Player Matchup

Maeve
Maeve
MRred_1532
Maeve
Level 999
Champion Stats
38W - 42L
1,577 SR
Queue Stats
719W - 707L
1,505 Elo+
Party 1
Betty la Bomba
Betty la Bomba
Manuche92
Betty la Bomba
Level 268
Champion Stats
10W - 22L
1,340 SR
Queue Stats
58W - 68L
1,487 Elo+
Party 1
Vatu
Vatu
Mizalde
Vatu
Level 999
Champion Stats
12W - 22L
1,500 SR
Queue Stats
353W - 354L
1,529 Elo+
Party 1
Pip
Pip
VincitAlexander
Pip
Level 659
Champion Stats
297W - 206L
1,648 SR
Queue Stats
354W - 278L
1,618 Elo+
Party 1
Fernando
Fernando
ZEEK0108
Fernando
Level 195
Champion Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,471 Elo+
Solo
Team Averages
Level 624
1,513 SR
1,522 Elo+

VS

Team Averages
Level 111
1,609 SR
1,526 Elo+
Inara
Inara
AliceBun7777
Inara
Level 75
Champion Stats
5W - 4L
1,549 SR
Queue Stats
128W - 124L
1,539 Elo+
Party 2
Rei
Rei
RyuseiMg
Rei
Level 248
Champion Stats
132W - 110L
1,604 SR
Queue Stats
514W - 504L
1,528 Elo+
Solo
Moji
Moji
Voxxrain
Moji
Level 52
Champion Stats
1W - 1L
1,649 SR
Queue Stats
80W - 74L
1,509 Elo+
Party 2
Khan
Khan
chrisyheg
Khan
Level 106
Champion Stats
51W - 44L
1,580 SR
Queue Stats
97W - 92L
1,517 Elo+
Party 2
VII
VII
nicwhole
VII
Level 75
Champion Stats
5W - 1L
1,664 SR
Queue Stats
122W - 122L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Maeve
60
10 / 15 / 19
3,708
177
84,019
56,860
0
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 12% for 2s after using Pounce.

Level 3

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 20%.

Level 2

Featherlite

Featherlite

Prowl

Reduce your damage taken by 25% while Prowl is active.

Level 5

Scar Tissue

Scar Tissue

Nine Lives

Reduce your damage taken by 18% for 2s after using Nine Lives.

Level 3

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.

Level 2

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

Betty la Bomba
Manuche92
Betty la Bomba
34
7 / 8 / 20
3,967
189
113,749
32,047
0
He Can Run

He Can Run

Hail of Bombs

Increase your Movement Speed by 45% for 2s after activating Hail of Bombs.

Level 3

He Will Explode

He Will Explode

Hail of Bombs

Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.

Level 5

Fire from Above

Fire from Above

Explosive Personality

Increase the vertical movement from each use of Explosive Personality by 80%.

Level 2

Queen's Entrance

Queen's Entrance

Explosive Personality

Increase the lateral movement from each use of Explosive Personality by 80%.

Level 2

Stylish Destruction

Stylish Destruction

Explosive Personality

Increase your Air Control for 2s after using Explosive Personality by 60%.

Level 3

Level 1

Vatu
Mizalde
Vatu
59
23 / 10 / 17
4,849
231
127,065
56,989
0
Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 30% for 2s after activating Shadow Bombs.

Level 5

Tranquility

Tranquility

Armor

Increase your base jump height by 30%.

Level 1

Shadow Garrote

Shadow Garrote

Armor

Generate 5% Ultimate charge for each enemy hit with your Ultimate.

Level 1

Gathering Shadow

Gathering Shadow

Ambush

Reduce the damage you take by 25% for 2s after Ambush ends. This applies to each Ambush in the chain.

Level 5

Deadly Dash

Deadly Dash

Dash

Generate 7% Ultimate charge after activating Dash once every -24s.

