461
0
Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.

Level 1

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 50%.

Level 5

Nether Siphon

Nether Siphon

Shadow Travel

Heal for 50 every 1s while using Shadow Travel.

Level 1

Dusk-Walker

Dusk-Walker

Shadow Travel

Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.

Level 3

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 40% while Shadow Travel is active.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 35s
Objective Time
6m 39s
131
Kill Participation
70
46
Kills
25
25
Deaths
46
85
Assists
45
Player
Kills
Deaths
Assists
KDA
L
5
12
10
0.83
W
4
3
27
5.83
W
Inara
KapGlaz
Inara
11
2
23
11.25
L
7
9
9
1.28
L
3
14
5
0.39
L
Fernando
TTV_out_god
Fernando
7
5
10
2.4
W
4
9
11
1.06
W
Koga
Yomeii
Koga
17
5
10
4.4
W
10
6
14
2.83
L
Seris
3
6
11
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

276,495
Damage
241,295
241,295
Taken
276,495
54,106
Shielding
76,928
167,827
Healing
157,469
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
43,518
14,953
42,728
21,407
56,626
1,300
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
32,954
31,205
110,738
33,174
40,614
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

W
Inara
KapGlaz
Inara
94,553
74,664
0
12,352
91,423
36,414
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Level 1

L
63,298
50,216
0
9,532
44,323
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
48,678
28,680
704
1,656
40,599
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

Level 1

Level 2

L
Fernando
TTV_out_god
Fernando
79,267
41,398
0
3,286
100,486
75,628
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

W
22,859
21,360
0
2,172
31,213
17,692
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Koga
Yomeii
Koga
67,625
60,056
0
4,781
46,762
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Level 2

W
58,504
44,473
0
4,610
31,283
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Seris
6,534
5,283
67,977
10,179
34,461
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Damage Done by Role

Damage Taken by Role