Player Matchup

Ying
Ying
AkarisPov
Ying
Level 36
Champion Stats
31W - 23L
1,760 SR
Queue Stats
68W - 57L
1,541 Elo+
Party 1
Atlas
Atlas
Daikeido
Atlas
Level 30
Champion Stats
2W - 2L
1,773 SR
Queue Stats
45W - 42L
1,539 Elo+
Party 1
Maeve
Maeve
Tomtrucker77
Maeve
Level 25
Champion Stats
2W - 0L
1,802 SR
Queue Stats
25W - 20L
1,573 Elo+
Solo
Io
Io
oyastar07
Io
Level 25
Champion Stats
8W - 4L
1,847 SR
Queue Stats
38W - 28L
1,548 Elo+
Party 1
reflected_tooth
Unknown
Level 20
Champion Stats
14W - 7L
1,727 SR
Queue Stats
22W - 18L
1,585 Elo+
Party 1
Team Averages
Level 27
1,782 SR
1,557 Elo+

VS

Team Averages
Level 23
1,629 SR
1,530 Elo+
Vatu
Vatu
Akk03228
Vatu
Level 28
Champion Stats
0W - 2L
1,353 SR
Queue Stats
45W - 53L
1,436 Elo+
Solo
Fernando
Fernando
DLegendaryDonut
Fernando
Level 30
Champion Stats
17W - 12L
1,628 SR
Queue Stats
120W - 105L
1,577 Elo+
Party 2
Octavia
Octavia
ItsbeenFinn
Octavia
Level 24
Champion Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,595 Elo+
Solo
Rei
Rei
Ky0HI
Rei
Level 20
Champion Stats
38W - 22L
1,937 SR
Queue Stats
84W - 73L
1,521 Elo+
Solo
Grover
Grover
MoldyCheese92
Grover
Level 13
Champion Stats
1W - 1L
1,728 SR
Queue Stats
10W - 14L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
16
3 / 1 / 17
2,533
317
22,449
14,543
1,200
Harmony

Harmony

Shatter

Heal for 52% of the damage dealt by Shatter.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Atlas
Daikeido
Atlas
34
2 / 1 / 10
2,387
298
13,191
47,098
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 150.

Level 1

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2.5s.

Level 5

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.

Level 4

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 1.6s further into the past.

Level 4

Unstable Fissure

Unstable Fissure

Second Chance

When you use Second Chance you also Rewind enemies within 20 units 3s into the past.

Level 1

16
21 / 0 / 11
3,004
376
66,643
23,126
1,700
Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 1s.

Level 2

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Scamper

Scamper

Pounce

Increase your Movement Speed by 20% for 3s after using Pounce.

Level 2

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.

Level 5

Walk it Off

Walk it Off

Prowl

Heal for 120 every 1s while Prowl is active.

Level 3

Rogue's Gambit

Rogue's Gambit

Armor

Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.

Level 1

6
7 / 1 / 23
2,521
315
32,611
22,970
0
Feral Strength

Feral Strength

Guardian Spirit

Increase Luna's Health by 900.

Level 4

Broken Deity

Broken Deity

Guardian Spirit

Increase Luna's deploy range by 40%.

Level 2

Spirit Arrows

Spirit Arrows

Moonlight

Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.

Level 3

Protectors

Protectors

Guardian Spirit

Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 3

Lunar Connection

Lunar Connection

Guardian Spirit

Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.

Level 3

Life Link

Life Link

Guardian Spirit

[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.

Level 1

12
12 / 4 / 16
3,068
384
53,855
30,678
0

Level 4

Level 2

Level 5

Level 3

Level 1

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Vatu
32
2 / 9 / 3
1,378
172
26,699
33,007
0
Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Shattered Worlds

Shattered Worlds

Shadow Bombs

Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.

Level 3

Shadow Garrote

Shadow Garrote

Armor

Generate 15% Ultimate charge for each enemy hit with your Ultimate.

Level 3

Extraction

Extraction

Dash

Increase your Movement Speed by 10% for 2s after Dash ends.

Level 2

Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 3

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Fernando
18
1 / 6 / 1
1,553
194
23,111
46,378
48,980
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Octavia
ItsbeenFinn
Octavia
33
3 / 8 / 4
1,871
234
48,943
33,157
0
Overwhelming Force

Overwhelming Force

Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 5

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 20%.

Level 2

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.

Level 2

Tactical Fire

Tactical Fire

Weapon

Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.

Level 2

Fire and Maneuver

Fire and Maneuver

Armor

Increase your Movement Speed by 24% for 2.5s after getting a Killing Blow or Elimination.

Level 4

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Rei
Ky0HI
Rei
10
0 / 10 / 2
1,301
163
26,196
34,599
0
Arcane Manipulation

Arcane Manipulation

Envelop

Reduce the Cooldown of Envelop by 1.5s.

Level 5

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 50.

Level 1

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 4.

Level 2

Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.

Level 4

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.

Level 3

Restraint

Restraint

Spirit Link

While Envelop is active and you are Linked to an enemy, prevent them from Healing.

Level 1

6
1 / 12 / 2
1,392
174
13,466
41,608
0
Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 10%.

Level 1

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Barkskin

Barkskin

Armor

Increase your maximum Health by 150.

Level 2

Ferocity

Ferocity

Weapon

Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 14s
Objective Time
2m 39s
122
Kill Participation
19
45
Kills
7
7
Deaths
45
77
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ying
3
1
17
11.5
L
Vatu
2
9
3
0.39
L
Fernando
1
6
1
0.25
W
Atlas
Daikeido
Atlas
2
1
10
7
L
Octavia
ItsbeenFinn
Octavia
3
8
4
0.63
L
Rei
Ky0HI
Rei
0
10
2
0.1
L
1
12
2
0.17
W
21
0
11
26.5
W
7
1
23
18.5
W
12
4
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

188,749
Damage
138,415
138,415
Taken
188,749
2,900
Shielding
48,980
94,704
Healing
66,805
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Ying
22,449
17,266
35,223
4,770
14,543
1,200
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
Vatu
26,699
16,243
0
8,046
33,007
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
Fernando
23,111
14,336
0
7,783
46,378
48,980
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
Atlas
Daikeido
Atlas
13,191
13,191
0
58
47,098
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Octavia
ItsbeenFinn
Octavia
48,943
41,636
236
4,907
33,157
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

L
Rei
Ky0HI
Rei
26,196
23,217
12,224
5,433
34,599
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
13,466
13,466
18,594
9,582
41,608
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
66,643
62,470
1,484
12,785
23,126
1,700

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Level 1

W
32,611
31,051
24,345
9,775
22,970
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
53,855
40,139
616
5,648
30,678
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Level 1

Damage Done by Role

Damage Taken by Role