Level 3

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

59
15 / 6 / 35
5,588
266
129,923
40,382
0
Smithereens

Smithereens

Explosive Flask

Generate 2 Ammo for each enemy hit by Explosive Flask.

Level 2

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 3s for each ally it hits.

Level 5

Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 32%.

Level 4

Shrewd Move

Shrewd Move

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Gift-Giver

Gift-Giver

Healing Potion

Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.

Level 2

Combat Medic

Combat Medic

Weapon

Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )

Level 1

Fernando
ZEEK0108
Fernando
51
7 / 12 / 16
6,386
304
101,677
151,188
71,294
Brand

Brand

Fireball

Heal for 300 for each enemy hit with Fireball.

Level 3

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.35s.

Level 3

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
18
6 / 9 / 19
6,572
313
91,386
145,052
13,597
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

45
5 / 10 / 26
6,268
298
55,753
88,059
0
Future Generations

Future Generations

Chain Heal

After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 2

Desperate Defense

Desperate Defense

Envelop

Heal for 100 when you use Envelop.

Level 2

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Arcane Focus

Arcane Focus

Spirit Link

Heal for 20 every 1s while Spirit Linked to an ally.

Level 1

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Moji
46
5 / 16 / 17
5,478
261
24,016
74,819
21,492

Level 1

Level 5

Level 4

Level 1

Level 4

Level 1

Khan
42
8 / 13 / 16
5,689
271
60,186
168,431
85,690
Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Shield Wall

Shield Wall

Bulwark

Increase the Health of your Bulwark by 200.

Level 1

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 6%.

Level 1

Hold the Line!

Hold the Line!

Battle Shout

Heal for an additional 400 after activating Battle Shout.

Level 5

Vigorous Defense

Vigorous Defense

Bulwark

Heal for 75 every 1s while Bulwark is active.

Level 3

Vortex Grip

Vortex Grip

Commander's Grab

Targets hit by Commander's Grab are Stunned for an additional 1.4s.

Level 1

37
27 / 14 / 15
5,952
283
106,125
80,072
0
Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 20%.

Level 4

Never Look

Never Look

Armor

Increase your maximum Health by 50.

Level 1

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.

Level 4

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 15 Ammo after activating Explosive Dodge.

Level 3

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Match Insights

Player Kills, Deaths, and Assists

15m 36s
Objective Time
23m 43s
169
Kill Participation
144
62
Kills
51
51
Deaths
62
107
Assists
93
Player
Kills
Deaths
Assists
KDA
W
6
9
19
1.72
L
Maeve
10
15
19
1.3
L
Betty la Bomba
Manuche92
Betty la Bomba
7
8
20
2.13
L
Vatu
Mizalde
Vatu
23
10
17
3.15
W
5
10
26
1.8
L
15
6
35
5.42
W
Moji
5
16
17
0.84
L
Fernando
ZEEK0108
Fernando
7
12
16
1.25
W
Khan
8
13
16
1.23
W
27
14
15
2.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

556,433
Damage
337,466
337,466
Taken
556,433
71,294
Shielding
120,779
196,516
Healing
358,736
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
91,386
75,187
0
261
145,052
13,597

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Maeve
84,019
79,185
2,763
7,109
56,860
0

Level 1

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Betty la Bomba
Manuche92
Betty la Bomba
113,749
53,840
0
3,063
32,047
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

L
Vatu
Mizalde
Vatu
127,065
93,619
2,252
10,998
56,989
0

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
55,753
54,310
159,959
45,206
88,059
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 2

L
129,923
114,894
132,520
24,895
40,382
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Moji
24,016
24,016
104,782
11,101
74,819
21,492

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Fernando
ZEEK0108
Fernando
101,677
53,248
0
12,916
151,188
71,294
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 2

Level 2

Level 1

W
Khan
60,186
46,724
10,390
23,663
168,431
85,690
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
106,125
101,410
0
3,374
80,072
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Damage Done by Role

Damage Taken by Role