Player Matchup

Inara
Inara
Gold IV
HorusPy
Inara
Gold IV
Level 432
Champion Stats
10W - 12L
1,623 SR
Queue Stats
324W - 326L
1,484 Elo+
Party 1
Gold I
Nelo-_-Angelo57
Unknown
Gold I
Level 577
Champion Stats
33W - 22L
1,723 SR
Queue Stats
141W - 123L
1,527 Elo+
Party 1
Ying
Ying
Platinum IV
bunny0103
Ying
Platinum IV
Level 537
Champion Stats
142W - 130L
1,596 SR
Queue Stats
373W - 384L
1,523 Elo+
Solo
Terminus
Terminus
Silver I
elthato980
Terminus
Silver I
Level 914
Champion Stats
27W - 23L
1,668 SR
Queue Stats
248W - 274L
1,474 Elo+
Party 1
Vora
Vora
Gold IV
kitty_enjoyer
Vora
Gold IV
Level 296
Champion Stats
5W - 2L
1,693 SR
Queue Stats
92W - 89L
1,496 Elo+
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 551
1,661 SR
1,501 Elo+

VS

Team Averages
Gold III
Gold III
Average Tier
Level 337
1,629 SR
1,511 Elo+
Makoa
Makoa
Gold II
EloCartonMojado
Makoa
Gold II
Level 32
Champion Stats
1W - 1L
1,774 SR
Queue Stats
27W - 17L
1,582 Elo+
Solo
Koga
Koga
Gold II
L_brandao-
Koga
Gold II
Level 999
Champion Stats
27W - 20L
1,647 SR
Queue Stats
439W - 429L
1,466 Elo+
Solo
Barik
Barik
Gold IV
Mounaji
Barik
Gold IV
Level 415
Champion Stats
3W - 1L
1,633 SR
Queue Stats
70W - 85L
1,498 Elo+
Solo
Tyra
Tyra
Gold I
bucetadopokemon
Tyra
Gold I
Level 97
Champion Stats
30W - 27L
1,630 SR
Queue Stats
92W - 68L
1,560 Elo+
Solo
Grover
Grover
Silver III
tramo_abafado
Grover
Silver III
Level 143
Champion Stats
2W - 3L
1,462 SR
Queue Stats
71W - 82L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
HorusPy
Inara
60
6 / 7 / 13
4,087
272
73,501
129,087
73,754
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

60
13 / 12 / 18
4,252
283
130,630
63,740
8,941

Level 5

Level 1

Level 2

Level 2

Level 5

Level 1

Ying
59
1 / 9 / 18
3,843
256
16,529
48,544
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Terminus
elthato980
Terminus
60
15 / 7 / 6
3,554
237
57,442
105,791
0
Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

Devastation

Devastation

Calamity Blast

Heal for 60 for each enemy hit by Calamity Blast.

Level 1

Playing God

Playing God

Power Siphon

Heal for 15% of the damage Absorbed by Power Siphon.

Level 3

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 15% increased Healing while at or below 50% Health.

Level 3

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 6% for each Calamity Charge you have.

Level 3

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

51
12 / 16 / 4
3,277
218
56,457
55,310
0
Broken Promises

Broken Promises

Obliteration

Heal for 180 for each enemy hit with Obliteration.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

What May Come

What May Come

Tendril

Reduce the damage you take by 12% for 3s after activating Tendril.

Level 3

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

Deafening Silence

Deafening Silence

Obliteration

Obliteration now Silences enemies hit for 1.65s.

Level 1

Bans
KhanDrogoz
Team 1 Score

4

VS

Team 2 Score

2

Bans
WilloBomb King
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
38
12 / 12 / 16
3,231
215
76,068
116,040
23,055
Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 20%.

Level 2

Tsunami

Tsunami

Shell Spin

Increase your Movement Speed by 18% for 3s after using Shell Spin.

Level 3

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.

Level 3

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.

Level 2

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

60
13 / 9 / 17
1,327
88
89,711
47,648
4,220
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 8%.

Level 2

Trespasser

Trespasser

Agility

Increase your jump height by 20% while Agility is active.

Level 1

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Wind's Embrace

Wind's Embrace

Agility

Heal for 100 every 1s while Agility is active.

Level 5

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Barik
Mounaji
Barik
51
7 / 9 / 12
3,267
218
74,229
76,962
71,992
Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 420.

Level 3

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 15%.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

36
18 / 10 / 12
3,507
234
109,893
41,560
0
Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 4% for 3s after using Nade Launcher.

Level 1

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 8% for 4s after using Fire Bomb.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 6.

Level 3

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

47
2 / 7 / 28
3,294
220
52,571
52,349
2,640
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 24% for 4s after using Blossom.

Level 4

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Heavenly Agility

Heavenly Agility

Vine

Gain a 200 Shield for 3s after using Vine.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 20%.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 6s
Objective Time
6m 22s
106
Kill Participation
137
47
Kills
52
51
Deaths
47
59
Assists
85
Player
Kills
Deaths
Assists
KDA
L
12
12
16
1.67
W
Inara
HorusPy
Inara
6
7
13
1.79
L
13
9
17
2.39
L
Barik
Mounaji
Barik
7
9
12
1.44
W
13
12
18
1.83
L
18
10
12
2.4
W
Ying
1
9
18
1.11
W
Terminus
elthato980
Terminus
15
7
6
2.57
W
12
16
4
0.88
L
2
7
28
2.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

334,559
Damage
402,472
402,472
Taken
334,559
82,695
Shielding
101,907
232,647
Healing
151,869
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
76,068
70,099
0
9,264
116,040
23,055
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

W
Inara
HorusPy
Inara
73,501
52,055
0
1,631
129,087
73,754
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
89,711
78,976
0
13,137
47,648
4,220
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 2

L
Barik
Mounaji
Barik
74,229
74,229
0
9,830
76,962
71,992
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
130,630
108,186
4,150
4,063
63,740
8,941
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 2

Level 1

L
109,893
63,566
0
713
41,560
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Ying
16,529
16,529
161,485
28,604
48,544
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Terminus
elthato980
Terminus
57,442
41,429
682
24,402
105,791
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Level 1

W
56,457
39,385
0
7,630
55,310
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
52,571
47,150
83,131
35,794
52,349
2,640
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role