Player Matchup
VS
Match Stats

Refraction
Emitter
Reduce the Cooldown of Emitter by 5s.
Level 5

Air-Cooled
Advance
Heal for 240 after activating Advance.
Level 3

Proximity
Advance
Reduce your damage taken by 9% for 3s after activating Advance.
Level 3

Opulence
Missile Launcher
Heal 120 health for each player hit by Missile Launcher.
Level 2

Warden
Emitter
Increase the duration of Emitter by 2s.
Level 2

Level 1

Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 5s.
Level 5

Lodestone
Warder's Field
Generate 2 Ammo after activating Warder's Field.
Level 1

Steadfast
Armor
Increase your maximum Health by 150.
Level 1

Caretaker
Warder's Field
Heal for 66 every 1s while standing in Warder's Field.
Level 3

Sacred Ground
Warder's Field
Reduce your damage taken by 25% while standing in Warder's Field.
Level 5

Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1

Flicker
Blink
Heal for 120 after using Blink.
Level 4

Cantrip
Soar
Generate 1 Ammo after activating Soar.
Level 1

Killing Frost
Soar
Reduce the Cooldown of Soar by 80% after getting an Elimination
Level 4

Impact
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3

Swift Witch
Soar
Increase your Movement Speed during Soar by 21%.
Level 3

Wormhole
Blink
Blink can be refired within 4s of its use to return to the initial casting location.
Level 1

Totemic Rescue
Armor
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Level 5

Thunderstruck
Shock Pulse
Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.
Level 1

Electrostatic
Weapon
Increase your Ammo regeneration speed by 12%.
Level 1

Thunderlord
Weapon
Increase your maximum Ammo by 30%.
Level 3

Spirit's Grace
Healing Totem
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Level 5

Spirit's Domain
Weapon
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
Level 1

Side Tanks
Explosive Flask
Reduce the Cooldown of Explosive Flask by 3s.
Level 5

Smithereens
Explosive Flask
Generate 2 Ammo for each enemy hit by Explosive Flask.
Level 2

Acumen
Explosive Flask
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Level 3

Moxie
Armor
Increase your Healing received by 6% while at or below 50% Health.
Level 1

Shrewd Move
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4

Catalyst
Explosive Flask
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
Level 1
Team 1 Score
4
VS
Team 2 Score
0

Wind's Embrace
Agility
Heal for 100 every 1s while Agility is active.
Level 5

Trespasser
Agility
Increase your jump height by 40% while Agility is active.
Level 2

Wanted
Agility
Regenerate 8 Ammo every 1s while Agility is active.
Level 2

Harsh Training
Armor
Increase your maximum Health by 100.
Level 2

Trigger Happy
Weapon
Increase your Healing received by 20% while firing your SMGs.
Level 4

Adrenaline Junkie
Weapon
Generate 1 Energy for every 80 damage done with your Submachine Guns.
Level 1

Venomous Gourd
Gourd
Standing in your Gourd grants yourself and allies 16% Lifesteal.
Level 2

Many Gourds
Gourd
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Level 3

Possession
Mending Spirits
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Level 4

Swift Spirits
Mending Spirits
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Level 3

Liminal Passage
Slither
Increase the travel distance of Slither by 30%.
Level 3

Spirit's Chosen
Mending Spirits
Mending Spirits immediately Heals your target for an additional 350.
Level 1

All Will Kneel
Rift Slash
Increase the Abyssal Rift's pulse area of effect by 12%.
Level 1

Devastating Blows
Weapon
Increase the trigger distance of Realm Breaker's bonus damage by 5 units.
Level 1

Center Of Combat
Royal Presence
Increase the max health damage of Royal Presence's Poison aura by 10%.
Level 5

Abyssal Authority
Increase the radius of Royal Presence's Poison aura by 100%.
Level 5

Forever Changed
Increase your maximum Health by 450.
Level 3

Show Of Force
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
Level 1

Inheritance
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5

Heir to the Throne
Grace
Increase travel speed during Grace by 10%.
Level 1

Eagle's Emerald
Valor
Generate 2 Ammo for each enemy hit with Valor.
Level 2

Swift Jade
Valor
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Level 2

Heraldry
Presence
Hitting an enemy with Presence reduces its Cooldown by 5s.
Level 5

Eminence
Presence
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
Level 1

Carapace
Shell Shield
Increase the Health of Shell Shield by 1000.
Level 5

Strongarm
Dredge Anchor
Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.
Level 3

Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1

Barrier Reef
Shell Shield
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Level 5

Surf
Shell Spin
Increase the travel distance of Shell Spin by 10%.
Level 1

Half Shell
Shell Shield
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2

Level 1

Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Level 1

Level 2

Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.