Player Matchup
VS
Match Stats

Healing Vapors
Smoke Screen
Heal for 625 over 2s while in Smoke Screen.
Level 5

Slip Away
Armor
Increase your Movement Speed by 14% while Out of Combat.
Level 2

Emergency Exit
Hidden
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Level 1

Confound
Poison Bolts
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Level 3

Quick Smoker
Smoke Screen
Reduce the Cooldown of Smoke Screen by 2.4s.
Level 4

Smoke and Dagger
Smoke Screen
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
Level 1

Rest and Relaxation
Weapon
Increase your maximum Ammo by 6.
Level 3

Magic in the Blood
Weapon
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Level 5

Midnight Stroll
Spirit Link
Reduce the damage done by any enemy you are linked to with Spirit Link by 4%.
Level 1

Future Generations
Chain Heal
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Level 3

Mystic Mastery
Armor
Increase your maximum Health by 150.
Level 3

Extension
Increase the range of Chain Heal bounces by 40%.
Level 1

Solemn Watch
Increase the distance traveled by Conviction by 30%.
Level 5

Gathering Power
Heal for 70 for each enemy hit with Reckoning.
Level 1

Eternal Strife
Using an ability above Ire threshold Heals you for 75.
Level 1

Grim Deliverance
Heal for 20 for every percentage point of Ire consumed by abilities.
Level 4

Tools of Salvation
Increase your maximum Health by 600.
Level 4

Tempering
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
Level 1

Locked and Loaded
Weapon
Increase your maximum Ammo by 2.
Level 1

In The Fray
Nade Launcher
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Level 5

Turn The Table
Nade Launcher
Heal for 120 for each enemy hit with Nade Launcher.
Level 2

Bandolier
Nade Launcher
Reduce the Cooldown of Nade Launcher by 2.5s.
Level 5

Survivalist
Armor
Increase your maximum Health by 100.
Level 2

Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1

Revitalizing Gem
Valor
Heal for 60 for each enemy hit with Valor.
Level 1

Superiority
Armor
Increase your maximum Ammo by 3.
Level 3

Highborn
Armor
Increase your Movement Speed by 6%.
Level 2

Manifest Destiny
Grace
Increase the travel distance of Grace by 25 units.
Level 5

Swift Jade
Valor
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Level 4

Precision
Weapon
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
Level 1
Team 1 Score
2
VS
Team 2 Score
4

Crag
Impasse
Heal for 450 after activating Impasse.
Level 3

Rolling Stones
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3

Stone Bulwark
Earthen Guard
Heal for 56 every 1s while Earthen Guard is active.
Level 2

Sacred Ground
Warder's Field
Reduce your damage taken by 25% while standing in Warder's Field.
Level 5

Caretaker
Warder's Field
Heal for 44 every 1s while standing in Warder's Field.
Level 2

Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1

Vantage Point
Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.
Level 4

High Ground
Increase the jump strength of Octavia's Commanding Leap by 5%.
Level 1

Air Supremacy
Reduce damage taken by 20% for 2.5s after activating Commanding Leap.
Level 4

Determined Defense
Armor
Increase your maximum Health by 150.
Level 3

Getting Jumpy
Armor
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Level 3

Hell or High Water
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
Level 1

Harmony
Shatter
Heal for 52% of the damage dealt by Shatter.
Level 4

Rewind
Dimensional Link
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Level 1

Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Level 5

Carry On
Illusion
Increase the duration of your Illusions by 3s.
Level 3

Tangible
Armor
Increase your maximum Health by 100.
Level 2

Resonance
Shatter
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
Level 1

Level 5

Level 2

Level 3

Level 1

Level 4

Level 1

Harsh Training
Armor
Increase your maximum Health by 100.
Level 2

Something to Prove
Armor
Generate 10% Energy after falling to or below 50% Health.
Level 1

Wind's Embrace
Agility
Heal for 100 every 1s while Agility is active.
Level 5

Memento
Weapon
Increase your maximum Ammo by 10.
Level 2

Wanted
Agility
Regenerate 20 Ammo every 1s while Agility is active.
Level 5

Adrenaline Junkie
Weapon
Generate 1 Energy for every 80 damage done with your Submachine Guns.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Level 2

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Level 2

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.