Player Matchup

Seris
Seris
MrCestPasMoi
Seris
Level 2
Champion Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Kinessa
Kinessa
TheOnlyKhanhs
Kinessa
Level 4
Champion Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,522 Elo+
Solo
ceiz12
Unknown
Level 1
Champion Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Corvus
Corvus
maazkarodia
Corvus
Level 5
Champion Stats
0W - 4L
1,469 SR
Queue Stats
0W - 6L
1,145 Elo+
Solo
Jenos
Jenos
ravenoux
Jenos
Level 608
Champion Stats
3W - 1L
1,728 SR
Queue Stats
6W - 4L
1,641 Elo+
Solo
Team Averages
Level 124
1,539 SR
1,462 Elo+

VS

Team Averages
Level 123
1,512 SR
1,529 Elo+
VII
VII
SongBeard
VII
Level 278
Champion Stats
3W - 0L
1,437 SR
Queue Stats
63W - 51L
1,601 Elo+
Solo
Maeve
Maeve
blackfeew
Maeve
Level 8
Champion Stats
1W - 1L
1,580 SR
Queue Stats
2W - 1L
1,457 Elo+
Solo
Rei
Rei
joel12390
Rei
Level 321
Champion Stats
1W - 1L
1,543 SR
Queue Stats
100W - 91L
1,531 Elo+
Solo
Fernando
Fernando
mvelos81
Fernando
Level 7
Champion Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,553 Elo+
Solo
Saati
Saati
yaboojin
Saati
Level 2
Champion Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
1
0 / 11 / 1
1,930
483
12,522
33,792
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Kinessa
2
2 / 9 / 0
2,000
500
13,287
25,380
0
ceiz12
Unknown
1
1 / 9 / 1
2,330
583
26,242
30,261
0

Level 4

Level 3

Level 2

Level 3

Level 3

Level 1

Corvus
4
0 / 6 / 0
1,760
440
1,846
14,543
0
Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.

Level 4

Battle-Ready

Battle-Ready

Armor

Increase your maximum Health by 50.

Level 1

Ominous Relic

Ominous Relic

Abyssal Reconstruction

Generate 15 Ammo after Healing an ally with Abyssal Reconstruction.

Level 5

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.

Level 3

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.

Level 2

Dark Gifts

Dark Gifts

Abyssal Reconstruction

Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.

Level 1

Jenos
ravenoux
Jenos
60
0 / 5 / 2
2,070
518
8,785
13,512
3,000
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Team 1 Score

-33

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
42
14 / 0 / 7
2,590
648
41,685
19,437
0
Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 20% while in Automatic fire mode.

Level 5

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.

Level 1

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 0.5s after activating Grappling Hook.

Level 1

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 15%.

Level 3

Equivocate

Equivocate

Grappling Hook

Heal for 500 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.

Level 5

Overcharged

Overcharged

Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.

Level 1

Maeve
blackfeew
Maeve
3
6 / 2 / 8
2,139
535
16,272
11,622
0
On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 1s.

Level 1

Scamper

Scamper

Pounce

Increase your Movement Speed by 40% for 3s after using Pounce.

Level 4

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 16% for 2s after using Pounce.

Level 4

Savagery

Savagery

Pounce

Heal for 280 after using Pounce.

Level 4

Patch Up

Patch Up

Nine Lives

Heal for an additional 160 with Nine Lives.

Level 2

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

59
5 / 0 / 23
2,490
623
10,583
6,309
0
Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.

Level 4

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 1

Arcane Maelstrom

Arcane Maelstrom

Envelop

Using Envelop reduces your linked friendly target's Cooldowns by 20%.

Level 5

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.1s.

Level 1

Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.

Level 4

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Fernando
mvelos81
Fernando
8
0 / 0 / 9
1,890
473
3,749
11,084
3,241
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Saati
yaboojin
Saati
1
15 / 1 / 13
2,710
678
45,199
14,230
0
Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 2.5s.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Taste Maker

Taste Maker

Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.

Level 2

Paper Design

Paper Design

Decrease the time between bursts of Dead Ringer's inhand fire by 16%.

Level 4

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 450hp.

Level 3

Level 1

Match Insights

Player Kills, Deaths, and Assists

0s
Objective Time
0s
7
Kill Participation
100
3
Kills
40
40
Deaths
3
4
Assists
60
Player
Kills
Deaths
Assists
KDA
L
0
11
1
0.05
W
14
0
7
17.5
L
Kinessa
2
9
0
0.22
W
Maeve
blackfeew
Maeve
6
2
8
5
L
ceiz12
Unknown
1
9
1
0.17
W
5
0
23
16.5
L
Corvus
0
6
0
0
W
Fernando
mvelos81
Fernando
0
0
9
4.5
L
Jenos
ravenoux
Jenos
0
5
2
0.2
W
Saati
yaboojin
Saati
15
1
13
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,682
Damage
117,488
117,488
Taken
62,682
3,000
Shielding
3,241
22,311
Healing
55,010
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
12,522
11,726
2,375
1,655
33,792
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
41,685
33,848
0
4,934
19,437
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

L
Kinessa
13,287
10,140
0
67
25,380
0

Level 1

W
Maeve
blackfeew
Maeve
16,272
13,920
0
1,827
11,622
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
ceiz12
Unknown
26,242
20,890
22
422
30,261
0

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
10,583
10,533
35,062
5,523
6,309
0

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Corvus
1,846
1,846
245
0
14,543
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Fernando
mvelos81
Fernando
3,749
3,749
0
1,798
11,084
3,241
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Jenos
ravenoux
Jenos
8,785
4,837
15,212
2,313
13,512
3,000
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Saati
yaboojin
Saati
45,199
41,207
1,867
3,999
14,230
0

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role