Player Matchup

Saati
Saati
Hammerbro1111
Saati
Level 72
Champion Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 3
Rei
Rei
carvedhamster
Rei
Level 999
Champion Stats
10W - 16L
1,459 SR
Queue Stats
836W - 876L
1,418 Elo+
Solo
Ruckus
Ruckus
d_wise_0n3
Ruckus
Level 350
Champion Stats
32W - 41L
1,467 SR
Queue Stats
950W - 944L
1,476 Elo+
Party 1
Lex
Lex
deaths2203
Lex
Level 54
Champion Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,395 Elo+
Party 3
Barik
Barik
red0007
Barik
Level 265
Champion Stats
4W - 5L
1,481 SR
Queue Stats
216W - 207L
1,503 Elo+
Party 1
Team Averages
Level 348
1,481 SR
1,458 Elo+

VS

Team Averages
Level 149
1,534 SR
1,486 Elo+
Khan
Khan
BretxThreat
Khan
Level 307
Champion Stats
8W - 9L
1,495 SR
Queue Stats
255W - 255L
1,502 Elo+
Party 2
Ying
Ying
PiechyPeas
Ying
Level 95
Champion Stats
5W - 2L
1,759 SR
Queue Stats
139W - 122L
1,473 Elo+
Solo
Cassie
Cassie
Untamed-45
Cassie
Level 127
Champion Stats
3W - 5L
1,351 SR
Queue Stats
299W - 316L
1,498 Elo+
Solo
Grover
Grover
heyjessiemae
Grover
Level 87
Champion Stats
14W - 11L
1,567 SR
Queue Stats
158W - 185L
1,434 Elo+
Party 2
Koga
Koga
umiwakamiya
Koga
Level 128
Champion Stats
3W - 2L
1,500 SR
Queue Stats
33W - 22L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
54
21 / 8 / 14
4,410
276
106,315
34,412
0
Taste Maker

Taste Maker

Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 0.5s.

Level 1

Steel Coin Purse

Steel Coin Purse

Reduce damage taken by 9% for 2.5s after Ricochet is deployed.

Level 3

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

59
5 / 11 / 18
3,620
226
29,166
55,000
0
Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.

Level 4

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.

Level 3

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.

Level 2

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.

Level 3

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 21%.

Level 3

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Ruckus
d_wise_0n3
Ruckus
48
12 / 13 / 22
4,659
291
106,016
103,003
83,534
Countermeasure

Countermeasure

Armor

Gain a 750-Health Shield for 4s after dropping to or below 30% Health.

Level 5

Opulence

Opulence

Missile Launcher

Heal 60 health for each player hit by Missile Launcher.

Level 1

Air-Cooled

Air-Cooled

Advance

Heal for 160 after activating Advance.

Level 2

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 3s.

Level 3

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 2.8s.

Level 4

Rocket Barrage

Rocket Barrage

Missile Launcher

Increase the radius of Missile Launcher's explosions by 66%.

Level 1

58
6 / 13 / 18
4,217
264
80,854
49,105
0
Commencement

Commencement

Combat Slide

Increase the travel distance of Combat Slide by 10%.

Level 1

Conditioned

Conditioned

Armor

Increase your Movement Speed by 15%.

Level 5

Inescapable

Inescapable

Retribution

Increase your Movement Speed by 25% while you are within 60 units of your Retribution target.

Level 5

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 30% for 2s after Combat Slide ends.

Level 3

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.

Level 1

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

Barik
red0007
Barik
43
4 / 8 / 22
3,795
237
45,280
85,628
82,796
One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Double-Time

Double-Time

Rocket Boots

Heal for 100 every 1s for 3s after activating Rocket Boots.

Level 2

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
6 / 14 / 18
3,792
237
39,901
137,916
62,124
Vigorous Defense

Vigorous Defense

Bulwark

Heal for 100 every 1s while Bulwark is active.

Level 4

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Bloodthirst

Bloodthirst

Armor

Gain 12% Lifesteal.

Level 3

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 24%.

Level 4

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 12% while your Bulwark is active.

Level 2

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

57
10 / 5 / 35
4,400
275
74,066
56,984
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Cassie
Untamed-45
Cassie
59
13 / 6 / 18
3,950
247
88,163
35,798
0
Sky Warden

Sky Warden

Disengage

Heal for 375 after hitting an enemy with Disengage.

Level 3

Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 3

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Excitement

Excitement

Disengage

Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.

Level 3

Territorial

Territorial

Disengage

Reduce the Cooldown of Disengage by 5s.

Level 5

Big Game

Big Game

Disengage

For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.

Level 1

Grover
36
2 / 10 / 37
5,976
374
45,853
81,092
1,950
Barkskin

Barkskin

Armor

Increase your maximum Health by 375.

Level 5

Gentle Breeze

Gentle Breeze

Blossom

Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.

Level 1

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.2000000000000002s.

Level 3

Force of Nature

Force of Nature

Armor

Gain a 150-Health Shield for 3s after dropping to or below 50% Health.

Level 1

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

49
22 / 13 / 17
4,730
296
79,165
55,841
0
Wind's Embrace

Wind's Embrace

Agility

Heal for 100 every 1s while Agility is active.

Level 5

Trespasser

Trespasser

Agility

Increase your jump height by 20% while Agility is active.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 12%.

Level 3

Criminal Record

Criminal Record

Dragon Stance

Gain 14% Lifesteal while in Dragon Stance.

Level 4

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 19s
Objective Time
6m 48s
142
Kill Participation
178
48
Kills
53
53
Deaths
48
94
Assists
125
Player
Kills
Deaths
Assists
KDA
W
6
14
18
1.07
L
21
8
14
3.5
W
10
5
35
5.5
W
Cassie
Untamed-45
Cassie
13
6
18
3.67
L
5
11
18
1.27
L
Ruckus
d_wise_0n3
Ruckus
12
13
22
1.77
L
6
13
18
1.15
W
Grover
2
10
37
2.05
L
Barik
red0007
Barik
4
8
22
1.88
W
22
13
17
2.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

367,631
Damage
327,148
327,148
Taken
367,631
166,330
Shielding
64,074
158,850
Healing
265,597
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
39,901
35,965
7,001
15,540
137,916
62,124
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
106,315
58,639
0
1,037
34,412
0

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
74,066
53,464
58,769
24,445
56,984
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Cassie
Untamed-45
Cassie
88,163
73,356
0
3,175
35,798
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

L
29,166
24,998
85,972
28,812
55,000
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Ruckus
d_wise_0n3
Ruckus
106,016
64,382
0
15,758
103,003
83,534
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
80,854
74,926
0
1,671
49,105
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Grover
45,853
44,053
107,136
38,847
81,092
1,950
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

L
Barik
red0007
Barik
45,280
45,280
0
25,600
85,628
82,796
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
79,165
75,517
1,011
9,673
55,841
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role