Player Matchup
VS
Match Stats

Casual Competency
Rogue's Tempo
Hitting an enemy with Rogue's Tempo grants you 4 stacks of Piercing Momentum and Sharp Momentum.
Level 4

The Finer Things
Love
Increase your Movement Speed by 24% for 1s after hitting an enemy with Love.
Level 2

Swift Strikes
Deadly Momentum
Increase the travel distance of Deadly Momentum by 5%.
Level 1

Shoot and Dash
Love
Each stack of Piercing Momentum grants you a 200 Shield for 3s after it expires.
Level 5

A Brief Respite
Rogue's Tempo
Reduce the Cooldown of Deadly Momentum by 3s after hitting at least one enemy with Rogue's Tempo.
Level 3

Measured Cadence
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
Level 1

Gate-Crasher
Shoulder Bash
Reduce the Cooldown of Shoulder Bash by 4s.
Level 5

Furious Charge
Shoulder Bash
Increase the Knockback distance of Shoulder Bash by 16%.
Level 2

Percussion
Kinetic Burst
Increase the Knockback distance of Kinetic Burst by 16%.
Level 2

Siege Engine
Kinetic Burst
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Level 1

Castle-Forged
Kinetic Burst
Reduce the Cooldown of Kinetic Burst by 3s.
Level 5

Fortress Breaker
Siege Shield
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
Level 1

Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Level 5

Blood Pact
Restore Soul
Heal for 70 every 1s while channeling Restore Soul.
Level 1

Dusk-Walker
Shadow Travel
Reduce the Cooldown of Shadow Travel by 1.6s.
Level 2

Fade to Black
Restore Soul
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Level 4

Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 30%.
Level 3

Soul Collector
Rend Soul
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
Level 1

Quick Draw
Weapon
Hitting a player with Revolver Heals you for 60.
Level 4

Featherweight
Armor
Heal for 150 every 1s while drifting.
Level 3

Sleight of Hand
Nether Step
Generate 1 Ammo after activating Nether Step.
Level 1

Abyss Walker
Nether Step
Heal for 120 after activating Nether Step.
Level 3

Power of the Abyss
Reversal
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Level 4

Defiant Fist
Defiance
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
Level 1

Harsh Training
Armor
Increase your maximum Health by 200.
Level 4

Memento
Weapon
Increase your maximum Ammo by 10.
Level 2

Surprise!
Shadow Step
Generate 15 Ammo after activating Shadow Step.
Level 3

Gale Storm
Skewer
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Level 1

Tenacious
Shadow Step
Heal for 200 after activating Shadow Step.
Level 5

Dragon Fangs
Dragon Stance
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
Level 1
Team 1 Score
0
VS
Team 2 Score
4

Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Level 3

Sorceress
Weapon
Increase your Ultimate charge rate by 21%.
Level 3

Fade to Black
Restore Soul
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Level 3

Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 30%.
Level 3

Dark Whisper
Shadow Travel
Increase your Movement Speed by 24% while Shadow Travel is active.
Level 3

Level 1

Celestial Body
Armor
Increase your maximum Health by 100.
Level 2

Swift Arrows
Moonlight
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Level 4

Crescent
Lunar Leap
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Level 2

Restored Faith
Moonlight
Heal for 30 every time you Heal an ally with Moonlight.
Level 3

Moonlight Garden
Weapon
Generate 8% Moonlight for each enemy hit with Light Bow.
Level 4

Life Link
Guardian Spirit
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
Level 1

Sacred Ground
Warder's Field
Reduce your damage taken by 25% while standing in Warder's Field.
Level 5

Steadfast
Armor
Increase your maximum Health by 750.
Level 5

Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 1s.
Level 2

Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 1s.
Level 1

Caretaker
Warder's Field
Heal for 44 every 1s while standing in Warder's Field.
Level 2

Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1

Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 50 per stack.
Level 5

A Change of Faith
Dark Siphon
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Level 2

Elegant Paring
Tendril
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Level 2

The Maw's Embrace
Weapon
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Level 4

Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Level 2

Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1

Interdiction
Weapon
Increase your maximum Ammo by 6.
Level 3

Entrenched
Reduce your damage taken by 5% while standing inside of your Distortion Field.
Level 1

Air Supremacy
Reduce damage taken by 5% for 2.5s after activating Commanding Leap.
Level 1

Determined Defense
Armor
Increase your maximum Health by 250.
Level 5

New Boots
Weapon
Reduce the Movement Speed penalty of Designated Sights by 100%.
Level 5

Display of Force
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.