Player Matchup

Rei
Rei
CharlyBoy7
Rei
Level 391
Champion Stats
8W - 6L
1,607 SR
Queue Stats
18W - 25L
1,489 Elo+
Solo
Dredge
Dredge
DarKTRacKToR
Dredge
Level 62
Champion Stats
59W - 53L
1,588 SR
Queue Stats
116W - 143L
1,450 Elo+
Solo
Moji
Moji
KingDedede_14256
Moji
Level 55
Champion Stats
23W - 27L
1,478 SR
Queue Stats
60W - 86L
1,392 Elo+
Solo
Ying
Ying
MadKingJulian
Ying
Level 138
Champion Stats
17W - 4L
1,691 SR
Queue Stats
129W - 114L
1,538 Elo+
Solo
Koga
Koga
black_shadow8315
Koga
Level 24
Champion Stats
20W - 14L
1,599 SR
Queue Stats
24W - 19L
1,539 Elo+
Solo
Team Averages
Level 134
1,593 SR
1,482 Elo+

VS

Team Averages
Level 30
1,629 SR
1,544 Elo+
Ying
Ying
Miss_HRM
Ying
Level 17
Champion Stats
1W - 1L
1,779 SR
Queue Stats
22W - 13L
1,642 Elo+
Party 1
Saati
Saati
gigyu-park
Saati
Level 30
Champion Stats
9W - 6L
1,723 SR
Queue Stats
23W - 28L
1,416 Elo+
Solo
Koga
Koga
hectorrrrrr20-
Koga
Level 22
Champion Stats
1W - 1L
1,664 SR
Queue Stats
1W - 1L
1,622 Elo+
Solo
Lian
Lian
hot__broccoli
Lian
Level 18
Champion Stats
1W - 1L
1,693 SR
Queue Stats
22W - 11L
1,676 Elo+
Party 1
Vivian
Vivian
soldat0103
Vivian
Level 63
Champion Stats
0W - 2L
1,287 SR
Queue Stats
20W - 32L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
37
3 / 0 / 15
2,026
338
15,256
6,768
0
Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.

Level 4

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 3

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.

Level 3

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.

Level 4

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Dredge
41
4 / 0 / 2
1,936
323
14,328
14,345
1,200
Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 150.

Level 3

Reckless Barrage

Reckless Barrage

Broadside

Heal for 250 for each enemy hit by Broadside.

Level 5

Dark Bargain

Dark Bargain

Shortcut

Heal for 50 every 1s while standing near a Shortcut.

Level 1

Sea Dogs

Sea Dogs

Armor

Increase the Healing you receive by 10% while at or below 50% Health.

Level 2

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

24
6 / 1 / 10
1,962
327
16,756
24,245
6,275

Level 2

Level 4

Level 4

Level 3

Level 2

Level 1

44
3 / 0 / 14
1,891
315
19,871
14,628
0
Ephemeral

Ephemeral

Weapon

Increase your Reload Speed by 16%.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Harmony

Harmony

Shatter

Heal for 52% of the damage dealt by Shatter.

Level 4

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 24% during Shatter.

Level 3

Tangible

Tangible

Armor

Increase your maximum Health by 150.

Level 3

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

10
10 / 1 / 5
1,947
325
23,382
17,302
0
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 5% while firing your SMGs.

Level 1

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 4%.

Level 1

Something to Prove

Something to Prove

Armor

Generate 30% Energy after falling to or below 50% Health.

Level 3

Wind's Embrace

Wind's Embrace

Agility

Heal for 100 every 1s while Agility is active.

Level 5

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
12
1 / 5 / 0
729
122
11,904
17,121
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Saati
19
0 / 5 / 1
961
160
21,812
24,968
0
Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Plated Leggings

Plated Leggings

Reduce Damage taken by 6% for 1.5s after using Blast Back.

Level 2

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 10%

Level 1

Grab and Go

Grab and Go

Generate 2 Ammo for each enemy hit with Blast Back.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 5.

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

16
1 / 6 / 0
666
111
10,156
17,102
0
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 24%.

Level 4

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Gale Storm

Gale Storm

Skewer

Generate 37.5% Energy after earning a Killing Blow with Skewer.

Level 3

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 20%.

Level 2

Tenacious

Tenacious

Shadow Step

Heal for 160 after activating Shadow Step.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

18
0 / 4 / 1
713
119
17,590
14,307
0
Eagle's Emerald

Eagle's Emerald

Valor

Generate 2 Ammo for each enemy hit with Valor.

Level 2

Superiority

Superiority

Armor

Increase your maximum Ammo by 2.

Level 2

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 200.

Level 4

Revitalizing Gem

Revitalizing Gem

Valor

Heal for 120 for each enemy hit with Valor.

Level 2

Highborn

Highborn

Armor

Increase your Movement Speed by 15%.

Level 5

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

Vivian
soldat0103
Vivian
57
0 / 6 / 1
885
148
15,826
16,095
5,300
Controlling Nature

Controlling Nature

Precision Sights

Reduce the Cooldown of Sensor Drone by 0.4s for every enemy hit while Precision Sights is active.

Level 5

One Step Ahead

One Step Ahead

Armor

Increase your Movement Speed by 12%.

Level 3

Numbed Heart

Numbed Heart

Armor

Increase your maximum Health by 100.

Level 2

Nowhere to Hide

Nowhere to Hide

Sensor Drone

Sensor Drone's Reveal persists for 1.4s after an enemy leaves its Reveal range.

Level 2

Informants

Informants

Sensor Drone

Heal for 255 after an enemy that is Revealed by your Sensor Drone dies.

Level 3

Booby Trap

Booby Trap

Sensor Drone

Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 17s
Objective Time
9s
72
Kill Participation
5
26
Kills
2
2
Deaths
26
46
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
0
15
10.5
W
Dredge
4
0
2
5
W
6
1
10
11
W
3
0
14
10
L
Ying
1
5
0
0.2
W
10
1
5
12.5
L
Saati
0
5
1
0.1
L
1
6
0
0.17
L
0
4
1
0.13
L
Vivian
soldat0103
Vivian
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,593
Damage
77,288
77,288
Taken
89,593
7,475
Shielding
5,300
67,552
Healing
30,183
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
15,256
12,688
33,729
5,184
6,768
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Dredge
14,328
10,937
286
571
14,345
1,200
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
16,756
15,742
5,340
1,890
24,245
6,275
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
19,871
11,852
8,066
6,561
14,628
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Ying
11,904
11,419
14,633
5,686
17,121
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
23,382
23,382
0
5,925
17,302
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Saati
21,812
13,450
0
4,410
24,968
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

L
10,156
10,156
0
3,643
17,102
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

L
17,590
17,590
0
1,811
14,307
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Vivian
soldat0103
Vivian
15,826
14,722
0
0
16,095
5,300
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role