Player Matchup

Tyra
Tyra
BeastMac599
Tyra
Level 797
Champion Stats
21W - 15L
1,574 SR
Queue Stats
367W - 386L
1,537 Elo+
Solo
Fernando
Fernando
EliteMcG30
Fernando
Level 999
Champion Stats
137W - 145L
1,557 SR
Queue Stats
535W - 529L
1,567 Elo+
Solo
Koga
Koga
LOOKSMAXXER
Koga
Level 73
Champion Stats
5W - 2L
1,648 SR
Queue Stats
70W - 27L
1,772 Elo+
Party 2
Bomb King
Bomb King
SteveStevens2
Bomb King
Level 38
Champion Stats
5W - 4L
1,504 SR
Queue Stats
46W - 42L
1,604 Elo+
Solo
Moji
Moji
heatcrash22
Moji
Level 75
Champion Stats
4W - 0L
1,813 SR
Queue Stats
46W - 27L
1,697 Elo+
Party 2
Team Averages
Level 396
1,619 SR
1,635 Elo+

VS

Team Averages
Level 564
1,415 SR
1,626 Elo+
Jenos
Jenos
DrFULLFrontal
Jenos
Level 826
Champion Stats
20W - 26L
1,502 SR
Queue Stats
413W - 413L
1,567 Elo+
Solo
Kasumi
Kasumi
Fl4meSt0rm
Kasumi
Level 23
Champion Stats
0W - 1L
1,214 SR
Queue Stats
6W - 4L
1,711 Elo+
Solo
Terminus
Terminus
Ra1sy
Terminus
Level 999
Champion Stats
9W - 5L
1,641 SR
Queue Stats
1,179W - 976L
1,608 Elo+
Party 1
Viktor
Viktor
StealUrCookies
Viktor
Level 946
Champion Stats
2W - 6L
1,437 SR
Queue Stats
702W - 689L
1,591 Elo+
Party 1
Moji
Moji
woolywoof
Moji
Level 28
Champion Stats
1W - 2L
1,280 SR
Queue Stats
11W - 8L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
9 / 1 / 11
2,425
346
50,103
15,802
0
Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 5s.

Level 5

Trail Blazer

Trail Blazer

Armor

Generate 6 Ammo after getting an Elimination.

Level 2

Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 1.7999999999999998s.

Level 3

Survivalist

Survivalist

Armor

Increase your maximum Health by 100.

Level 2

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

Fernando
EliteMcG30
Fernando
60
1 / 1 / 16
2,277
325
27,915
36,722
22,317
Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.

Level 5

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

42
10 / 3 / 11
2,497
357
46,954
26,791
0
Harsh Training

Harsh Training

Armor

Increase your maximum Health by 250.

Level 5

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 10.

Level 2

Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Wind's Embrace

Wind's Embrace

Agility

Heal for 40 every 1s while Agility is active.

Level 2

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Bomb King
SteveStevens2
Bomb King
32
12 / 2 / 9
2,445
349
53,534
15,037
0
Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.

Level 2

Air Blast

Air Blast

Poppy Bomb

Increase your air control by 10% until you land after launching yourself with Poppy Bomb.

Level 1

Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.

Level 5

King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 100.

Level 2

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

56
4 / 2 / 13
2,561
366
12,171
17,804
11,275

Level 4

Level 1

Level 2

Level 4

Level 4

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
56
3 / 3 / 6
1,855
265
21,767
20,455
0
Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 5

Eclipse

Eclipse

Void Grip

Heal for 100 every 1s while using Void Grip.

Level 2

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 50%.

Level 5

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Kasumi
Fl4meSt0rm
Kasumi
23
0 / 10 / 5
1,241
177
17,998
32,378
0
Deadly Trap

Deadly Trap

Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.

Level 3

Blood Mist

Blood Mist

Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.

Level 4

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.

Level 4

Soulfire

Soulfire

Heal for 50 each time one of your Spirit Lures triggers.

Level 1

Unwilling Victim

Unwilling Victim

Increase the area of effect of Spirit Lure's explosion by 15%.

Level 3

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

Terminus
Ra1sy
Terminus
59
4 / 6 / 1
1,574
225
28,600
72,701
0
Forsaken

Forsaken

Armor

Generate 20% of a Calamity Blast charge for each enemy hit with Massacre Axe.

Level 2

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 6% for each Calamity Charge you have.

Level 3

Playing God

Playing God

Power Siphon

Heal for 15% of the damage Absorbed by Power Siphon.

Level 3

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 15% increased Healing while at or below 50% Health.

Level 3

It Watches

It Watches

Armor

Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.

Level 4

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

59
2 / 7 / 3
1,491
213
34,990
30,735
0
Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.

Level 4

Predator

Predator

Iron Sights

Gain 10% Lifesteal while using Iron Sights.

Level 2

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 40% while using Iron Sights.

Level 2

Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 40% while using Iron Sights.

Level 4

Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 18 Ammo for each enemy hit with Frag Grenade.

Level 3

Shrapnel

Shrapnel

Frag Grenade

Increase the radius of Frag Grenade's explosion by 40%.

Level 1

Moji
11
0 / 9 / 3
1,238
177
8,801
34,408
14,958

Level 3

Level 5

Level 2

Level 2

Level 3

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 36s
Objective Time
40s
96
Kill Participation
27
36
Kills
9
9
Deaths
35
60
Assists
18
Player
Kills
Deaths
Assists
KDA
W
9
1
11
14.5
L
3
3
6
2
W
Fernando
EliteMcG30
Fernando
1
1
16
9
L
Kasumi
Fl4meSt0rm
Kasumi
0
10
5
0.25
W
10
3
11
5.17
L
Terminus
Ra1sy
Terminus
4
6
1
0.75
L
2
7
3
0.5
W
Bomb King
SteveStevens2
Bomb King
12
2
9
8.25
W
4
2
13
5.25
L
Moji
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

190,677
Damage
112,156
112,156
Taken
190,677
33,592
Shielding
14,958
80,758
Healing
92,108
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
50,103
35,323
792
2,315
15,802
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
21,767
10,340
49,918
10,140
20,455
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Fernando
EliteMcG30
Fernando
27,915
14,637
0
4,853
36,722
22,317
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Kasumi
Fl4meSt0rm
Kasumi
17,998
13,298
0
1,755
32,378
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
46,954
43,980
0
2,480
26,791
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Terminus
Ra1sy
Terminus
28,600
18,767
0
10,513
72,701
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
34,990
21,188
0
2,111
30,735
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Bomb King
SteveStevens2
Bomb King
53,534
46,318
0
3,077
15,037
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

W
12,171
12,171
54,609
12,632
17,804
11,275
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Moji
8,801
8,801
13,928
3,743
34,408
14,958
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role