Player Matchup

Mal'Damba
Mal'Damba
Gold III
Kinishmons
Mal'Damba
Gold III
Level 299
Champion Stats
40W - 44L
1,654 SR
Queue Stats
310W - 277L
1,518 Elo+
Party 2
Koga
Koga
Platinum I
Miageta
Koga
Platinum I
Level 999
Champion Stats
8W - 13L
1,598 SR
Queue Stats
771W - 735L
1,585 Elo+
Solo
Makoa
Makoa
Gold II
ProSlayerFury
Makoa
Gold II
Level 441
Champion Stats
6W - 3L
1,966 SR
Queue Stats
89W - 84L
1,501 Elo+
Party 2
Inara
Inara
Platinum IV
SåbötågΣ
Inara
Platinum IV
Level 718
Champion Stats
30W - 31L
1,643 SR
Queue Stats
466W - 439L
1,580 Elo+
Solo
Willo
Willo
Platinum III
ZanyZD
Willo
Platinum III
Level 212
Champion Stats
90W - 58L
1,687 SR
Queue Stats
554W - 510L
1,621 Elo+
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 534
1,709 SR
1,561 Elo+

VS

Team Averages
Gold I
Gold I
Average Tier
Level 657
1,577 SR
1,546 Elo+
Ying
Ying
Gold II
AngelicAngel8
Ying
Gold II
Level 999
Champion Stats
24W - 30L
1,589 SR
Queue Stats
332W - 312L
1,493 Elo+
Solo
Sha Lin
Sha Lin
Gold V
BettyBitties
Sha Lin
Gold V
Level 92
Champion Stats
38W - 16L
1,695 SR
Queue Stats
61W - 39L
1,621 Elo+
Party 1
Barik
Barik
Gold I
Elyond
Barik
Gold I
Level 235
Champion Stats
24W - 22L
1,602 SR
Queue Stats
285W - 293L
1,453 Elo+
Solo
Atlas
Atlas
Platinum V
TaeeDan
Atlas
Platinum V
Level 960
Champion Stats
2W - 7L
1,299 SR
Queue Stats
912W - 900L
1,480 Elo+
Solo
Zhin
Zhin
Platinum II
shawnsicore
Zhin
Platinum II
Level 999
Champion Stats
26W - 22L
1,698 SR
Queue Stats
231W - 182L
1,682 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Mal'Damba
Kinishmons
Mal'Damba
55
7 / 7 / 18
4,077
240
43,066
31,243
0
Possession

Possession

Mending Spirits

Reduce your damage taken by 12% while Healing an ally with Mending Spirits.

Level 3

Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 2.4000000000000004s.

Level 3

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 20%.

Level 4

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.

Level 3

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Koga
Miageta
Koga
59
12 / 7 / 14
3,254
191
86,036
37,836
0
Memento

Memento

Weapon

Increase your maximum Ammo by 20.

Level 4

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 16%.

Level 4

Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

59
3 / 8 / 8
3,052
180
54,735
143,512
29,664
Lighter Cannonballs

Lighter Cannonballs

Weapon

Increase your Reload Speed by 28%.

Level 4

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 10%.

Level 1

Spring Tide

Spring Tide

Shell Spin

Heal for 750 for each enemy hit with Shell Spin.

Level 3

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.

Level 3

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 2.4s.

Level 4

Leviathan

Leviathan

Ancient Rage

Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.

Level 1

56
4 / 11 / 8
3,612
212
91,419
149,630
11,163
Caretaker

Caretaker

Warder's Field

Heal for 22 every 1s while standing in Warder's Field.

Level 1

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Willo
ZanyZD
Willo
60
14 / 12 / 13
3,842
226
116,711
51,357
0
Flitter

Flitter

Flutter

Reduce the Cooldown of Flutter by 3s.

Level 5

Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 1s for each enemy hit by it.

Level 2

Hijinks

Hijinks

Flutter

Heal for 50 after activating Flutter.

Level 1

Hummingbird

Hummingbird

Flutter

Generate 2 Ammo after activating Flutter.

Level 2

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

Bans
CassieKhan
Team 1 Score

2

VS

Team 2 Score

4

Bans
Torvald
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
5 / 7 / 23
4,870
286
47,954
40,408
0
Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Sha Lin
BettyBitties
Sha Lin
38
22 / 9 / 10
4,728
278
121,043
54,461
0
Swagger

Swagger

Armor

Increase your maximum Health by 200.

Level 4

Wanderlust

Wanderlust

Armor

Increase your Movement Speed by 12%.

Level 4

Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 30% Health.

Level 2

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 40% when you get an Elimination.

Level 4

Poise

Poise

Armor

Reduce the Movement Speed penalty while drawing your Longbow by 20%.

Level 1

Recurve

Recurve

Weapon

Increase the rate at which your Longbow charges by 25%.

Level 1

Barik
Elyond
Barik
56
5 / 11 / 15
4,773
281
80,019
93,460
73,005
Field Deploy

Field Deploy

Turret

Heal for 100 each time one of your base Turrets hits an enemy.

Level 5

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 0.8s.

Level 2

Double-Time

Double-Time

Rocket Boots

Heal for 250 every 1s for 3s after activating Rocket Boots.

Level 5

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Atlas
TaeeDan
Atlas
46
2 / 4 / 16
3,743
220
64,102
121,813
0
Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Safe Haven

Safe Haven

Armor

Increase your Healing received by 6% while Stasis Field is active.

Level 1

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

59
11 / 9 / 11
4,296
253
100,460
81,825
0
Perfect Block

Perfect Block

Counter

Heal for 400 after using Counter.

Level 4

Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.

Level 1

Footwork

Footwork

Counter

Increase your Movement Speed by 10% for 3s after activating Counter.

Level 1

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 56% after getting an Elimination.

Level 4

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 42s
Objective Time
13m 45s
101
Kill Participation
120
40
Kills
45
45
Deaths
40
61
Assists
75
Player
Kills
Deaths
Assists
KDA
W
5
7
23
2.36
W
Sha Lin
BettyBitties
Sha Lin
22
9
10
3
W
Barik
Elyond
Barik
5
11
15
1.14
L
Mal'Damba
Kinishmons
Mal'Damba
7
7
18
2.29
L
Koga
Miageta
Koga
12
7
14
2.71
L
3
8
8
0.88
L
4
11
8
0.73
W
Atlas
TaeeDan
Atlas
2
4
16
2.5
L
Willo
ZanyZD
Willo
14
12
13
1.71
W
11
9
11
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

391,967
Damage
413,578
413,578
Taken
391,967
40,827
Shielding
73,005
223,375
Healing
241,388
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
47,954
47,954
175,379
23,802
40,408
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

Level 1

W
Sha Lin
BettyBitties
Sha Lin
121,043
121,043
0
4,327
54,461
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

W
Barik
Elyond
Barik
80,019
80,019
0
12,862
93,460
73,005

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Mal'Damba
Kinishmons
Mal'Damba
43,066
10,872
191,462
13,173
31,243
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Koga
Miageta
Koga
86,036
76,445
0
4,691
37,836
0
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
54,735
53,335
0
8,337
143,512
29,664
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 2

L
91,419
69,219
0
3,047
149,630
11,163
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Atlas
TaeeDan
Atlas
64,102
64,102
0
15,760
121,813
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Willo
ZanyZD
Willo
116,711
97,275
0
2,665
51,357
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

W
100,460
78,817
0
9,258
81,825
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role