Player Matchup
VS
Match Stats

Out of Time
Hardening
Reduce the additional Damage Reduction given by Hardening by half. For 2.5s after using Hardening, gain its benefits.
Level 5

Deadly Predator
Weapon
Increase your maximum acid capacity by 16%.
Level 2

Extermination
Armor
Reduce the duration and effectiveness of Crowd Control by 10%.
Level 2

Dreadful Compact
Piercing Quills
Reduce the Cooldown of Hardening by 0.6s after hitting an enemy with Piercing Quills.
Level 2

End of an Era
Hardening
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Level 4

Unnatural Persistence
Armor
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
Level 1

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 2s.
Level 5

Sidereal
Weapon
Increase your maximum Health by 50.
Level 1

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1

Lightyears
Astral Mark
Increase the range of Astral Mark by 12%.
Level 3

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Tactical Retreat
Stealth
Increase your Movement Speed by 40% for 2s after entering Stealth.
Level 4

Cooled Mags
Quick Switch
Your inactive weapon generates 2 Ammo every 2s.
Level 1

Dexterous
Quick Switch
Reduce the time it takes to Quick Switch to your Pistol by 40%.
Level 4

Infused Crystals
Weapon
Increase the maximum Ammo count of both your weapons by 2.
Level 2

Grizzled
Armor
Increase your maximum Health by 200.
Level 4

Crack Shot
Weapon
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
Level 1

Betrayal
Reduce the Cooldown of Savage Tear by 0.5s.
Level 1

Cursed Doll
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Level 1

Surrounded by Fear
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Level 5

Folk Tales
Increase your maximum Health by 150.
Level 3

Essence Drain
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Level 5

Empowered Curse
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
Level 1

Contemplation
Dash
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Level 3

Shadow's Perch
Ambush
Increase the range of Ambush by 30%.
Level 3

Outnumbered
Shadow Bombs
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Level 2

Memento Vivere
Armor
Increase your maximum Health by 200.
Level 5

Nightwatcher
Dash
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Level 2

Omnipresence
Ambush
Your Ambush gains an additional charge and can now be used on allies.
Level 1
Team 1 Score
1
VS
Team 2 Score
4

Efficiency
Dimensional Link
Reduce the Cooldown of Dimensional Link by 3.75s.
Level 3

Squadron
Illusion
Increase the Health of each of your Illusions by 100.
Level 1

Carry On
Illusion
Increase the duration of your Illusions by 5s.
Level 5

Rewind
Dimensional Link
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Level 1

Brittle
Shatter
Reduce the Cooldown of Shatter by 2.5s.
Level 5

Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1

Battlement
Siege Shield
Increase the duration of Siege Shield by 3s.
Level 5

Gate-Crasher
Shoulder Bash
Reduce the Cooldown of Shoulder Bash by 0.8s.
Level 1

Heavy Metal
Armor
Increase your maximum Health by 150.
Level 1

Ramparts
Siege Shield
Reduce the Cooldown of Siege Shield by 3.2s.
Level 4

Watchtower
Siege Shield
Increase the Health of Siege Shield by 1000.
Level 4

Battering Ram
Shoulder Bash
Reduce your damage taken by 75% while using Shoulder Bash.
Level 1

Pilgrimage
Frostfire Glide
Increase the duration of FrostFire Glide by 2s.
Level 4

Discipline
Elemental Shift
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Level 3

Swift Sear
Inferno Cannon
Increase your Movement Speed while casting Inferno Cannon by 40%.
Level 2

Elemental Grace
Armor
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Level 4

Heat Sink
Pyre Ball
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 1.6s.
Level 2

Pyromania
Pyre Ball
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
Level 1

Latch and Fire
Explosive Dodge
Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.
Level 2

The Fear
Trigger Discipline
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Level 4

Night Watch
Trigger Discipline
Generate 8 Ammo when you activate Trigger Discipline.
Level 2

Never Look
Armor
Increase your maximum Health by 200.
Level 4

Red Room
Trigger Discipline
Increase your Movement Speed by 12% while in Automatic fire mode.
Level 3

Tribunal Upgrades
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
Level 1

In The Fray
Nade Launcher
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Level 3

Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 2.4s.
Level 4

Salamander Hide
Fire Bomb
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Level 1

Primal Might
Armor
Reduce your active Cooldowns by 50% after getting an Elimination.
Level 5

Bandolier
Nade Launcher
Reduce the Cooldown of Nade Launcher by 1s.
Level 2

Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Level 1

Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 1

Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Lethality
Weapon
Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 2

Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Level 1
