Player Matchup
VS
Match Stats

Juke Boots
Armor
Increase your maximum Health by 250.
Level 5

Requip
Combat Slide
Generate 2 Ammo after activating Combat Slide.
Level 1

The Hunted
Retribution
You gain 20% Lifesteal against your Retribution target.
Level 4

Warrants Out
Combat Slide
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Level 4

Keen Sight
Retribution
Increase the range at which your Retribution target is Revealed by 10 units.
Level 1

Discovery
Retribution
Increase the damage you deal to your Retribution target by 25%.
Level 1

Rest and Relaxation
Weapon
Increase your maximum Ammo by 4.
Level 2

Future Generations
Chain Heal
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Level 2

Arcane Focus
Spirit Link
Heal for 20 every 1s while Spirit Linked to an ally.
Level 1

Arcane Maelstrom
Envelop
Using Envelop reduces your linked friendly target's Cooldowns by 20%.
Level 5

Magic in the Blood
Weapon
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Level 5

Extension
Increase the range of Chain Heal bounces by 40%.
Level 1

Sky Warden
Disengage
Heal for 375 after hitting an enemy with Disengage.
Level 3

Incitement
Dodge Roll
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
Level 3

Quiver
Weapon
Increase your maximum Ammo by 1.
Level 1

Excitement
Disengage
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Level 3

Territorial
Disengage
Reduce the Cooldown of Disengage by 5s.
Level 5

Impulse
Blast Shot
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
Level 1

Octoppressor
Oppressor Mine
Increase the number of targets affected by Oppressor Mines by 5.
Level 5

Restore
Transporter
Heal for 6% of your maximum Health after Teleporting with Transporter.
Level 1

Power Supply
Armor
Reset the Cooldown of Transporter after dropping to or below 8% Health. This can only happen once every 30 seconds.
Level 1

Generator
Oppressor Mine
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Level 3

Amplitude
Oppressor Mine
Increase the range of Oppressor Mine beams by 100%.
Level 5

Steady Aim
Sniper Mode
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
Level 1
Team 1 Score
3
VS
Team 2 Score
4

Kinetics
Blast Shot
Generate 3 Ammo for each enemy hit by Blast Shot.
Level 3

Sky Warden
Disengage
Heal for 250 after hitting an enemy with Disengage.
Level 2

Quiver
Weapon
Increase your maximum Ammo by 3.
Level 3

Tumble
Armor
Increase your maximum Health by 250.
Level 5

Lunge
Dodge Roll
Increase the distance traveled when using Dodge Roll by 20%.
Level 2

Exaction
Dodge Roll
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
Level 1

Viciousness
Counter
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Level 5

Master Stance
Counter
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Level 1

Embers
Billow
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Level 1

Fan the Flames
Billow
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Level 3

Perfect Block
Counter
Heal for 500 after using Counter.
Level 5

Yomi
Weapon
Your heavy hit with Inferno Blade deals an additional 150 damage.
Level 1

Swift Sear
Inferno Cannon
Increase your Movement Speed while casting Inferno Cannon by 80%.
Level 4

Elemental Barrier
Elemental Shift
Heal for 50 after using Elemental Shift.
Level 1

Draconic Will
Elemental Shift
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Level 5

Ice in her Veins
Frostfire Glide
Heal for 50 every 1s while using FrostFire Glide.
Level 1

Arcane Flame
Inferno Cannon
Increase the Mana generation of Inferno Cannon by 60%.
Level 4

Pyromania
Pyre Ball
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
Level 1

True Conviction
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Level 2

Eternal Strife
Using an ability above Ire threshold Heals you for 225.
Level 3

Grim Deliverance
Heal for 20 for every percentage point of Ire consumed by abilities.
Level 4

Depths of Despair
Reduce the damage you take by 12% for 2s after activating Conviction.
Level 3

Ad Eternum
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Level 3

Persistence
Gain 30% Lifesteal on your hits with Judgement.
Level 1

Virulent
Blood Hex
Reduce the Blood cost of Death Wings by 4% while an enemy is marked by Blood Hex.
Level 1

Waning Moon
Blood Hex
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Level 4

Gloomy Nook
Armor
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Level 3

Symbiotic Relationship
Swarm
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Level 4

Charmed
Blood Hex
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
Level 3

Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Level 2

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.